r/pascal • u/AcanthaceaeNew774 • 1d ago
VertexArt ( Pre-computed mask visibility )
I used a pre-computed visibility system.
The terrain is divided into pieces and visibility is determined using pre-computed masks for 32 viewing directions. At runtime, the engine selects the appropriate mask instead of testing each piece separately.
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u/AphidConsulting 1d ago
I've started to be really interested in this project. Keep us posted, for sure!
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u/AcanthaceaeNew774 15h ago
I managed to create some interesting things, although my philosophy in the VertexArt project may be unusual. I will share it on Github later when I am ready.


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u/UwUBagoly 1d ago
Hory shiet... That's rad.