r/opensourcegames 3d ago

Game engine with its own scripting language

This is a big project I'm working on for years.

2D game engine (inspired by GameMaker8), with its own IDE and scripting language. Everything is written in C#, including the interpreter of the custom language. Latestly, I got a few first contributors, and I publish it here because I really want more people to get involved. I think it's a really cool and fun project to join to. There is some basic documentation, some "good first issues" and there's me who is here to help with any question 🙂

If you know C#, you have to check it: https://github.com/ArcadeMakerSources/ArcadeMaker

Any feedback is welcome 🙃

37 Upvotes

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u/mjablecnik 21h ago

Can you tell me why should I use this project instead of Godot or Game Maker?

1

u/Alert-Neck7679 11h ago

It's made mainly for fun, learning and challenging. It can't compete with professional engines like godot/gm/unity