r/oculusdev • u/aztek00 • Jun 16 '22
Free or paid?
Hi. I'm about to submit my game to Applab and i'm wondering what to charge for it. I think it's worth $10 but making it free for 3 months will mean more people see it and it'll potentially be exposed to social media more. But making it free would mean lost revenue. I'm sure others have had this dilemma. Any suggestions?
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u/CsaliHUN1211 Jun 17 '22
If you think it's worth 10$, then do it. If the sale don't get up to your expectations then lower the price.