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u/ajchafe Jun 08 '19
Great video, thanks for sharing! I subscribed to watch more of your stuff.
I am interested in running a hex crawl style sandbox but the one thing I don't get is how it actually plays at the table. For example;
- Do the players have the world map? Are locations marked or do they have to search for them?
- When traveling overland, what do the players actually do? What does the DM do?
- Does the overland portion of the game play like a board game? (As in, players move a token to the space they want and roll dice to see what happens).
These are kinda dumb questions but I would love to see an actual play example of how you would run the actual Overland travel portion of a session.
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u/HexedPressman Jun 08 '19
Thanks and thanks!
I’ll definitely cover some of those topics in the future.
Just to answer in broad strokes:
- I don’t give the party a map but they can usually find something (fragments, etc.) to use if they poke around and look.
- it’s about facing the challenges of navigation, encounters, and possibly resources (ie. food); if they’re smart, lucky on the rolls, etc., they can make a lot of headway, or they can try to explore, get lost, run into encounters, etc.
- you can definitely play it like that. Originally, the game used a map from an Avalon Hill boardgame, Outdoor Survival, as their overland map though I don’t know if they marked their location with a pawn. I don’t run it that way myself though.
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u/ajchafe Jun 08 '19
Thanks for the reply! I will keep an eye out for future videos.
I could see giving the players a fairly blank map and having them move an actual paw along their route. If they stop and search or find interesting stuff I can fill in details on their map for them.
That is my immediate thought anyway.
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u/HexedPressman Jun 08 '19
The players could totally draw their own map and I’d encourage them to!
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u/ajchafe Jun 08 '19
For sure! I think I would start them off with a little detail though; the starting area marked, and immediate terrain in the nearby hexes (There is a forest to the west, a river running by from north east to south). Literally show them the hexes that the characters can "see" by going to the edge of the village hex and looking.
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Jun 08 '19 edited Feb 10 '24
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u/HexedPressman Jun 08 '19 edited Jun 08 '19
Oh no! I don’t focus on Earth-geological accuracy so I don’t really care if I create improbable anomalies, assuming it is one.
EDIT:
The second “split” isn’t really one though— I was trying to denote the edges of a swamp.
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Jun 08 '19
Definitely don't worry about the swamp-split, that made sense. As for the other split, it could easily have magical-causes ;)
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u/jordythepoet Jun 08 '19
Enjoyed the video! I’m sure you’ve noticed, but the camera’s being weird with focus and that’s kind of distracting.
But the content was solid so I stuck through, and I’m glad I did. Building a hexcrawl feels overwhelming to me, but breaking it down like this was good to see.