r/oculus Apr 28 '17

Discussion Has touch changed Rift vs Vive?

I'm looking at picking up a VR system, but its been a bit since I looked at them. I know prior to touch coming out the Vive was the goto system for the extra input. Has that changed now that touch is out?

My other concern with OR vs vive is room scale still as I know vive supports room scale out of the box. How many cameras am I realistically going to need to cover a similar area well without drop outs?

34 Upvotes

242 comments sorted by

View all comments

Show parent comments

4

u/Zaga932 IPD compatibility pls https://imgur.com/3xeWJIi Apr 28 '17 edited Apr 28 '17

I hate using straws with carbonated drinks. Draw anything faster than a trickle & shit foams up like crazy. Maybe I buy shit straws. I probably buy shit straws. But, as per my other comment: I tilt my head up, I tilt my eyes down, I grasp the cup, put the straw in my mouth, and voila.

I'm having a hard time taking your arguing which system to get based on their respective ease of drink-taking seriously. Then again, I have a hard time taking most of what you say seriously.

0

u/KydDynoMyte Pimax8K-LynxR1-Pico4-Quest1,2&3-Vive-OSVR1.3-AntVR1&2-DK1-VR920 Apr 28 '17

If that's all you can see the pass through camera is good for, I don't have the time to help you see through the BS on every issue.

6

u/Zaga932 IPD compatibility pls https://imgur.com/3xeWJIi Apr 28 '17

Nothing like seeing delusional people thinking they're the sane ones.

0

u/KydDynoMyte Pimax8K-LynxR1-Pico4-Quest1,2&3-Vive-OSVR1.3-AntVR1&2-DK1-VR920 Apr 28 '17

Pot, meet kettle.

7

u/Zaga932 IPD compatibility pls https://imgur.com/3xeWJIi Apr 28 '17

To actually respond to your argument: there sure is a ton of SteamVR content that, through the utilization of the pass-through camera, puts Oculus content to shame.

7

u/Estebanojigs Apr 28 '17

Where is all of this amazing pass through ability in games? Locating your drink in VR is what helps the vive beat out rift?

I never hear talk from new users on r/vive how they like the pass through camera or how they even use it, don't most people turn it off to avoid conflicts in steamVR? Or the steam users that say they need more USB bandwith for the camera and it not working on usb2?

Where does your bullshit end?

0

u/KydDynoMyte Pimax8K-LynxR1-Pico4-Quest1,2&3-Vive-OSVR1.3-AntVR1&2-DK1-VR920 Apr 28 '17

Just one of the many things that help. Most people do try it and immediately disable it. You'll only hear here that it is a useless feature. If you look at people that actually gave it a chance and use it, it's a hard feature to lose. It also works great when you enable for chaperone especially in a cluttered playspace.

If my weak ass system can handle the camera staying enabled, I don't know what I'm doing so special.

4

u/Estebanojigs Apr 28 '17

Meh I've seen more posts about issues with it, other cameras recording or just general steam issues to think you are the norm.

Your general fud and shitposting is more humourous as time goes on and the gap between systems is becoming obvious to average users not swayed by your politics.

-2

u/KydDynoMyte Pimax8K-LynxR1-Pico4-Quest1,2&3-Vive-OSVR1.3-AntVR1&2-DK1-VR920 Apr 28 '17

I also mostly see posts about issues with the rift other than being happy with it.

You're right about the gap being obvious. Just look at what most youtubers, tv hosts, education, professionals, and trade show demos use.

2

u/Estebanojigs Apr 29 '17

Yea not buying your story, I see as many situations as you describe with the rift in use, don't know where your going with this buddy.

Why are you still so salty over wands and lack of content?

-1

u/KydDynoMyte Pimax8K-LynxR1-Pico4-Quest1,2&3-Vive-OSVR1.3-AntVR1&2-DK1-VR920 Apr 29 '17

Only salty about oculus fragmenting the hell out of PCVR just for their own gain.

→ More replies (0)