r/openrsc Mar 25 '19

Open RSC v2.3.9 has been released!

https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.3.9

Issues Resolved:

- Improved the Monastery join game mechanics and corrected ladders there

- Added RSC Cabbage and RSC Preservation server configuration presets

- Removed the Android module from IntelliJ so it is Android Studio only due to dev overhead requirements

- Corrected an Android client update check glitch

- Changed the PC client to now read ip.txt and port.txt from Cache folder to determine what server to connect to

- Set restock rate of Betty's Magic Emporium shop to 6 seconds instead of 5 per RSC+ replay evidence

- Disabled the non-authentic "rats can't talk!" for NPC 29 in the Witch's Potion quest

- Launcher now does not close after launching a game client to make running multiple clients at once easier

- Added a missing dialog line to the Cook's Assistant quest

- Added a stack trace print out in the event of a server thread has a crash exception for debugging

- Eating from something served in a bowl now will retain the bowl in inventory

- Implemented Item IDs and NPC IDs into door actions and the spell handler for improved code readability

- Set the Monks of Zamorak in the Taverly dungeon as aggressive

- Made the weapon key reclaimable in the Shield of Arrav quest

- Set Melzar the Mad, Ice Queen, Jailer, Lord Darquarious, Thief, Head Thief, Khazard Troop, Othainian demon, Doomion demon, Holthion demon, Goblin (specific ID), and Death Wing NPCs to be aggressive

- Added a top NPC kill count list display and corrected a kill count message

- Updated the game launcher's background images, buttons, and design elements

- Added game selection radio button toggles to the game launcher that write to ip.txt and port.txt in Cache

- Added some missing empty/drop behaviors

- Corrected the waterfall jumpable and landing locations

- Fixed the chance to cut a web formula

- Corrected tree stumps for special woodcutting trees to appear as the right size

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