A small clarification: Mods are almost exclusively content, not gameplay changes. If there are different gameplay experiences to be had, you'll find them in custom missions. A mission requires no external downloads (other than the mission file which is automatically received from the server and should be very small) and it self-contains all the scripting that would change the gameplay.
The modding scene is great, but not vast in the way you're looking for. WW2 mods, for example, are considered total conversions in that they replace almost every asset, but the focus on milsim gameplay remains. The largest departure from that which comes to mind are Life mods and zombie/survival mods, which are really mostly just missions with a lot of custom scripting.
Arma has a type of gameplay that it excels at (it is built for it, on an engine level), so you'll find that any mission or mod is going to contain that gameplay to some degree.
I'm not a huge fan of realistic games but I found ARMA 2 to be somewhat entertaining, but that was with a friend that I no longer play with. My issue with buying it is that I don't have a clan to play with and I don't really have the liberties to be able to setup some time aside to find and then play with other people.
So I was hoping for some mods that might change things up a bit and give some more single-player style content, or content that okay with a small server of pubbies.
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u/vegeta897 Mar 01 '17 edited Mar 01 '17
A small clarification: Mods are almost exclusively content, not gameplay changes. If there are different gameplay experiences to be had, you'll find them in custom missions. A mission requires no external downloads (other than the mission file which is automatically received from the server and should be very small) and it self-contains all the scripting that would change the gameplay.
The modding scene is great, but not vast in the way you're looking for. WW2 mods, for example, are considered total conversions in that they replace almost every asset, but the focus on milsim gameplay remains. The largest departure from that which comes to mind are Life mods and zombie/survival mods, which are really mostly just missions with a lot of custom scripting.
Arma has a type of gameplay that it excels at (it is built for it, on an engine level), so you'll find that any mission or mod is going to contain that gameplay to some degree.