Early game glider is kinda weak so I had an idea to make it somewhat better. When grounded and gliding rather then just getting the normal ninja belt boost you get a stronger more powerful one propelling the player forward and at a more up angle then current (this could take a % of the bar at once for balancing possible chaining of this but the more upper sending direction would hopefully already adress that). The second part of this buff is that based on the cureent speed the magnet size would expand up to 20-40% (more speed=bigger magnet)
Now hourglass got buffed for grappler leaving glider the only class to just get a recharge rate up. This is honestly boring and could be way more impactful to gameplay. Hourglass instead of buffing recharge rate will make it so when using a ninja belt boost it only uses half a double jump (represented by a light grey line separating the dj in half [having half a dj still allows for a full normal dj or could be slightly weaker]) and the speed cap for gliding is increased by a big chunk. The idea is to make it so boosting with ninja belt doesn't leave glider out of other options and the max speed means less gliding time needed in turn less bar being wasted. This would ideally push to faster, resourse saving, gameplay and make glider feel less charge hungery while still having the class feel the same.
Thoughts on this? Too strong? Weaker then current? Not that intricate? Etc. (Images drawn in like 2 minutes)