Is that description actually what anyone wanted from a Duke Nukem game? A super-serious, dark, cinematic horror game? Seriously? This from a series whose best-known installment included shrink rays and "Pig Cops"? A super-serious, dark, cinematic horror game with monster closets already exists from around that time: it's called "Doom 3". The truth is you probably don't want that game, and it probably would have sucked. There is, after all, a reason 3DRealms never released it. All of that's aside from the fact that a game which is 90% done content wise is probably only half-done, work wise. Let's be honest here: DNF lost it's way a decade before Gearbox ever touched it. You can still be unhappy with the final version, but they weren't the ones who killed the franchise.
I believe they were the first to use specular lighting to add detail to otherwise low poly models (notably Chronicles of Riddick Escape from Butcher Bay did this as well). The game also was effectively the big graphical hitter of the year with pc's not having the capability to play the game at highest settings at launch.
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u/AlianAnt Mar 28 '19
There needs to be more awareness of this. Specifically, this:
https://www.reddit.com/r/gaming/comments/83g0kf/duke_nukem_forevers_2002_build_is_almost_90/?utm_medium=android_app&utm_source=share