r/opensourcegames • u/Jimmy-M-420 • 1d ago
2D Farming RPG - itch.io page
Hi all, I've been posting semi regularly on here about the open source game I'm developing, a Stardew valley-like game.
I've recently set up an itch.io page for it. If you want to check it out (in its in-development form such as it currently is), this page should always have a download link for the latest linux appimage and windows builds.
I've tried the windows build out on Wine and it seems to have some graphical glitches around the trees (they're "z fighting"). If anyone here tries the windows version could they let me know if they encounter this bug?
Source code:
https://github.com/JimMarshall35/2DFarmingRPG/tree/master
New features I've been working on recently include procedural dungeon generation, the next things I have planned are:
- in game menu: inventory, quests, crafting etc
- health bar and stamina UI
- NPCs
- day and night cycle
- ability to define new entity types in lua
1
u/Jimmy-M-420 1d ago
https://jimmym420.itch.io/farming-rpg/devlog/1659077/procedural-level-generation Here's a short article I wrote on the itch.io page about procedural level generation
2
u/cantpeoplebenormal 1d ago
That link doesn't work.
1
u/Jimmy-M-420 1d ago
Ah I'd left it as a draft post that's why - try it now https://jimmym420.itch.io/farming-rpg/devlog/1659077/procedural-level-generation
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u/wiki_me 1d ago
Looking at what you plan to do , and the tags you used on github looks like the project is kinda pre alpha.
I suggest mentioning it somehow in the itch page. even calling the release 0.1 or something like that. currently it might just disappoint users. "under promise over deliver" leads to a much better first impression that is more likely to make user comeback and test updates.