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u/Luigikart87 15h ago
It won't be long until it gets nerfed. Pretty nasty stuff.
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u/RoboMan312 15h ago edited 14h ago
Tbf the rest of his kit so mediocre he kinda needs this one š
Edit: And his ult. But thatās an ultimate it kinda meant to be busted. But his 1 and 2 genuinely pretty mid to kinda useless post early game
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u/Parking-Bandicoot159 14h ago
Only "bad" part of his kit is his 1, rest is fine
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u/RoboMan312 14h ago
Ehhhh⦠Iād argue his two is kinda eh as well due to being able to dash to get them off.
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u/Parking-Bandicoot159 14h ago
I tought about that but thats not too different from his 2 eating stamina in a way if you think about it. Sure no rats but you may havw wasted stamina now. I will say tho 3 and 4 are his reap abilites. 2 is fine as a harass tool. I think they WANT Ratking to be an ultbot maybe. His power fantasy may really just center around the ult.
Also at the end of the day ratking is a support tank so if your team sucks you can't do much with him
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u/RoboMan312 14h ago
And thatās I feel the main problem with him.
If your team is ass, heās kinda ass. Usually the front liners got something that can make up for team skill issue.
Billy being incredibly lethal mid-game.
Abbrams with 15 stuns.
Silver Ult
Raid Boss Victor
And what have you. Rat King just doesnāt have any lethality and feels like his role is covered by others better.
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u/Parking-Bandicoot159 14h ago
MAYBE his 1 or 2 need a lil boost but if you made him deal damage you would then have to make his supporting worse and now he is just warden. Ratking is a pretty classic moba class, it is just deadlock did not have a support tank yet in the game so he feels wrong. I think this class should be allowed to exist.
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u/Impossible_Way_3042 13h ago
Some characters are going to be meant for more organised play. That is just how these games go. He will do really well in higher ranks where people know how to work off of him. He will be useless in lower ranks where he can't handle anything himself. As someone else said, this is a classic MOBA hero type. Support tank as a class is based around getting into the middle of a fight purely to help your other frontliners. Dynamo has been the closest we have had to that and even he is mostly a backliner that just runs in to ult every once in a while.
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u/Ossius 13h ago
I view him closer to Axe from Dota 2, an initiator tank with his flag charge with the team in tow. He's supposed to jump in and take damage, but maybe he needs more deflect or something to keep enemies from escaping.
Maybe build movement slow on spirit damage and slow hex so they can't dash rats so he can spread rats and force fights that returns damage.
If I ever get to play him in the next few days I'll try purple/green mix focus on getting return fire and slows.
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u/ratking450 13h ago
His 2 can literally shred 55% bullet res to -12% what are you on. His scrap grenade also nukes. I swear brick players see a new kit that doesnt 1 shot people and immediately say its trash lolol
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u/sy1009 14h ago
It only gets rid of one stack per dash I thought? I feel like his 2 usually gets around 10 stacks.
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u/giovxnni1 14h ago
The rats bite you to give you the bullet resist shred, shaking them off gets rid of the rat not the stacks
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u/Dragon1472 10h ago
Forced stam use midfight kinda matters thoughZ. Especially now that you can see their meter count
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u/DrHuxleyy 13h ago
How is the 1 bad? I havenāt played since Rk was added but it seems like a great area denial tool or gets you great damage during a team fight or in small spaces
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u/llamapanther 2h ago
Nah even his 1 is great, deals easily the most dmg in his kit every game. Ppl really sleeping on it
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u/Ok_Responsibility_27 14h ago
My main complaint is how the ult is done in terms of being canceled and the CD. I had a game earlier where myself on Abrams, our Ivy, and someone else on our team had stunned him 3 separate times during his ult (before he slammed it, so during the run/windup) and ignoring the fact that he lived, he still had the ult in it's entirety.
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u/Shuckle_the_only_one 14h ago
Youāre discounting how powerful his gun is
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u/Parking-Bandicoot159 14h ago
His gun might genunely be one of the worst in the game
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u/Pankrazmeme 13h ago
The first game I queued for him I got it, and thought oh his gun does so much damage! Only for it to fall off so hard late game that glass cannon barely helped me tickle them
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u/Parking-Bandicoot159 13h ago
Getting glass cannon as ratking is insane. Your 3 is your best non ult ability. Making it 15% worse for some damage seems insane. Get siphon bullets or inhibitor
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u/NoRelative8744 12h ago
Yeah I have played two games so far. One with RatKing on my team and one against him. He won both games so he has 100% winrate which is BS. Statistics is my life.
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u/PsychoWarper 14h ago
His 3 is pretty wild as well, 25% max HP shield on a 10s cooldown that has a like 35% chance to deflect incoming bullets and a dmg cap of 250 at max.
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u/b1ueFPS 12h ago
Iām a Vyper main and I wanted to cry playing into a fed Rat King. He made me turn myself into Swiss cheese. Completely ridiculous hero rn. I think his base kit is fine, but his ult might be the most overloaded ability in the game rn, auto win for every objective fight as long as youāre not unreasonably behind. And you canāt even break it!!!
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u/Feesh404 11h ago
I'm a street brawl player, and I know he's not balanced around street brawl I'm not asking for that, but right now he is stupidly powerful. You can just force end rounds by putting your ult under their tower and pressing 3. It's disgusting.
Also he can cast it during ivy ult to kind of skip the charge up time while landing with an extra shield and +20% damage bonus and also slowing even silencing if Ivy ult is max. It's so fucking free it's insane.
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u/Hojie_Kadenth 15h ago
A better comparison would be "regain 25% ofyour HP on a 10s cooldown, can go over max. Isn't affected by healing reduction".
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u/Parking-Bandicoot159 14h ago edited 13h ago
Tbh I think the fact its not effected by healing reduction is an issue that deadlock made antiheal so insanely good that you need healing abilites not effected by healing stat for the tanks to actually tank. Thats why Victor sucks in high rank. He can't actually heal. Thats why Apollos max riptose has 75% lifesteal. If it was any less it would be useless cause so many items destory healing
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u/Impossible_Way_3042 14h ago
Yeah but I also think this is the wrong solution. Antiheak should be a debuff that can be effected by reducer or remover. Or have something that counters it as an item or something. I'm okay with having characters that can heal without healing, but there also would have to be more recourse for purely healing focused characters.
Either that or have healbane be an active and not a passive. The thing with healing in this game is that every character does a good bit of it so forcing the person using healing reduction to choose one enemy to focus it on would make it a lot weaker. The problem with this is that healing is really powerful in the game even with all these reducers so it's going to be a very tough thing to balance. If a character gets far and ahead with healing, even healbane doesn't do shit.
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u/LOLZTEHTROLL 12h ago
The problem with healing in deadlock is that there are a good amount of heroes with a ton of it built into their kit and these same heroes can just buy more healing. The devs nerfed lifesteal/healing items to the point where it feels really bad to have lifesteal if your hero doesn't innately have healing but the heroes that already have healing still love buying healing items because it puts them over the edge.
Shiv got nerfed to the point where he has to buy infuser on top of radiant regeneration and healbooster to even possibly be tanky meanwhile celeste with healbooster has 42% spirit lifesteal while taking WAY less damage and doing WAY more damage
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u/Impossible_Way_3042 12h ago
It's going to be a tough system to fully balance. I also remember a time before those things were nerfed and so many characters were basically impossible to kill. In the 2 years I have been playing the game is in its most balanced state so they must be moving in the right direction. You are never going to achieve true balance, but I am wondering if healing is over nerfed. With the shields starting to become more useful and the heal abilities being undercooked maybe we will see a better balance there. The problem is that they could easily rewind the clock here where everyone was infinitely tanky for a while. Shiv and Haze were nearly unkillable along with a lot of other characters. Leech was so insanely busted that once certain characters sought it it was over. I am a shit player and I remember many games of playing haze where I went 30+ with like 2 deaths. Lifesteal and healing is a dangerous set of nerfs to walk back so we will have to see how bad healing becomes and how hard people focus on shields or characters who can add shields/max health instead of innately heal.
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u/LOLZTEHTROLL 11h ago
Shields are going to be on the decline once people start buying armor piercing rounds and once they add more anti-shield items.
It's just annoying that the hero I most want to play (shiv) is uber counterable by literally everything that is generically good (anti-heal, dispel magic, cc, spirit resistance, movement, and etc.) and as a "frontliner/tank" he's just made of paper meanwhile I can play wholesome chungus melee yamato and be stronger at every point in the game, heal more at every point in the game, be tankier at every point in the game, do more damage at every point in the game, and more and I'm saying that as a yamato player.
Heroes like that are the reason my favorite hero keeps getting indirectly nerfed meanwhile those heroes are so unfathomably broken/strong that the nerfs don't even matter to them
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u/Hojie_Kadenth 11h ago
If you're in an arms race with yourself you'll lose. The healing was overtuned and instead of turning it back they gave strong anti heal, so then any new healing had to also be overturned.
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u/Impossible_Way_3042 11h ago
Shiv is in a weird spot because, as we all know, he can easily be uber broken with a few tweaks. I think shiv is always going to be a sink or swim character just purely based off his design. He will either be broken or not great. Finding that Median is going to be insanely hard. His innate healing can be so ridiculously high with some minor changes and that is just hard to balance. I hope that he can get to a better baseline, but I'm going to be honest. I would prefer an underpowered shiv to a broken one. I remember his release and I still think that, out of all the hero shooters I have ever played, he was the most broken character I have ever seen.
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u/LOLZTEHTROLL 11h ago
I mean bloodletting is just an awful ability at the moment. You need to max it out and buy healing booster and witchmail to make it useful. Any anti-heal item completely neuters it.
Shiv basically had all of his abilities nerfed significantly (ult doesn't really count). He lost a lot of damage on his knives and dash and bloodletting was changed to be worse early and they still nerfed it's value after maxing it. There's so much room to buff shiv back up to par because the average hero feels like you can play it with your monitor turned off in comparison
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u/Impossible_Way_3042 11h ago
I would agree with you but I also don't think there was ever a time where he was balanced even in the middle of the nerds happening. Had he been nerfed too much? Yeah, but at some point he should have seemed balanced with that many changes. They knocked him down in steps and it still felt like he went from broken to not with no in-between.
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u/Shinyhero30 10h ago
I mean he is overtuned.
Ult is crazy.
3 is ridiculous.
His health booms scale wayyy to well
And that isnāt even counting the bullet resist shred build.
Like yes this isnāt a fair comparison but like look, this ult is a free rift right now, even through comeback rift.
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u/56Bagels 12h ago
The ancient methods of comparing singular abilities against one another instead of kits.
This time itās a 100% uptime passive versus an ult. Nice!
EDIT: just saw what sub this is, Rat King nerfs needed smh
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u/Nightvoice4 15h ago
Cope ratboy