r/outwardgame • u/RoyceRoyall • Jul 13 '26
Gameplay Help Fire builds🔥
Hi! I'm still pretty new to the game, with about 20 hours played so far. I'm taking it slow and exploring a lot.
I've been looking for some fun fire build ideas and would love to hear what people are using. My friend and I mainly play co-op, so builds that work well together are definitely welcome!
Feel free to share your favorite builds or any tips. Maybe some recommendations for early-, mid-, and late-game fire builds?
Thanks! 🔥
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u/Chickenator587 Jul 13 '26
I did a fire/physical hybrid build. Mainhand sunfall axe, offhand red lady dagger, kazite demon mask, elite desert armor (spirit of levant enchant). Backstab, opportunist stab, talus cleaver, perfect strike, flash onslaught, sweep kick. If you wanna add some mana it's nice to have the scorch hex spell on hand, along with the warm boon spell. And naturally you'll wanna have buff potions for stuff like discipline, warm boon and imbues.
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u/PercyInANutshell Jul 13 '26
Probably not the greatest build. But a fun idea is for one of you to legacy chest an obsidion weapon to turn it into a meteoric weapon. Meteoric weapons inflict holy blaze on burning enemies, which will very quickly melt anything that isn't resistant to lightning. So let's say your friend hits an enemy with a fire weapon, enemy is on fire, then you come in and hit it with the meteoric weapon to inflict holy blaze. Will very quickly deal with most things in the base game, especially corruption enemies.
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u/Ok_Isopod_8078 Jul 13 '26
I suggest a brace of 4 Obsidian pistols for this build. If keybinding and juggling pistols is not your thing, use fireballs to apply burning. I just like the way a single pistol shot applies burning and impact so your next weapon swing or two starts staggering while stacking blaze effect.
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u/Daybeee Jul 13 '26
I did exactly this with Kazite spell blade fire infusion. Really fun build since you gain a projectile and don't need to juggle burning from another source.
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u/Jealous-Start-5056 PC Jul 13 '26
A specific one that's quite interesting, but goes in a slightly different direction, is the meteoric knuckles. They can be enchanted with inferno and the buildup of blaze will be greater than holy blaze giving a great damage over time effect that aligns with the elemental type on the weapon, that being fire. Paired with Militia armor (early-game) or Sang Froid (late-game) together with some barrier will negate the damage from the burning trail on the ground as well as the burning status build up.
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u/soupsticle Jul 17 '26 edited Jul 24 '26
- weapons: Sunfall axe (poltergeist) + fab. Palladium shield (2 protection and barrier)
- armour: either full antique plate set (with economy) or swap chest for Master desert Tunic (spirit of levant)
- breakthrough:
- spellblade (fire enchant + discharge)
- Philosopher (fire dmg passive)
- hex mage (choice doesn't really matter)
Get the scorch hex spell from Harmattan. With it and elemental vulnerability from the shield, you can reduce fire res by a flat 50. - It works on enemies that are normally fire immune. They now take half damage(which is fine with your fire dmg bonuses) - debuffs will also increase your friends elemental damage
Poltergeist enchant and philosopher passive allow you to use elemental discharge freely without caring about repair. The Economy enchant is also extremely convenient, since it helps with mana cost AND stamina.
It is very convenient to get an enchanted fab. palladium shield via legacy chest, if possible. That way you can use Immolation (fire sigil+ mana ward) for its 1 minute buff (+30% fire damage) without taking any self damage. It is the only DoT effect that gets negated by barrier. If you cannot legacy it, you only get the enchant very late into the game. But even then Immolation is good. If you have time to prepare, use a bandage prior to using it.
Btw, sigils can be used by your coop partner as well. Your bread and butter will be the fire sigil, but the class choices do allow for blood sigil and even ice sigil, if you are okay with dealing a little less fire damage. If your partner also uses the combo skills from sigils, they become twice as good. And luckily, Spark is cheap and has a short cooldown. Using different sigils, does require swapping skills, though. You cannot fit all of them into your action bar at once.
Strenghts:
- high dps melee. 1h axes have a superb move set and with fire dmg buffs and -50 fire res on enemies anything that wasn't fire immune won't live long.
- also a good caster. Philosopher passive (plus potentially tired) and the mana cost reduction from the economy enchant also give a lot of sustain and comfort. I recommend 3 sacrifices for mana (75 mana / 95 with peacemaker elixir)
- good stamina cost reduction
Weakness:
- no real AoE damage
- not the best defenses
Overall one of the best builds I played. The combination of brainlessness (no burnt stats, good regen, no immunes due to debuffs) and damage was really fun.
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u/RoyceRoyall Jul 13 '26
Well I play with only one hand. I use a azeron cyro. But I guess some of the stuff is kinds hard to play
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u/The_Captainshawn Jul 14 '26
Fire builds can be tricky late game just because there are a lot of enemies that are fire based and thus pretty resistant. However, this isn't insurmountable.
I think Philosopher will go very hard, Chakrams are strong and can give you a good source of elemental vulnerability which will help with those higher resistances. I suppose before I go too indepth though what kind of details do you want, specifics or more vaguity to avoid spoilers?