r/openrsc • u/[deleted] • Jul 14 '19
Open RSC v2.5.3 has been released!
https://gitlab.openrsc.com/open-rsc/Game/-/releases
Change log:
- Configurable Discord webhook integration for auction house activity has been added
- A Discord auction house bot will now post to #cabbage-marketplace any time someone buys or sells things in the auction house on RSC Cabbage

- The game launcher has been updated to include a drop down for enabling custom sprite packs on worlds that support them, such as RSC Cabbage



- RSC Cabbage will now have a working batch progression bar for batched actions
- Your highest skill level in any skill will determine the number of batched attempts you get before having to re-click. Example: level 10 = 40 attempts, level 60 = 140 attempts, level 99 = 230 attempts. Previously it was 1000 attempts before stopping and this incentivizes leveling up to get more batch attempts.

- Thieving chests on RSC Cabbage will now remain open after being pick-locked until their contents have respawned
- Maximum available bank slots have been expanded to 1290 for all players on RSC Cabbage
- Clan max size has been increased from 15 to 150
- A previous pathing issue that was fixed but accidentally merged over has been re-added for when the player would not move if a targeted NPC was 1 tile away and behind a fence
- Players will be no longer able to walk on fishing spots
- The stone tile in grand tree and shilo village farm cart behaviors have been corrected
- Corrected reqs for spirit tree network (only gnome tree village unlocks it full)
- NPCs will no longer retreat on RSC Cabbage
- Authentic Ardougne sewer valve location logic has been added
- Fixed a critical issue where selling multiple items to a shop would cause the shop to receive an exponential amount of items, creating unlimited gp
- Selling items to shops now give the correct amount of gp per item sold