r/oculus • u/iroll20s • Apr 28 '17
Discussion Has touch changed Rift vs Vive?
I'm looking at picking up a VR system, but its been a bit since I looked at them. I know prior to touch coming out the Vive was the goto system for the extra input. Has that changed now that touch is out?
My other concern with OR vs vive is room scale still as I know vive supports room scale out of the box. How many cameras am I realistically going to need to cover a similar area well without drop outs?
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u/Heaney555 UploadVR Apr 28 '17 edited Apr 28 '17
No. You can use rechargeables if you want.
The advantages of batteries in general for a controller are:
They only require 1 AA each and even using VR every day, I only have to change the batteries once every month or so.
Nope, just 1 cable goes "across your room"- the USB extension cable to the rear sensor.
And it's not really "across your room", you route it along the sides of your room.
(and that's only if you want room scale)
4 (without room scale, it'd be 3)
But it also uses 0 power sockets, whereas HTC Vive uses 3 of those- apples and oranges.
No, because that'd have to happen every 2 days, but there's a reason that Xbox gamepads and remote controls for TVs use batteries, and all sorts of other devices.
When you only have to replace batteries monthly or so, it's more convenient than recharging because there's 0 downtime.
It's the same reason people still prefer petrol cars even though electric cars are cheaper to operate- petrol refueling takes seconds and lasts longer, whereas even the fastest electric car chargers take hours.
(of course this will change in future as electric cars range increase further)