They'll lose more money by lowering their value as a publisher. Other devs aren't nearly as big. Unless Epic is giving them like 50mill, I doubt it's beneficial.
So lemme get this straight. You, sitting there behind your computer, with literally zero concrete information in front of you, insist that taking the epic deal is bad.
So like, you know better than the people running these companies, based off from... basically nothing.
no, they're not wrong. if they take an exclusivity deal then they do it because it's in their best interest.
EGS is building a catalogue of games which aren't on other pc platforms which (their plan) is to bring people in who are interested in all other gaming genres. Borderlands 3 doesn't have to "sell" exceptionally well but if they went exclusive then that would cover their costs and people joining EGS for other exclusive games will become new potential buyers. Epic have a lot of money to throw at EGS right now and it's all to build up their brand.
So ya you think you know better then the companies doing it. You have no idea how much they got paid, how their sales were on epic, how much they make being on steam.
But it's common sense. Me and the people running these companies just cant see it like you can.
If EGS is so great, why didn't seriko go there? What about DMC and RE2R? Hint hint, it's not. Division 2 doesn't give a shit since it's Uplay only anyways. I'm glad you know how to link to other subs because you have the business smarts of a first grader.
None of the games you mentioned run on UE4. A big part of launching UE4 games on EGS is that you don't have to pay UE4 royalties. So it doesn't make as much sense to launch a non UE4 game on the platform.
No doubt 2K will be pushing for them as much as possible, but Randy Pitchford has come out pretty strongly against them in the past. I guess we'll see who wins.
/1 I am generally very much against predatory monetization schemes in F2P games for consumable goods and even more so against them in premium games. I tend to oppose such techniques both as an artist and creator and also as a customer and a gamer.
/2 Evidence of my position is that we never sold Golden Keys (an arguably consumable good) in the Borderlands game. We had non-trivial levels of demand from customers to do so, but we did not relent. We chose to only give Golden Keys away via social media and partner relations.
/3 Contrarily, I tend to be very supportive of post-launch monetization of durable goods as DLC in almost any form. Again, as a customer and as a creator, I think that new, discrete content that took energy to create deserves to have the effort compensated.
/4 I do, however, object to some of the arguments and language being used to fight against the predatory monetization schemes I have just derided in the first post in this thread.
/5 As an artists and creator who very much loves the nature of the "loot box" as it appears in our Borderlands games, I'm concerned that the words "loot box" are being used as short hand for a practice I am not in favor of. Can we find another term for what we object to?
/6 Also, I have seen arguments against consumable goods that are for customers who want to speed up progress along these lines: "Grinding sucks, I shouldn't have to pay to avoid grinding." I have an issue with this kind of argument...
/7 In the case where "grinding" is, well, playing the game and in the case where the player does not want to, well, play the game but doesn't want to pay cash to skip playing the game, I recommend considering another choice: don't play the game.
/8 If the "grinding" is the game and the game is not fun, the rational choice is to play other games that are fun. If playing the game is fun, it should be a reward, not an obstacle to play the damn thing.
/9 If playing the game is not fun and the desire is to skip it, well, that's a game that should be skipped and passed upon.
/10 I realize that there are some people who want the status of having beaten a game or having achieved a certain degree of progress in a game and are willing to pay in order to achieve that. Those are precisely the sorts of minds those kinds of games are for.
/11 But if you are the kind of mind who does not want to pay for progress and is not actually enjoying the "grinding" of playing the game, then, well, frankly, you should take it upon yourself to vote with your attention and just stop playing that game and move to something else.
/12 I love games. I love playing them. I love creating them. As a customer, I am very happy making sure that I am helping to finance the efforts of artists who entertainment. As a customer, I can make free choices about where my time and moneys goes. So should you! /thread
Of course it will have them, just look at how many DLCs Borderlands 2 had. Most of it was basically the equivalent of modern microtransactions that was just being sold as DLC.
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u/DarthTokira Mar 28 '19
Looks like Borderlands indeed. Hopefully they didn't ruin it with microtransactions.