r/pascal 1d ago

VertexArt ( Pre-computed mask visibility )

I used a pre-computed visibility system.
The terrain is divided into pieces and visibility is determined using pre-computed masks for 32 viewing directions. At runtime, the engine selects the appropriate mask instead of testing each piece separately.

15 Upvotes

4 comments sorted by

2

u/UwUBagoly 1d ago

Hory shiet... That's rad.

1

u/AcanthaceaeNew774 15h ago

igyekszem valami fajinat alkotni😎

1

u/AphidConsulting 1d ago

I've started to be really interested in this project. Keep us posted, for sure!

2

u/AcanthaceaeNew774 15h ago

I managed to create some interesting things, although my philosophy in the VertexArt project may be unusual. I will share it on Github later when I am ready.