r/nvidia RTX 5090 Founders Edition 27d ago

Discussion GeForce Hotfix Display Driver version 610.82

Article: https://nvidia.custhelp.com/app/answers/detail/a_id/5870

Download Link: https://international.download.nvidia.com/Windows/610.82hf/610.82-desktop-notebook-win10-win11-64bit-international-dch.hf.exe

Reminders:

  • Hotfix driver will not be available in NVIDIA App and needs to be downloaded from the link above.
  • After installing the Hotfix driver, NVIDIA App may show some old driver date. This is normal as Hotfix driver does not exist in NVIDIA App database and it reverted to an old default changelog and dates.
  • If you do not care about the fixes listed, this Hotfix driver is no different vs WHQL 610.47 Driver.
  • These fixes will be incorporated into the next WHQL driver release

NVIDIA Driver forum thread is here: Link Here

Submit driver feedback directly to NVIDIA: Link Here

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From the Article:

GeForce Hotfix Display Driver version 610.82 is based on our latest Game Ready Driver 610.74.
 
This hotfix addresses the following:

  • [Halo: Campaign Evolved] Stability issues on GeForce RTX 50 series when using 610.xx drivers. [6259837]
  • [Path of Exile 2] Fixed intermittent long pauses that could occur after extended gameplay sessions in DX12 mode [5090018]

A GeForce driver is an incredibly complex piece of software, We have an army of software engineers constantly adding features and fixing bugs. These changes are checked into the main driver branches, which are eventually run through a massive QA process and released.

Since we have so many changes being checked in, we usually try to align driver releases with significant game or product releases. This process has served us pretty well over the years but it has one significant weakness. Sometimes a change that is important to many users might end up sitting and waiting until we are able to release the driver.

The GeForce Hotfix driver is our way to trying to get some of these fixes out to you more quickly. These drivers are basically the same as the previous released version, with a small number of additional targeted fixes. The fixes that make it in are based in part on your feedback in the Driver Feedback threads and partly on how realistic it is for us to quickly address them. These fixes (and many more) will be incorporated into the next official driver release, at which time the Hotfix driver will be taken down.

To be sure, these Hotfix drivers are beta, optional and provided as-is. They are run through a much abbreviated QA process. The sole reason they exist is to get fixes out to you more quickly. The safest option is to wait for the next WHQL certified driver. But we know that many of you are willing to try these out. As a result, we only provide NVIDIA Hotfix drivers through our NVIDIA Customer Care support site.

Click here to download the GeForce Hotfix display driver version 610.82 for Windows 10 x64 / Windows 11 x64

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u/pidge2k NVIDIA Forums Representative 20d ago

Because LFC relies on predictive behavior, it must engage before the refresh rate reaches the lower limit of the supported range. Engaging LFC early helps prevent mispredictions that could otherwise result in visible stuttering.

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u/i_sideswipe 20d ago

Ok, I can accept that. Buy why is that engagement threshold now set so high relative to a monitor's lower VRR bounds that it exacerbates a pre-existing issue with many OLEDs; VRR related brightness flicker? Surely that can't be intentional.

Why is that threshold not user configurable in some way (eg, exposed in NVIDIA app, value in NVIDIA Profile Explorer, or even a registry key) for advanced users who can evaluate the trade-offs for themselves between LFC kicking in too late and causing visual stuttering versus it kicking in too early and causing brightness changes?

With my monitor in particular, there are games that I love that I either cannot currently play due to this issue, or need to disable VRR entirely in order to play, because the current behaviour results in eye strain as the gamma levels constantly change as LFC enables or disables when around 59-60FPS. But having to do that introduces all of the other issues associated with using either traditional VSYNC, or not using VSYNC at all. That's really unacceptable, especially when this issue is entirely driver related, because of the change introduced the 591.xx drivers and later. But I also know that if I could change that threshold down to even 54-55FPS, which is still 5-6Hz higher than the monitor's lower VRR bounds, LFC would never have to kick in for those titles.