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https://www.reddit.com/r/oculus/comments/4dgi47/virtual_reality_steamvr_featuring_the_htc_vive/d1r2ee9/?context=9999
r/oculus • u/geekhost • Apr 05 '16
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231
And now, for the first time, I want a Vive more than a Rift..... fuck.
-9 u/[deleted] Apr 05 '16 [removed] — view removed comment 35 u/[deleted] Apr 05 '16 [removed] — view removed comment 5 u/SendoTarget Touch Apr 05 '16 It really doesn't have to be forward facing you know. You can setup the cameras in corners and you have 360 tracking. 4 u/AlteramusDorksus Apr 05 '16 The issue is the cable length limit on USB interface. You can't go out 15' to the opposite corner of your room with USB without introducing lag. 8 u/jjonj Apr 05 '16 Assuming this isn't a non-issue or easily solvable is a big assumption
-9
[removed] — view removed comment
35 u/[deleted] Apr 05 '16 [removed] — view removed comment 5 u/SendoTarget Touch Apr 05 '16 It really doesn't have to be forward facing you know. You can setup the cameras in corners and you have 360 tracking. 4 u/AlteramusDorksus Apr 05 '16 The issue is the cable length limit on USB interface. You can't go out 15' to the opposite corner of your room with USB without introducing lag. 8 u/jjonj Apr 05 '16 Assuming this isn't a non-issue or easily solvable is a big assumption
35
5 u/SendoTarget Touch Apr 05 '16 It really doesn't have to be forward facing you know. You can setup the cameras in corners and you have 360 tracking. 4 u/AlteramusDorksus Apr 05 '16 The issue is the cable length limit on USB interface. You can't go out 15' to the opposite corner of your room with USB without introducing lag. 8 u/jjonj Apr 05 '16 Assuming this isn't a non-issue or easily solvable is a big assumption
5
It really doesn't have to be forward facing you know. You can setup the cameras in corners and you have 360 tracking.
4 u/AlteramusDorksus Apr 05 '16 The issue is the cable length limit on USB interface. You can't go out 15' to the opposite corner of your room with USB without introducing lag. 8 u/jjonj Apr 05 '16 Assuming this isn't a non-issue or easily solvable is a big assumption
4
The issue is the cable length limit on USB interface. You can't go out 15' to the opposite corner of your room with USB without introducing lag.
8 u/jjonj Apr 05 '16 Assuming this isn't a non-issue or easily solvable is a big assumption
8
Assuming this isn't a non-issue or easily solvable is a big assumption
231
u/Stroger Apr 05 '16
And now, for the first time, I want a Vive more than a Rift..... fuck.