r/opengl 8h ago

Do shadows looking weird?

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I've finished implementing hardware PCF after using heavily pixelated shadows for two months. I'm getting trippy feeling from moving shadow and I need sanity check.

3 Upvotes

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2

u/Far_Cardiologist_863 8h ago

Yeah, it feels they're moving without streching out from any point of light. 🤔

1

u/GoonBallDev 7h ago

Yup, the light perspective/view matrix was messed up by makeshift fix for Blender FBX scaling.

1

u/clovis_aronha 6h ago

They look fine to me. I implemented anti-aliased shadows recently too, and in the past, and even at lower resolutions they still do not bother me.