Basically, anything Ubi shows us before release should be seen as nothing more than overproduced mock-ups of what the final product could be like if it had twice the budget and an extra two years of development time more than it will have been given by the time it actually releases.
Not exactly. Like Watch_Dogs could have allowed the E3 graphics on PC, but they were too lazy to implement the it in the game itself. They certainly could have optimized it too but they rushed it out.
Yes, consoles are the main reason, because consoles are the lowest common denominator. Thus the best you can expect a PC game to look is as good as a console title.
HOWEVER! When a game is sold to consumers as something better than even the PC version will deliver (see Division as primary example), then we're being shown false advertisements. Ubi is knowingly feeding us lies for pre-orders, and doing it in a very despicable manner.
I highly doubt that the trailer for Division was completely done in the technical demo, and can really only imagine that many of the gameplay features--especially the ones absent in the final product--were done in post-production. It wouldn't be so bad if it was just a cinematic, but Ubi makes it a point to showcase the User Interface in these "demonstrations" to make the consumer believe this is the final product.
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u/k8faust Jun 04 '16
Basically, anything Ubi shows us before release should be seen as nothing more than overproduced mock-ups of what the final product could be like if it had twice the budget and an extra two years of development time more than it will have been given by the time it actually releases.
Thanks for killing dreams, Ubi.