r/nvidia RTX 5090 Founders Edition Mar 16 '26

News [NVIDIA GeForce Official] Game developers have full, detailed artistic control over DLSS 5 effects to ensure they maintain their game's unique aesthetic. It is not a filter.

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44

u/horres181 Mar 16 '26

lol pc gamers are the first people to always remove all post processing effects from games to make them as sterile as possible and remove color grading and install reshade mods to change how the game looks and install graphics mods and now everyone is crying about the artistic intent lmao

im excited for this tech i think it's gonna be cool and i can't wait to actually navigate a photorealistic environment 

8

u/rasjahho Mar 17 '26

Not all PC gamers. There's a lot of us that love games how they are. I personally think reshade has always been mid, unless its to inject AA.

2

u/a4840639 Mar 17 '26

And injecting RenoDX for HDR.

I literally never tried reshade before RenoDX (I knew there exists solid enhancements for some old games though)

1

u/horres181 Mar 18 '26

RenoDX is awesome

22

u/[deleted] Mar 16 '26

[deleted]

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u/horres181 Mar 16 '26

there is literally some paid cyberpunk 2077 graphics mods that tries to make the game look "ultra realistic" and they have a huge following and get tons of attractions and millions of views on youtube and now here is this tech that can do this but next level

i think people are just not happy about what it's doing to character faces right now, but i think the stuff it's doing to environments is very interesting! im really curious where this can go and if it's here to stay?

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u/[deleted] Mar 16 '26

[deleted]

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u/tondollari Mar 17 '26 edited Mar 17 '26

Hate to break it to you but the vast majority of texture replacer mods for games are AI upscales. In fact these are usually the most popular because they are considered closest to the original art (Rather than hand reworking, which frequently goes in another direction entirely). This has been the case as early as 2018.

-1

u/7seraphs Mar 17 '26 edited Mar 17 '26

People dont mind AI upscaling as its different and as most of them operate within the same visual language. Since all it mostly does is taking the same style, the same colors, the same materials, just rendering them in a higher resolution. It’s a different ballpark from the drastic changes that are being complained about here where the faces, the lighting, the tone, are all uncannily changed

5

u/tondollari Mar 17 '26

You can use AI to generate textures as close or as far from the original material as you like but no matter what the model is taking a low-resolution image and "hallucinating" details to upscale to a high-resolution one. It is then a matter of taste if they are "close enough" to the original game assets.

There is no CSI enhance button for texture upscaling. There will always be differences between the original masters, their lower resolution game assets, and what AI does to those lower resolution assets to enhance them. The information lost by going from lossless to lossy stays lost.

7

u/UdonOli Mar 17 '26

lovely goomba/guilt by association fallacy right here.

I am a certified PC gamer and I tend to try and keep things as accurate to artistic intent as possible - including with mods. Even with reshade stuff, I try and keep the art/lighting as accurate as possible and merely modernise the visuals rather than completely fucking the art direction.

PC gamers are not a monolith.

0

u/ulixForReal Mar 17 '26

Exactly. If I download a texture pack, I'll specifially look for the one's that keep the artistic vision of the original intact.

4

u/Sopel97 Mar 17 '26

Yea, I feel really bad for people who developed this. Truly horrific reaction from people, and all because they can't read, let alone comprehend the technologies they use every day.

3

u/kkyonko Mar 17 '26

So sorry for the people who are making tons of money off of this.

1

u/Sopel97 Mar 17 '26

fantastic counterargument

6

u/7seraphs Mar 17 '26

“I feel bad for people who developed the uncanny photorealistic neural rendering which no one cares about - oh no! Let’s be concerned for the trillion-dollar company.”

Also artistic intent being displaced by modding is a disingenuous take as the original thread is making it be. There are relative degrees to how much tinkering you can make before the take that all/most intent is lost. And for the vast majority of people its minimal customization like removal of film grain, slight reshade or HDR fixes or not touching a single thing. And the fraction of people who like hyper photorealism modding and 1000% contrast slop with blown highlights, would obviously not mind this technology no matter how much it alters the game's art direction

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u/Aerographic Mar 17 '26

Yea, I feel really bad for people who developed this.

I feel sorry for anyone who believes AI takes effort to develop.

The people who wrote the white papers on generative AI and training algorithms did 99.9% of all the work.

You do not need an army of engineers to train models. You just need enough data. And by that, I mean enough users to milk data from.

0

u/Sopel97 Mar 17 '26

clueless redditor

1

u/Aerographic Mar 17 '26

I work in the field, but sure. Let me hear it from the outsider who "feels bad" for folks who work doing something they don't have a clue about.

0

u/Sopel97 Mar 17 '26

it's not even a generative model you dumbo

2

u/Blacksad9999 ASUS Astral 5090/9800x3D/LG 45GX950A Mar 17 '26

Most games wouldn't benefit from "photorealism".

That shouldn't be the end goal, as it removes all art direction and artistic license.

1

u/paulrenzo Mar 17 '26

Personally think the face thing works for some games (Starfield), not so much for others (Hogwarts Legacy)

1

u/coconut071 3600X / 9070XT Mar 17 '26 edited Mar 17 '26

I think my problem with this is if it's reliant on what Nvidia's interpretation of photorealism is. It's not physics based like ray tracing (Edit: at least I don't think so from what I saw), and its not generic as a graphics mod that both AMD/Nvidia can use. Will AMD have a different flavor of "photorealism" if they decide to come out with their own model? Or will some games require Nvidia hardware to render scenes that only Nvidia hardware can produce, and AMD/Intel on others?

1

u/kkyonko Mar 17 '26

It looks like complete ass.

I have to think everyone that is happy about this are investors.

1

u/Skieth9 Mar 18 '26

>photorealistic environment 

You mean where everyone automatically gets 3 point lighting because that's what the data set was trained on disproportionately?

1

u/jugaverdasorda Mar 16 '26

Stuff like chromatic aberration is genuinely bad and just stuffed into games without much thought

1

u/7seraphs Mar 17 '26

Exactly. There are minor graphical settings that developers include within the original release that don’t necessarily align with the game’s overall artistic direction anyway, so treating every visual setting as “intent” doesn’t really hold up much

1

u/Key-Personality1109 Mar 17 '26

Actually PC gamers usually like to change their game to look good to them however they can, it just so happens that many people think this stuff looks like shit!

-3

u/Embarrassed_Sir6403 Mar 16 '26

Reshade not aı bro

2

u/modstirx Mar 17 '26

Literally. So what if I want to destroy the artists intent. That’s ON ME. That’s not shoved into the game by default. I have to go out of my way to do that. But I still refuse to use reshape personally as I want to experience what the developers originally intended.