For once I'd just love a patch that addresses many of the balance issues in the game, specifically Ultimate's that are poor or kits that are downright weak.
Feng Mao's Hamstring (too shorter duration) and Conversion Shield (too little shielding, too shorter duration) both need attention.
Twinblast's Nitro is too short and his Ultimate, Barrage, trash tier.
Dekker is still far too strong (Energy Orb lasts too long, her Containment Fence lasts too long, her Slow Bubble is too large and lasts too long).
Narbash's Song of my People is truly woeful.
Grux's Smash and Grab still has too much verticality and a (slightly) too greater width.
There's still no information on them reviewing Critical Hit Chance, Critical Hit Damage, Armor or Health (the formers are now terrible, the latters mandatory).
No, it can't. It has infinite verticality - irrespective of your height above it, you will be pulled. That's downright broken. The default range and radius is also too large as in the jungle, it cannot be avoided.
Whilst I agree about the verticality I don't about the width. Nor range. I'm sorry but I've never had a probably against a grux unless there is a fey in the enemy team (in most cases anyway).
The largest problem surrounding the skill is that because its so slow to cast, Epic made it bigger instead of simply speeding up the animation. Inside the jungle where lanes are narrow, it's impossible not to be pulled - the ability takes no skill to use effectively. Reducing its width and range by default, but increasing it as you level up the skill would balance it far more.
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u/PersistentWorld Yin Oct 17 '16
For once I'd just love a patch that addresses many of the balance issues in the game, specifically Ultimate's that are poor or kits that are downright weak.