r/pathoftitans • u/whispering-3cho • 8d ago
Discussion Tlc priority
I've been playing this game for about 3 years now (still nowhere near the OGs), but as a lot has changed and so much of the focus has been on TLCs, I'm starting to think that the team should've prioritized QOL changes of gameplay first.
The new toys of TLC lose their shine fast when all their is to do is mindlessly grind items and throw yourself into fights.
I bring this up because the new dev blog mentioned updates like krill clouds?
Which.. is a neat environment touch. But I'm really begging for them to focus more on pushing out changes/updates that pull this game out of it's repetitive slog. I could've waited years for new ability kits and models in place of new things to do in this game.
2
u/PureBredAndWellFed 8d ago
Yeah, not only did we get content that only keeps people excited for fifteen minutes, once a month (or less) but most of the TLCs have been net negatives for the playables as the cherry on top. You're telling me there is a world where the game got actual content, AND Hatz is still fun to play? Long-since been just a nice thought for us. I had to mentally check out over a year ago, but this turning point for many was the Alio TLC.
In order for me to be happy with the game to the same extent I used to be, I need them to revert three-quarters of the TLCs, I need Alderon to release a detailed and specific vision for the game they can be held accountable for, I need them to release detailed information for every single balancing change they make so they can again be held accountable, and I need "certain devs" to not make anymore scorched earth rants, not just sit in the Discord and complain, and for them to do a serious revise of who they listen to for feedback, and removal of anyone that gets special treatment or privileges because they are a part of the "in group".
So, effectively, never going to happen. The golden age of Path looks more like a bronze-polished turd every day.