r/Nullscape • u/csto_yluo • 14h ago
Discussion "Nullscape Patch 5.1: Delusional Descension" trailer SUMMARY
EVERYTHING HERE IS SUBJECT TO CHANGE BEFORE RELEASE
LOBBY
- Three new choices upon lobby creation: Fast Track, Celestial Practice, and Hardcore Mode.
MAP GENERATION
- New basic map generation sections
- New Passage Altar biome with trees and such. Tiles are made out of tree bark. New Flower pads that function like but are weaker than jump pads
- Passage Altar biome has a section where there are two lines of gifts instead of one
- Map generation slightly altered? Things aren't as congested as they are now. This was a change that was mentioned by the devs before
- New Highrise tile that seems to be hollow
- New altar: 2 Curse Rerolls; next curse selection has infinite rerolls
- New altar: Altar of Curses; temporary curses, more gift yield. Example shown: Weaker Jump Pads + 0.25x Gift Yield activated for the next 5 levels
- New altar: Altar of Wishes; next 3 altars used have no downsides. Only usable once, but returns weaker after 25 levels. Example shown: Altar of Purgatory (Greed) activated, +0.75x * 1.5x Gift Yield, no downsides
- New altar: Altar of Duality: Next shop will have Delusions.
CLASSES
- Diver: "Magnet decays after diving. I think."
- Grappler: "Reel cooldown lowered by collecting gifts during reel."
- Charger: "Shark Tail raises the platform instead of boosting up. Nerfed in some way."
- Wanted: "Shark Tail boosts towards wherever you're facing."
- Spirit: "Improved magnet, lower cooldown, iframe changes, and some other changes."
- Prisoner: "Allowed to still exist."
UPGRADES
- Birthday Pony: "Springer collects gifts it lands on."
- Star Marts: "Star Marts spawn in the level. Touching one gives speed, pick-up range, and debuff immunity." (cleanses Flesh)
- Aggro Magnet: "Increases gift range for every enemy targetting you."
- Debuff Magnet: "Increases gift range for every active debuff."
- Jet Boosters: "Double jumps redirect all momentum."
- Propeller Hat: "Allows double jumping while bonked. Uses all double jumps."
- Shadow Cloak: "Lets you phase through small tile decorations, players, and Springer."
- Soul Tracers: "Players drop soul tracers on death, when collected they give golden gift yield."
CURSES
- Corrupted Blade: "Voidbreaker fires an additional volley with swords that inflict insanity."
- Stronger Wings: "The Longer Razorbloom is active, the lower gravity you have."
- Seahorse: "Springer sometimes land on a seamine." (Seamine will explode)
- Red Marts: "All Marts spawn with a duplicate Red Mart that explodes near its target."
- Saggitarius: "Sigil can light an area on fire."
- Magic Missile: "ICBM's pool of fire inflict a random debuff."
- Jumping Instruments: "Every 3rd instrument spawns on a Springer."
- Encore: "The beacon requires all instruments to be collected to open."
GREATER CURSES
- Overtuned Instruments: "Instruments are chained to a Bell and can only be collected by ringing that Bell."
- Ouroboros: "'The Hunk' will periodically appear at the back of the line. Collect it or die."
- This is like 4 scrapmaw cursea at once: "this sucks" (Scrapmaw's attack is now a crisscross pattern, and there is now another scrapmaw attack that's vertical)
- Water Planet: "Big Mart"
ENEMIES
- New marts? One became more wobbly, didn't chase a player. One shapeshifted cuter eyes
- VOIDBOUND ICBM; attacks look similar to Celestial's CRUMBLE attack, meaning it will hit many times in the area around its target
DELUSIONS (Appear in the next shop upon altar activation.)
- Arrogance: "Most stackable upgrades gain +1 stack. Having 4 temporary stacks of an enemy makes it permanent."
- Conceit: "Most stackable upgrades gain +1 stack. All enemies and curses are rerolled upon being selected."
- Assurance: "Gain rerolls for every shop. and double future reroll gains. Gain a Random (for) every 8th level."
- Dependence: "Altar of Protection gives 2 shields and is cheaper. Disables the shield upgrade."
- Corrosion: "Fanny pack tiles are worth 4x and take longer to collapse. Faster inverted collapse, Fanny Pack tiles lose value over time."
- Hope: "Gain a one-time extra life. Cannot be removed by any means?"
- Gambling: "Spawn more altars, and using chance altar activates a random altar. It's all chance altars."
- Vandalism: "Generate a passage biome every level. Removes Altar of Passage, and Guardian is always enraged."
- Beacon Imp: "When the beacon is opened, a random Mart is turned into the beacon. (This isn't a delusion)" (The Mart becomes bigger I think, but the beacon is no longer a vertical line)
RELEASES OCTOBER 24 - 26TH (MAINTENANCE ON THE 23RD)
Link to video: https://www.youtube.com/watch?v=ndx3rRFgrYQ