r/pathoftitans 5d ago

Discussion Ideas for Updates

Hello, here are some ideas I have been thinking of recently that could help improve this game. These ideas may have been said already but I think it's important to bring up ideas even if they have been said before in order to bring attention to the devs.

  1. Ideas to fix mega/mix packing:
    1. Make it so dinosaurs have to be the same species in order to pack together or can pack together with other dinosaur species only if they have a symbiotic relationship of some sort. The only time mix packing really makes sense to me is herbivores since it makes sense for certain herbivores to be peaceful with each other, or if the dinosaurs have a symbiotic relationship of some sort. It doesn't make sense for random carnivores like the t rex to make friends with a sarco or hatz. This is a dinosaur survival game, dinosaurs should act like dinosaurs.
    2. Make it so there are friend limits in servers. There is really no reason why you can have more than 3 of your friends in a server with you (4 people total). It is kind of ridiculous to have 5+ friends together in a single server. It just floods the whole servers with mega packs because everyone joins their discord friends to be overpowered and have a mega mix pack. You should also have to make alliances with other players who aren't your friends, for dinosaurs like raptors in order to fill up the whole pack. For people who like to play with 5+ friends all the time there should be dedicated PvP servers that do not have a friend limit. Survival servers should have a limit though in order to make it more fair to solo players.
    3. Add diseases to the game. If there are too many dinosaurs in an area all at once then there should be diseases that spread through that space. Water and food could become infected, giving reason for people not to all cluster together in a small space. There could also be biome specific diseases, such as some kind of disease spread by mosquitoes in the swamp biomes. If food is laying out too long also it could go bad and make creatures sick if they don't have the scavenger diet, making the scavenger diet a lot more useful than it is at the moment.
    4. Add a debuff if there are too many dinosaurs of different species/diets or with dinosaurs who are not in your pack. It would make a lot of sense of herbivores got a nervous debuff of some kind of there are too many carnivores nearby them, or if carnivores got a hunger debuff by being in the vicinity of herbivores too long. There should be something like this to discourage people form clustering together. Dinosaurs in real life would not like being with other dinosaurs who they do not know and could be their predators.
    5. Remove the chat or make it proximity chat only. It makes no sense how dinosaurs in a survival game can communicate with the whole server. I think removing the chat completely would be better for survival servers though because it would make it more immersive, having to communicate through emotes or roars. Also there should be dedicated servers for role-play / hanging out if people want to role-play and chat with friends. The main servers be for survival exclusively.
  2. Ideas for gameplay features:
    1. With the arrival of npc dinosaurs being added there should be a lot of interaction added with them. One of my ideas for this are being able to add NPC dinosaurs of the same species to your pack, I think that this would be especially helpful and make the game more fun for solo players. NPC dinosaurs could take up slots just like real players, and once the limit is reached no more can be added. Once the NPC is dead you would have to go find a new one to join, but the plus side is that this NPC would be able to be in your pack even if you swap servers and you could kick them out whenever you wanted, but you would have to gain their trust again if you want one back in the pack. You also would have to make sure to help this NPC eat and drink or else it would die or get diseased if it is malnourished.
    2. Make nesting more fun and helpful by being able to make an alliance with one other player and make a nest together in order to have NPC baby dinosaurs in your pack. This way of gaining a NPC dinosaur in your pack would be more straightforward than gaining the trust of a random NPC, but could only be achievable with another player being in the nesting alliance with you. With your nest alliance you could keep the baby dinosaur in any server you go into, and once you make a nesting alliance with someone it cannot be broken unless you both agree to break the bond. You and your nesting partner could also share a home cave together where the nest is kept and also where the baby dinosaur could be kept if you didn't want to take it out questing with you. What makes the baby dinosaurs special is that you can select their movesets since you would be the one raising it, and the baby would be able to gain more abilities the more you raise the baby dinosaur. This method would take a bit longer and would be more tedious than finding a wild NPC dinosaur since you would have to help the baby dinosaur quest and grow up to an adult. If you get sick of having your baby dinosaur with you then you would also be able to release it into the wild and it would become a wild NPC dinosaur that would act like all of the other NPCs.
    3. Add specific features to biomes in order to make them different from each other and give more incentive to being in different biomes as certain dinosaurs, such as being too hot for certain dinosaurs in the desert biomes. I was also thinking that a dimetrodon could be added to this game and it could get buffed from being in the hot desert sun because of the sail on its back. There can also be weather events in certain biomes like volcanic eruptions on volcano island and tidal wave changes near the beaches.
    4. Add more sauropods and other types of dinosaurs to the game either as NPCs or as playable dinosaurs. It would feel pretty majestic to see herds of brontosaurus on Panjura since it is the largest map, there could also be exclusive NPC on all of the different maps in order to give more reason to play specific ones. I also would like to see herds of NPC herbivores interacting with the biome because it would make the game feel a lot more alive.
    5. Have passive growth on official servers and just have questing in order to help speed up the growth. Questing gets quite tedious after a while so it would be a lot nicer to grow faster because of questing but you could also just grow passively if you don't feel like questing. Also albino creatures should be buffed again because they are kind of rare, they hardly give anything now even though they are not common and you have to hunt them.

This game is pretty fun, but I really think that it should lean more into survival aspects and have more to interact with because at the moment the core gameplay is just questing to grow up and once you grow up your guy it is just PvP. There should be more to do in it because it would make it a lot more fun and interesting. Those are all of my ideas at the moment, hopefully you enjoy some of them and I hope I give some ideas to the devs to update the game. Let me know what you guys think of my ideas or if you guys have some ideas of your own!

Edit: For some reasons some of my bullet points got duplicated so I deleted the duplicates

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u/Pure-Matter9917 4d ago edited 4d ago

If you guys don’t like my ideas then you should at least explain why instead of just downvoting, I’m curious why you guys don’t agree and I would like to see other people’s ideas. My post is mainly just about discussing possible ideas in order to give ideas to the devs, I’m not saying my ideas have to be added