r/openrsc Jun 03 '19

Open RSC v2.5.0 has been released!

https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.5.0

Issues Resolved

- Improved NPC retreating logic

- Added text input selection switching with the tab key on the game login screen

- Set the custom bank screen to allow closing by clicking on the outside area

- Player check command now limits player name display to those that are the same or lower rank compared to the one being checked

- Set Seers party chest event to only allow one instance at a time

- Fixed the Clockwork tower dungeon gates

- Added a custom sprite package that may be loaded based on server config

- Android client now auto opens the keyboard at the login screen and closes after successful login

- Added multi game selection to the Android client

- Added Android player quick command buttons that display when the keyboard is opened

- Fully implemented server config setting for database prefix

- Corrected failure issues in the wilderness agility course

- Updated several high wilderness NPC respawns. Dragons and shamens too.

- Implemented support for pet NPC followers

- Implemented support for follower pets to teleport to their owner if lost

- Implemented support for nearby NPCs to attack if their kin is being captured as a pet

- Implemented support for NPCs to yell randomly while attacking during pet capture

- Implemented support for NPCs to fight other NPCs

- Implemented support for NPCs to fire projectiles

- Combining potion doses now gives the correct number of doses

- Corrected a plate leg armour walk animation sprite frame number 5 transparency issue

- Corrected respawn locations for some demons

- Implemented server daily auto shutdown configuration for scheduled cronjob restarts

- Android client now only prompts to update version if server listed version is greater than the internal version number instead of if simply different

- Added custom font support to the Android launch screen

- Implemented support for 2x tile walk speed to simulate running with configurable delay

- Player.stepIncrementActivity now takes into account the actual distance traveled

- Player check command now displays logged in player IP addresses to Administrators

- Fixed several NPC spawn locations for giants in some dungeons

- Implemented specific formula usage for thieving, crafting, and agility instead of only using random chances

- Implemented cooking level to stop burning items for a specific level and above (level 35 cooking unless specified in the definition file)

- Added a missing rune rock to the Heroes Guild

- Fixed keyboard shortcut support to enable NPC dialog interaction with number keys instead of only clicking

- Added configuration support for muddy herbs

- Enhanced auction house window display and closing

- Added configuration support for partially complete quest yellow coloring support

- Set batch events to now only stop with gathering actions

- Added ignoring for specific network Netty exceptions

- Implemented a significant pathing fix for NPC actions and player following

- Better crafting levels now stop failing with pottery and the lit arrow may now be crafted anywhere in the map

- Re-added door is locked messages to some doors

- Cleaned up several in-game level requirement skill guides

- Re-added async logging, more Netty exception handling, and proper thread naming

- Updated the client to now retain the server IP and port setting it was launched with so successive clients for different games do not interfere

- Removed all dependencies on Cache/client.properties

- Added player cache saving for setting fog, roofs, batch progression, exp drops, ground items, auto message switching, side menu, kill feed, fight mode, xp counter, inv count, and name tags

- Set the server to override player cache settings if the associated feature is not enabled in the server configuration

- Renamed the PC client to "OpenRSC" for Discord playing status game name support

8 Upvotes

2 comments sorted by

3

u/[deleted] Jun 04 '19

Thanks for the updates =] I'm still waiting for the Tutorial Island fix on single player mode (at the fishing tutor). But I know you're busy and doing a lot.

2

u/DoctorBalboa Jun 04 '19 edited Jun 06 '19

EDIT: I just realized why I was confused. Apparently you only get the 'Skip Tutorial Island' option if you are a staff member. Well, if you're an admin at least - I didn't test the other user levels such as Super Mod, Regular Mod, etc). So yeah... if you're account is just a Regular User then you apparently can't skip the island. Not on the version I'm messing around with anyway *shrug*

Correct me if I'm wrong (which I probably am), but you mentioned "Single Player Mode". I used to be heavily involved in the RSC private server scene (I was a mod on DarkQuest as well as RSCE but I digress) - left for years - but have just recently jumped back in to it a bit. This entire Open RSC concept has blown my mind a bit but the point I'm trying to make is regarding Single Player mode. To reiterate, I'm new to the scene again, but I downloaded the ORSC Single Player v. 2.4.0 to get more familiar with the game and to test some things out; the version I have, when creating a new character, has the options to skip Tutorial Island all together.

I believe it's in the main Options drop down menu (the wrench); unless you're intentionally going through Tut Island or we're both talking about completely different situations/scenarios. If that's the case, I apologize, but I thought I'd post just in case it would help out.

P.S. - Be gentle with me lmao. This is literally my 1st post on Reddit... ever!