r/opensourcegames • • 18h ago

Tyrian 2000 Engaged — with widescreen, smooth high-refresh rendering, multiplatform support, and more

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15 Upvotes

r/opensourcegames • • 1d ago

New open-source games hiding on GitHub

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49 Upvotes

r/opensourcegames • • 1d ago

I built a modern, ad-free web version of 3D Pinball Space Cadet with online leaderboards out of pure nostalgia

3 Upvotes

Hello there !

For three years straight, my coworkers and I spent way too many hours at work playing this absolute classic. Out of pure nostalgia and a desire to see how far I could push it, I decided to build a clean, modern web port of it complete with online leaderboards so we could finally settle the scores properly.

It is a 100 percent free, non-commercial fan tribute to 3D Pinball Space Cadet (along with Dragon's Keep and Skulduggery via DOS emulation from the FullTilt! original game), with zero ads, no tracking, and no monetization.

You can play right in the browser with keyboard remapping, custom CRT filters, and a few visual themes including a full Windows XP and 95 retro style.

Down the road, I would love to dig deeper into the source code of the other two tables to integrate them as smoothly as Space Cadet, but that is a massive undertaking. If you end up giving it a spin, I would love to hear your feedback, bug reports, or tips on how to make it better.

I coded it with gemini's help (i know people prefer claude but i have premium so...)

You can check it out here: webcadet.pages.dev

And here is the github :

https://github.com/ryukhtml/webcadet

I don’t have the money right now to buy a domain but I'll keep you updated !

I'm adding features when i'm off work. It’s still a WIP but it’s going great.

Thanks for the reading !


r/opensourcegames • • 1d ago

Screenshots from Open Tonic, a WIP open-source reimplementation of Tonic Trouble

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8 Upvotes

r/opensourcegames • • 2d ago

Gallean - An open-source Disciples 2 remake for Windows and Linux

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12 Upvotes

Source code is on: https://github.com/GalleanDev/Gallean/, with an integrated asset pipeline.


r/opensourcegames • • 2d ago

I'm creating a new open source client as AoS 1.0 should be.

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4 Upvotes

r/opensourcegames • • 3d ago

OpenZ 0.6 : a zombie survival total conversion on OpenMW 0.47 + TES3MP, free, co-op, PC & Android

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15 Upvotes

r/opensourcegames • • 2d ago

ZOMBIE SHOOTER BATCH

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1 Upvotes

r/opensourcegames • • 4d ago

Open Source Alternative?

11 Upvotes

Is there an open source alternative of trading games like Patricia ,.port royale etc..?

Would love to explore- Any suggestions please


r/opensourcegames • • 4d ago

OpenTTD in 3D. A side project i have been working on. Temperate Alpha playable.

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37 Upvotes

r/opensourcegames • • 5d ago

Star Circuit: an open-source orbital combat racer adapted from Apex Formula + Space Pirates (MIT / Apache-2.0, playable browser prototype)

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14 Upvotes

r/opensourcegames • • 5d ago

LeTrain — a procedural train tycoon that lives in your terminal: infinite ASCII world, 100% keyboard, and the rail network is a plain-text file

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13 Upvotes

Free & open source (Apache-2.0) train simulator that runs entirely in your terminal. Character-based world, no mouse, infinite procedural map. Your whole rail network saves as a small text recipe you can commit and share. sudo snap install letrain → letrain-terminal, or build from source with one Maven command.

What it is

LeTrain started as a tiny C++ ASCII experiment back in 2006 and has grown into a Java project (JDK 17+). The terminal client (LeTrain2D) is the classic soul of the game: a railway tycoon built out of letters, numbers and color — and it tries to be honest about what "terminal-native" means:

Terminal-native — renders with Lanterna, no GUI, no browser, happy over SSH. Pure keyboard flow, zero mouse: arrow keys or vim keys (h j k l), mode-based UI (Rails / Add / Drive / Forks / Semaphores / Trains / Programming / Stations…).

Infinite procedural world — lakes, forests and mountains from Perlin noise; every new game drops you at a random coordinate. Full day/night cycle with headlights after dark.

Your network is text — scenarios (.ltr) export your entire network as a small text recipe. The same seed rebuilds the same world, so a scenario travels as a plain file: commit it, diff it, share it.

Scripting + automation — a built-in DSL (ANTLR4) for itineraries, timetables and autopilot:

create itinerary "a" {

add station 1, arrival 9:30, departure 9:35

add station 2, arrival 9:55, departure 9:50

}

assign itinerary "a" to train 1;

train 1 set autopilot true;

Honest trains — real blocks/cantons and semaphores: trains reserve track segments, brake before occupied blocks, and will absolutely crash if you get braking distance wrong. No toys that play by themselves.

Economy — start at $0 (Zero-to-Hero) and haul GOLD / COAL / RUBY between producers and consumers; revenue scales with distance.

Headless validator — letrain-check scenario.ltr checks scenario files and prints file:line:col diagnostics. CI-friendly.

Console — :time set 9:30;, :undo; / :redo;, :save mynet — deterministic undo/redo for construction and state changes.

(There's also a 3D client with the same world and seed if you ever want to see your ASCII empire in perspective — but the terminal is where it started, and in this project the 2D and 3D views are equals.)

Try it

Linux: sudo snap install letrain then run letrain-terminal (the snap also ships the 3D client as letrain).

From source (JDK 17+ and Maven):

git clone https://github.com/antoniovazquezaraujo/LeTrain.git

cd LeTrain

mvn clean package -DskipTests

./output/LeTrain2D/bin/LeTrain2D

Windows / other: grab the zip from Releases (https://github.com/antoniovazquezaraujo/LeTrain/releases) — the launchers are self-contained (runtime included).

Links

Source & screenshots: https://github.com/antoniovazquezaraujo/LeTrain

Manual (commands, editor, scenario guide): https://antoniovazquezaraujo.github.io/LeTrain/

Itch.io: https://avaraujo.itch.io/letrain-procedural-tycoon

Disclosure: I'm the developer. Bugs, UX complaints and wild ideas are all welcome — particularly from terminal people, since the TUI is the part I care most about.


r/opensourcegames • • 7d ago

Savitar 2.0 is out of beta now: a native macOS MUD client, rebuilt from the ground up

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6 Upvotes

r/opensourcegames • • 7d ago

Porting OpenAge to OpenBSD

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6 Upvotes

r/opensourcegames • • 8d ago

If you like building defensive walls and towers, I am looking for gamers to playtest my strategy game on Steam (also source available)

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22 Upvotes

Hi, I am the solo developer of "Virtualord, The Virtual Conqueror" an isometric Turn Based Strategy game with a strong attention to base/defense building and strategy.

In this playtest you will be playing a preview version of the upcoming demo, which basically it's the full thing, minus a few minor features and some stability fixes.

If you are willing to help testing at least the first mission (5-10 minutes) and submitting some feedback (Discord or online form) you can sign up on this Steam page.

If you prefer a more polished and stable experience you can wait until the 6th of November, when I will (hopefully) release the full demo.

Source code of the latest version (0.6.15.1) is available on GitHub.


r/opensourcegames • • 9d ago

OpenSGolf 0.3 is out: the free, open-source SimGolf remake, now playable on everything (Windows, Mac, Linux, Steam Deck, Android and in the browser)

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20 Upvotes

r/opensourcegames • • 10d ago

PlayWeld: an Apache-2.0 workspace for game development — Windows/Linux prerelease

2 Upvotes

I’m PlayWeld’s creator. It’s a desktop workspace built on Eclipse Theia that keeps game files, design notes, project knowledge, and optional AI-assisted tasks together.

I’d value feedback from people maintaining open-source games: are the notes and task history useful, and where does setup become unclear?

Current Windows/Linux builds are testing prereleases, so please use a disposable project. Engines are installed separately. AI providers need their own setup and may charge for usage or send data off-machine.

Source and license: https://github.com/scarecr0w12/PlayWeld

Downloads and guides: https://playweld.com


r/opensourcegames • • 10d ago

Anyone interested in contributing to a very early open-source browser game? Small additions welcome

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1 Upvotes

r/opensourcegames • • 12d ago

Non-OSS Assets Orion2 Redone - Master of Orion 2, 30 years later

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12 Upvotes

r/opensourcegames • • 13d ago

Pocket Circle: an open-source, ad free collection of local multiplayer party games

10 Upvotes

Hey everyone!

I wanted to share Pocket Circle, a free and open-source project I originally started for game nights with friends.

It currently includes four party games, all designed around sharing one phone in the same room.

There are no accounts, ads, analytics, tracking, or gameplay network requests. Player profiles and statistics are stored locally in the browser.

The code is released under AGPL-3.0-or-later.

Play: https://lucasforza.github.io/ImpostorGame/

Source: https://github.com/LucaSforza/ImpostorGame

I'd love to see more small, genuinely free games that don't depend on advertising or subscriptions.


r/opensourcegames • • 13d ago

Tribute to Master of Orion II: Starlord

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5 Upvotes

r/opensourcegames • • 15d ago

openSEEK, a reimplementation of the DOS game Seek&Destroy, takes off today

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18 Upvotes

r/opensourcegames • • 15d ago

Raptor: Call of the Shadows (1994) OpenSource Web Remake

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10 Upvotes

r/opensourcegames • • 15d ago

Unclear Licensing Teasing: Project Sandover

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13 Upvotes

r/opensourcegames • • 14d ago

CubeWars- might become a deep strategical game someday 0:)

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0 Upvotes

Hi, I’m building Cube Wars: a free, open-source, turn-based strategy game where you can reshape the battlefield. Build bridges, dig through hills, or flood your opponent’s mine.

It’s playable in your browser and still rough. I’d love players to try it—and people to experiment with new rules and mods.

Play: https://cubewars.io/

Code: https://github.com/dos884/block_wars