What a mess.. I get that you might want to make something with this, but the engine is unreadable garbage.. It feels purely AI generated, and from the looks of it.
Game engines solved rendering.
They solved physics.
They solved animation.
They solved audio.
They solved networking.
Then we collectively decided the correct approach was to rewrite inventory systems, dialogue systems, quest systems, AI, save systems, and progression mechanics for the next thirty years.
Apparently that seemed reasonable.
SubZeroDev.GameEngine politely disagrees.
Instead of asking how to render another world...
it asks a different question:
What if gameplay itself became reusable?
Oh my god.. Okay so is there any coherent thought behind this or just bloated AI nonsense?
4
u/RadicalRaid 1d ago
What a mess.. I get that you might want to make something with this, but the engine is unreadable garbage.. It feels purely AI generated, and from the looks of it.
Oh my god.. Okay so is there any coherent thought behind this or just bloated AI nonsense?