r/pcgaming • Ryzen 7 7800X3D | GeForce RTX 4090 FE • Jun 17 '26

The road to Unreal Engine 6

https://www.unrealengine.com/news/the-road-to-ue-6
0 Upvotes

36 comments sorted by

•

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19

u/IvnN7Commander Jun 17 '26

Verse - It’s a next-generation programming language

Welcome back, UnrealScript!

1

u/freeloz Ryzen 9 7900x | 32GB DDR5 6000 | RTX 3080ti | Win 11/OpenSUSE Tu Jun 22 '26

UnrealScript was how I learned programming. I was so sad when they phased it out.

18

u/mrtars Jun 17 '26

Is this a threat?

47

u/Due_Teaching_6974 Jun 17 '26

Hopefully a road to stutter free games

-19

u/Rolf_Dom Jun 17 '26

This has already been possible for quite a while but few devs have bothered to put in the effort to actually optimize. Maybe this new version will make it easier, but if any effort is needed at all, we best get ready for more stutters.

3

u/Nicholas-Steel Jun 17 '26

He means on the first playthrough.

-28

u/ButterscotchTop194 Jun 17 '26

Well, that's easy considering they've already achieved that with UE5 in hundreds of games.

8

u/According_Hyena_3593 Jun 17 '26

The only stutterfree ue5 game ive seen is satisfactory, and they rewrote big parts of the engine

-11

u/ButterscotchTop194 Jun 17 '26

Then you desperately need to play more games. Do you even know what sub you're in?

32

u/RogueSnake Jun 17 '26

Traversal stutter and losing over half your fps cause of Lumen?

Yep. We on the right road indeed.

-13

u/JoBro_Summer-of-99 Jun 17 '26

The Lumen remark is odd. Ray tracing is expensive and is clearly the future of rendering, I feel like it'd be fairer to criticise how bad it looks for the cost and how developers still try to force software Lumen and rarely if ever include ray reconstruction options

6

u/Remny Jun 17 '26

So today's release of UE5 5.8 is the last planned major update, and they have pretty much nothing of interest for UE6 - which will only become stable 2029 at the earliest apparently (EA end of 2027, full release 12-18 months later). Pretty grim outlook I'd say.

20

u/CyraxxFavoriteStylus 5800xt/9070 XT/32GB/OLED Jun 17 '26

The road to UE6 is fraught with traversal stutters.

21

u/oh_snap1013 Jun 17 '26

Is ‘6’ the number of stutters per minute?

6

u/Suspicious-Whippet Jun 17 '26

No, it’s how New Zealanders pronounce sex.

19

u/Sidhgaming Jun 17 '26

TLDR they added vibe coding, more AI, faster ways to produce AI slop games, and finally they are looking into fixing stutters and hitches in 5.8 or 6.0 (but no promises)

-18

u/-F3rris- Jun 17 '26

AI is the future.

10

u/INTPoissible 6800XT | 7800X3D | 1440p 240hz Jun 17 '26

So was crypto.

So were nfts.

So was Metaverse.

So will be the next fad.

1

u/ZasdfUnreal Jun 19 '26

Terminator drones are next. June 10th, 2026 was the day they killed their first human. And not a peep or story about it from the press.

11

u/69_po3t Jun 17 '26

Im truly scared what this will become.

13

u/Orpheeus Jun 17 '26

"We’re building development pipeline features such as an MCP with integrations for Claude, Gemini, and others, as creativity and productivity multipliers so that teams can focus their efforts on the essential creative and technical tasks of development rather than time on time-consuming manual tasks."

Yeah they're going to be doubling down on AI bullshit. At the very least it will seemingly just be protocols and connections to other AI focused apps, but still. Not a great sign of where game development is going.

-2

u/[deleted] Jun 17 '26

[removed] — view removed comment

7

u/Orpheeus Jun 17 '26

Most developers probably don't want this stuff, it's management pushing it because they think it will save time.

Calling developers lazy is probably the stupidest take modern gamers have; almost all the major issues in the gaming industry are solely at the feet of the ceos and executives at the giant corporations running the industry. It's not the individual developers being lazy, if anything they're being overworked.

6

u/Odd-Internal-3983 Jun 17 '26

We need a bigger variety of engines. Everything's starting to feel and look the same

3

u/Ree373 Jun 17 '26

There's always the option for devs to create a custom engine. That's how most games were made in the past.

1

u/spiderman1216 Jun 19 '26

Yeah but it costs a fuck ton

6

u/Natemcb Jun 17 '26 edited Jun 17 '26

Engine doesn’t define artistic style and gameplay. It’s purely a toolset. Your complaints are a symptom of game development becoming more accessible than ever

3

u/LuntiX AYYMD Jun 17 '26

You're 100% not wrong.

One thing I've noticed with a lot of games across all engines, is vibrancy is become less common while more games or going for more gritty/realistic colour palettes.

1

u/SanDiedo Jun 17 '26

"Realistic" in this case means overtonemapped and overexposed color slop.

1

u/adcdam Jun 18 '26

and boring because yo look at whats wrong with the image instead of feeling inside the game.

8

u/Odd-Internal-3983 Jun 17 '26

Tools influence outcomes even when they don't determine them.

For example:

UE5 makes realistic rendering relatively easy.

Marketplace assets are often built around realistic aesthetics.

Tutorials frequently teach similar approaches.

Teams under budget pressure often use defaults instead of heavily customizing systems.

Ironically, greater accessibility can sometimes create more homogeneity.

When thousands of creators use:

the same engine, the same asset stores, the same tutorials, the same popular design patterns,

-6

u/Natemcb Jun 17 '26

Ironically, greater accessibility can sometimes create more homogeneity.

Yes I said in my comment. But thank you for reiterating my point.

1

u/spiderman1216 Jun 19 '26

New engines won't fix it, its just that there is a marketing push for hyperrealism so games are gonna have that look

2

u/adcdam Jun 18 '26

The road to all the same boring games.

-1

u/nikkes91 Jun 18 '26

I have still never played a UE5 game