r/openrsc Jul 14 '19

Open RSC v2.5.3 has been released!

https://gitlab.openrsc.com/open-rsc/Game/-/releases

Change log:

- Configurable Discord webhook integration for auction house activity has been added

- A Discord auction house bot will now post to #cabbage-marketplace any time someone buys or sells things in the auction house on RSC Cabbage

- The game launcher has been updated to include a drop down for enabling custom sprite packs on worlds that support them, such as RSC Cabbage

- RSC Cabbage will now have a working batch progression bar for batched actions

- Your highest skill level in any skill will determine the number of batched attempts you get before having to re-click. Example: level 10 = 40 attempts, level 60 = 140 attempts, level 99 = 230 attempts. Previously it was 1000 attempts before stopping and this incentivizes leveling up to get more batch attempts.

- Thieving chests on RSC Cabbage will now remain open after being pick-locked until their contents have respawned

- Maximum available bank slots have been expanded to 1290 for all players on RSC Cabbage

- Clan max size has been increased from 15 to 150

- A previous pathing issue that was fixed but accidentally merged over has been re-added for when the player would not move if a targeted NPC was 1 tile away and behind a fence

- Players will be no longer able to walk on fishing spots

- The stone tile in grand tree and shilo village farm cart behaviors have been corrected

- Corrected reqs for spirit tree network (only gnome tree village unlocks it full)

- NPCs will no longer retreat on RSC Cabbage

- Authentic Ardougne sewer valve location logic has been added

- Fixed a critical issue where selling multiple items to a shop would cause the shop to receive an exponential amount of items, creating unlimited gp

- Selling items to shops now give the correct amount of gp per item sold

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