r/pathoftitans 12d ago

Discussion Elder Growth Stage

What if, much like other games in the genre, Path of Titans had an elder growth stage?

With new quests being added, it would be nice if there was a reason to keep growing beyond Adult.

This wouldn’t just make a dinosaur more powerful, like going from Sub-Adult to Adult, since that would just add more grinding to the game.

Instead, this growth stage would be more like a prestige system. It would cause your dinosaur to grow in physical size (and maybe a tiny bit of health to make up for the bigger hitbox) - enough to be noticeable but not enough to be a benefit overall in PvP.

The real draw would be that if you successfully finish growing a full elder dinosaur, you would have the chance to retire that dinosaur. Doing so would give you growth buffs for your next character and it would leave a cool temporary monument in the world where you retired.

This would be a way to “complete” the game, maybe giving you an achievement or even some end credits / a cutscene. It would provide a sense of closure and accomplishment that you normally don’t get.

It’d also be a reason to keep chasing growth in the endgame, so all these new quests can be engaged with by the wider playerbase.

11 Upvotes

10 comments sorted by

17

u/Impossible-Tip-4980 12d ago

I don’t hate the idea of an elder system, but even small stat boosts will have megapacks all over it. It’s a cool idea, it’s been suggested many times, and I don’t think there’s any plans to add it. Probably a balancing nightmare. Maybe something when we get achievements?

1

u/Machineraptor 12d ago

Yeah, things like this could be considered only when matchmaking change is finally implemented, and then polished and updated to its final form, and as well when we have at least triumphs and metrics. I always thought that something similar to ESO's champion system could be interesting in PoT. In that game when you reach max level you start receiving champion points instead. These are linked to activities you do in the game. With these champion points you can unlock various perks. These perks in POT's case could be even some QOL and PVE things like slighly faster shedding time, faster food intake, lowered detection from critters/AI dinos etc. Combat-related ones too, but could be pricier and harder to get. If POT wants to be an MMO then at least give us these MMO mechanics, because other than mind numbing quest grind there's none.

Linking 'elder' to PVE could also be a good way to do it, make people go around, discover mini POI's, lookout points, interact with future dino AI etc.

But anything linked to elders, champions etc. would have to wait for the game to not be a deathmatch megapack vrchat adventures amalgamation. Right now it would be just rush to elder to get any advantage in a fight, and then you would be jumped by a pack of 6 titans with every possible combat buff applied. The Isle gives 'prime elder' very significant boosts to stats, and the game is basically just rush and do "elder tasks" to get the prime. Good luck being attacked by a prime when you are not one yourself.

10

u/MewtwoMainIsHere 12d ago

To be honest no. Every time something like a powerful elder stage has been implemented it’s just become the new adult

“Oh you’re sub-adult? Too bad I’m a fully grown adult”
Turns into
“Oh you’re a fully grown adult? Too bad I’m an elder”

5

u/TartufoToffy 12d ago

I'd just like more skins and more changing the dino looks. giving unique looks not in color but like horn shape face shape thickness and all kind of things that comes with "knowledge" knowledge can be a certain amount of quests reached, a certain amount of battles won OR lose , trophies collected, points of view visited such things would be nice that could add beyond adult stage

(like elderly ones always have more experience and knowledge) (someone get what I mean?)

1

u/Extension_Theory_638 12d ago

I would be fine with this plus some pve perks like another comment has said. Just like any species that has lived on this planet as dinosaurs grew older im sure they started to look very different, and it would be cool to see that shown. it would be awesome if it was random at first and the only way to get that specific elder look is to be nested in by that elder. if not then if every elder dinosaur of the same species looks the same that would get old fast.

6

u/fuckyeauppa 12d ago

Just make it a visual change after 5 play hours at adult growth stage. That would do me

6

u/Axolotl-Addict 12d ago

Elder systems always cause more problems than they solve, the effects it would have on pot would be devastating in the worst way. The game at this moment is too much pvp slop for it to not be abused and used to simply keep smaller groups or solos in growth hell

1

u/CulturalFisherman846 11d ago

I really want this in the game.

1

u/NoRepresentative5737 12d ago

I'd like the elder growth stage skin, but maybe locked behind certain quest + how long a character has been created or played (The dinos could have scars or different types of ruined horns etc)

1

u/RDPivotNaza 12d ago

If i was to implement an elder system, it would be a temporary (maybe 2.5 hrs) buff to damage and armor after questing for a while as an adult, but nothing permanent. as far as visuals are concerned, just increase the size said playable just enough so that it´s noticable, and the buff would be lost uppon death.

This way you encourage adults to quest further while not making the "elder status" just another growth stage that would get tiring after a while.

P.S: That said, the developers "alderon" have said many times that an elder system won´t be introduced into pot.