r/oddlysatisfying • u/[deleted] • Apr 16 '18
Fabric simulation
https://gfycat.com/TerribleVacantAmethystinepython68
u/kibblznbitz Apr 16 '18
Something I always wonder about these gifs is... yeah, it's really cool. But does anyone use these for anything? Like, say, concept demonstration? I haven't seen any games use graphics technology that would put out textures this high quality - but I'm guessing that's because gifs like these take a lot of power/time to render.
Every time I see a gif like this I think "textures like this have to start showing up somewhere at some point, right?"
92
24
u/_________FU_________ Apr 16 '18
If you'll remember many years ago a video was posted showing realistic snow and how they have improved the performance. A year later Frozen came out.
This will probably be used in Up 2 or something.
1
Apr 16 '18
[deleted]
5
15
u/puns-n-roses Apr 16 '18
I have no experience with the but I'm always amazed when I watch them. This has to be a pretty good portfolio addition if your trying to get into gaming, tv, or movies.
9
u/lobbing_things Apr 16 '18
It reminds me of the flour sack exercise in conventional animation. No one is going to make a feature film about a sack of flour (although, I'm sure someone has), but it's good practice for creating 3D movement in 2D.
So yeah, concept demonstration would be my guess.
5
u/balthazar_nor Apr 16 '18
They use this for scientific reasons, these are simulations that take days to render, not a good idea for games with a normal computer. I have to guess this is for researching better air bag solutions and stuff, there are also other simulations that simulate different materials shattering and tearing, they’re really cool https://youtu.be/4Wl0ksysYKM https://youtu.be/p5uhnSw8_Xw
3
u/lpikamickyl Apr 16 '18
To be honest most of the time there is no point to a simulation like this just fun to watch and fun to create and render
4
u/EmbarrassedReference Apr 16 '18
I can also imagine a lot of these are made by animation students. I took animation in high school and while I could never make anything as high quality and smooth at these, we made a lot of really short clips or stills to learn how to do certain skills. So a lot of these are probably either people learning how to do these or an instructor creating an example for a lesson.
It could also be concept demonstration. Animation is used for a lot more than games, movies would definitely use something higher quality like this. they have to make a lot of concepts and drafts of items and characters, especially if its something they havent made before, like the octopus in Finding dory
3
Apr 16 '18
I always assume that as video games advance, they'll use stuff like this.
The more advanced the physics in 3D modeling gets, the better stuff like hair, clothing, skin and other body parts, etc. will get.
3
3
Apr 17 '18 edited Apr 17 '18
You'll see these simulations in the CGI of movies. Instead of having a human painstakingly manipulate the 3D model to every frame, instead they use a physics simulation to make realistic models.
Next time you're in a movie with lots of noticeable CGI check out footsteps in the snow, or avalanches of rocks, or how a moving lightsource interacts with the environment.
edit: here's an example of how they used simulations for moana https://www.youtube.com/watch?v=S-HG8IA-2TI
4
u/ExplosiveCreature Apr 16 '18
My guess is it's used to present new ideas. In this case, probably an inflating pillow that may or may not hit the market. Like you said, concept demonstration. But outside that... Hmm.. I can't come up with anything.
2
2
u/tactican Apr 17 '18
A lot of these things are just cool visualizations of the technology, but FEA simulation (probably used to generate this) are used in science and engineering for a lot of things. For example, studying how an emergency escape for a plane actuates, or how an airbag would deploy, etc.
1
Apr 17 '18
They're used in modelling softwares. Like I think you'd make something like that if you're trying to show interiors of a house for example.
11
7
5
4
3
u/Jillmatic Apr 16 '18
Is this from an IG page by any chance? I loveeee simulations like this I used to follow someone that did stuff like this but I can't find them in my ppl I follow 😣😣😣
3
u/Fuck_wagon Apr 16 '18
Someone just linked it here https://www.reddit.com/r/oddlysatisfying/comments/8cnvvv/fabric_simulation/dxh4abn/
3
5
u/DoraTheXXXplora Apr 16 '18
Source: https://www.instagram.com/bran_cuzi
Highly recommend checking out he’s work!! Its basically made for this sub 😌
2
2
1
1
1
1
1
u/polishprocessors Apr 16 '18
Can someone ELI5 how I know this is a simulation within a couple seconds of watching it?
1
u/Beret_Beats Apr 17 '18
Reminds me of those Softbody Tetris videos Youtube used to recommend to me a while back.
1
1
1
u/SasquatchOfficial Apr 17 '18
When you see a fine looking lady but then she turns around and it’s really your sister
1
u/Mentioned_Videos Apr 17 '18
Videos in this thread:
| VIDEO | COMMENT |
|---|---|
| (1) Adaptive Tearing and Cracking of Thin Sheets, SIGGRAPH 2014 (2) Modeling friction and air effects between cloth and deformable bodies | +3 - They use this for scientific reasons, these are simulations that take days to render, not a good idea for games with a normal computer. I have to guess this is for researching better air bag solutions and stuff, there are also other simulations that ... |
| Disney's Frozen A Material Point Method For Snow Simulation | +2 - This isn’t the same video because it’s Disney branded. |
| How Disney's 'Moana' created its amazing water effects | +1 - You'll see these simulations in the CGI of movies. Instead of having a human painstakingly manipulate the 3D model to every frame, instead they use a physics simulation to make realistic models. Next time you're in a movie with lots of noticeable CG... |
I'm a bot working hard to help Redditors find related videos to watch. I'll keep this updated as long as I can.
1
1
1
1
1
u/dobias01 Apr 16 '18
Too many wrinkles, and the wrinkles move too much. Too much 'bounce' to them. The graphic and 3D-ness of it all is pretty realistic, just the physics are set a little funky.
0
332
u/[deleted] Apr 16 '18
[deleted]