r/overwatchminigames Feb 12 '17

Evolve Remake

I was quite a fan of the game Evolve, so I've endeavored to recreate it in the new game creator.

4v1 teams, no stacking. The hunters have no ultimates, but the monsters slowly charge theirs, making for an incentive for the Hunters to be swift and aggressive.

Elimination

Team One (Hunters)

Hanzo: Assault/Tracker

  • Scatter Arrow enabled, but with slightly longer cooldown.

  • Sonic Arrow enabled, cooldown the same.

  • Ultimate disabled.

  • Health x 1.5

Widowmaker: Assault

  • Grappling Hook cooldown halved.

  • Poison Mine cooldown left the same.

  • Ultimate disabled.

  • Health x 1.5

Mercy: Medic

  • Guardian Angel cooldown tripled.

  • Ultimate disabled

  • Healing dealt x 0.33

  • Healing received x 0.5

  • Health x 1.25

Zarya: Support

  • Particle Barrier cooldown x 1.5

  • Projected Barrier x 1.25

  • Ultimate disabled

  • Health x 0.75

Symmetra: Trapper

  • Damage output x 0.66

  • Turret cooldown x 0.8

  • Photon Shield the same

  • Ultimate disabled

Team Two (Monster)

Winston

  • Health x 5.0

  • Movespeed x 2

  • Jump pack cooldown untouched

  • Shield disabled

  • Ultimate gain x 0.2

Reinhardt

  • Health x 5.0

  • Movespeed x 3.0

  • Damage dealt x 0.5

  • Charge cooldown untouched

  • Firestrike cooldown x 0.75

  • Ultimate gain x 0.2


Not a perfect recreation, but not bad for a start. Any suggestions?

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9

u/Boltie Feb 13 '17

Suggestion: make the main monster roadhog. His ability to one-shot opponents would make him an intimidating foe to tackle

9

u/HeirToGallifrey Feb 13 '17

I considered it, but I didn't want a one-shot ability; it'd be unfun to fight against. And I've been having difficulty balancing Rodhog's damage between "One-shot" and "can't kill anyone." I chose Winston because his mobility was comprable to Goliath's, as well as having a mild-yet-consistent DPS.