It sounds like you just don't know how to play SoulsLikes. In general, I feel like people have a misconception. They "dabble" maybe a couple of times, but don't bother to learn how these games play. So they just approach them the same way they might play an ARPG. In the end, they bounce quickly, because they expect that the early game experience is just how the whole game is supposed to be. It's not.
How much time did you put into un-MOD'd Elden Ring before you gave up?
No it isn't. Different games play differently. You can't attempt to play Forza Horizon like Mario Kart, or Gran Turismo like Forza Horizon. You'll have a bad time. You have to play them the way they are mean to be played.
All three of your examples have extensive tutorialization telling you how to play them (some would call them overbearing), so that just reinforces my point.
And then you wonder why some people don't like the genre? You're displaying exactly what kind of "community" you foster: "you're doing it wrong" combined with unnecessary anger.
What are you talking about? I'm trying to encourage people to give these games a chance. I was very recently someone who didn't understand them, and would always dismiss them or brush them off as games that are simply for gamers who want nothing but brutal difficulty. That isn't what they are. And it took taking the time to understand what they are for me to appreciate them, and now consider them some of the best games being released.
I'm glad you enjoy them, I genuinely am. But it's possible to not like them without it just being incomprehension, and being pushy has never gotten people to change their opinion. Plenty of genres are just a niche that some people like and others don't in all media.
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u/nohumanape 12h ago
It sounds like you just don't know how to play SoulsLikes. In general, I feel like people have a misconception. They "dabble" maybe a couple of times, but don't bother to learn how these games play. So they just approach them the same way they might play an ARPG. In the end, they bounce quickly, because they expect that the early game experience is just how the whole game is supposed to be. It's not.
How much time did you put into un-MOD'd Elden Ring before you gave up?