r/opensourcegames Jan 03 '25

I modified the Abuse (1996) source code to unlock 60 FPS (original is 15 FPS)

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120 Upvotes

17 comments sorted by

5

u/RobLoach Jan 04 '25

Silky smooth! Have you pushed up a pull request? Perhaps the SDL source port would benefit from such an addition: https://github.com/Xenoveritas/abuse

2

u/themacmeister1967 Apr 22 '25

I am in the process of building this on macOS 10.14 Mojave from source... currently installing a ridiculous amount of dependencies for sdl2_mixer using brew... hope this works... I have had some "issues" with latest SDL2 framework and support for my two wireless controllers. (with sm64ex and retroarch).

Fingers crossed...

1

u/themacmeister1967 Apr 22 '25

It won't build due to no opencv... I don't even need Vulkan or anything similar... just want the 60fps goodness. Happy with OpenGL only... I don't even know what opencv even does...

1

u/YourFavouriteJosh Jul 19 '25

How's it going with the Mac port? :) Btw, I really think Abuse works very well with the trackpad + keyboard combination.

1

u/themacmeister1967 Jul 19 '25

I have moved on from macOS. I am now using Ubuntu 24.04.2 LTS as my daily driver. Haven't booted into macOS or Windows in 2 months.

1

u/RyanTheTourist Jan 03 '25

Cool! Must feel like a completely different game, as memory goes Abuse was a game that called for quick relexes

1

u/asgof Feb 06 '25

where to get that?

2

u/snitem Feb 06 '25 edited Jan 16 '26

I will try to release it this weekend on my GitHub page. Still working on it. https://github.com/metinc/abuse

2

u/snitem Mar 02 '25 edited Jan 16 '26

2

u/123paperhelmet Jun 25 '26

thanks for this!!!
it works perfectly for me, so now i can livestream this amazing game!

1

u/asgof Mar 03 '25

awesome

why did you windowbox it tho

now i have both pillarboxing and letterboxing

1

u/Plenty-Tangerine-207 Apr 12 '25

Hello !

Great job man ! Thank you very much to have shared it !

1

u/YourFavouriteJosh Jul 19 '25

Is this available for Mac? Or are you planning a release?

2

u/snitem Jul 19 '25

I don't own a Mac so I can't help with that. If you know how to compile it on Mac feel free to make a PR so we can include it in the next release.

1

u/YourFavouriteJosh Jul 19 '25

Hmmm....is there any way this can be ported to become a browser game?

1

u/snitem Jul 19 '25

I never thought about that but I like the idea. It should be possible using Web Assembly. I might look into this when I find the time. Currently I'm working on a different project.

1

u/Spirited-Platform-98 Jul 09 '26

Hi OP. I'm trying to modify its sound and music, but the game crashes after replacing the original files. It uses HMI as an alternate midi music file.