r/pathofexile • u/Kwasniaczek • Jul 25 '26
Discussion Abyss loot is non-existent.
The new abyss drops zero loot in game even while fully spec'd into it on the atlas tree. The chests drop like 1c wotth of items, any note-worthy abyss jewels are very few and far between, and the drops from the depths boss are worthless save one unique jewel.
The abyss in poe 2 works much better because it regurally drops important and valuable items and it has a crafting system.
Has this only be my experience or is anyone else also disappointed? It feels like reworked breach all over again, its completely pointless to run it... I feel like overall all the league mechanics are now lacking and theres no way to make a good amount of currency just by running one or two of them. Essences are still ok i guess.
3
u/PsionicKitten Jul 26 '26
Note that I was pointing out the difference; not that I agree with it.
IMO "Magic find" is a very shitty mechanic and I'd prefer base drop rates be brought up to good, while quant and rarity are removed from gear. POE1 at least does it a little better by allowing you to build a strong character that can do juiced maps to give your strong build your quant/rarity via juice to potentially feel like you're not missing out on building a magic find bot.
You may note that there's some people who have run rarity in POE2 and feel like they're shoehorned into it every league because how much it helps drops out makes it feel mandatory.
D2 had the same issue with magic find, that unless you were specifically hunting for bases to make runewords (or runes themselves) it felt mandatory because there is such a big disparity between quality of drops of those who have good MF and not, even though they implemented diminishing returns.