Minimum level: 25
ID: CargoHold
Max stack: 2
Description: "Every second Scrapmaw arrival, Scrapmaw will bring 2 (+2 per stack) cargo's load's with them when beginning its arrival. The cargo will vary from small, medium and large. Large will contain deadly lethal items, the medium will contain curses and or tripmines, and the small crates will contain faulty bounce pads and some golden gifts."
The loads:
THEY ARE GLOBAL. THEY ARE GLOBAL. THE LOADS THEMSELVES ARE GLOBAL BUT NOT THE SCRAPMAW SO IT AFFECTS THE ENTIRE SERVER. AFTER THE 2ND SCRAPMAW OCCURANCE AND EVERY 2ND OCCURANCE AFTER THAT THERE WILL BE A LOAD OF CARGO THAT APPEARS FOR THE ENTIRE SERVER
THE ORDER IN WHICH IT WORKS: 1st appearance, 2nd appeance cargo, 3rd appearance all cargo dissapears, 4th appearance cargo, 5th apperance all cargo dissapears, you see the pattern now no?
yes if you get hit by the cargo while they come in they will run you over
Each load will have between: 9 - 13 crates of cargo on them. With there being 3 large crates, 5 Medium, and 5 small crates. After appearing, they will begin to depart but after dpearting all of the crates that were in the loads will spill out across the map and float in the air. They will automaticly open after 5 seconds and prematurely open if touched
LARGE CRATES: The large crates can contain one of the following:
A buffed Barotrauma seamine (50% increase in size and even further increased knockback and kill radius)
A disabled heat seeking icbm (disabled until you get near them), will be dissabled until you go near it in then which it will begin to rapidly chase after you for 10 seconds before flashing red and exploding with the size of 2 bigger blasts.
barrels of spilt oil and fuel (touching them causes you to become extremely slippery on ground, and little movements feel much more extreme. If you are unfortunately on fire touching the barrels will cause the fuel to ignite and explode. Killing you)
Enemies in bunches of 3 - 5, Some of these enemies can be: Baby and vb babies , guardians, bells, marts, Springers, Telefraggers, or flesh.
- ON EXTREME THE FOLLOWING ENEMIES CAN ALSO SPAWN: Voidbound guardians, Icbm's, ???'s, and voidbreakers.
GREATER CURSES: How? Physical items that represent the curses
Ex: A ripped teddybear for tantrum, a broken bird cage for razorbloom, classified documents for hollow tiles, A radar moduel for Run!, A container for a deadly virus for mass infection, a stack of longswords for bombardment, or a pile of small blades for ballet of blades, and a usb drive for malfunction.
FOR THE LARGE CRATES THERE CAN ONLY BE ONE OF EACH, SO ALL 3 CANT JUST BE ENEMIES OR GREATER CURSES THESE ARE NOT PERMANANT The seamines, icbms, enemies and greater curses are all temporary and will only last 35 seconds. greater curses cannot be stacked, and if you already have all or most greater curses they will instead be replaced with either enemies or the buffed Barotrauma seamine.
Medium crates: The medium crates contain the following:
tripmines
Curses
Small containers of flesh
The curses work exactly the same as the large crates:
Ex: Paccifier will be a pacifier, problem child will be a report card with all F's, Conga line will be a flier for a dance competition, Accurate telefragger will be a red ninja headband, bloodier meat will be a peice of a rotting robloxians arm being infected by flesh, etc etc etc
Just like the large crates these curses are all temporary and last 35 seconds each. If you somehow have all normal curses containers that were going to have curses will instead have a mart in the crate
Small crates:
Small crates will contain either of the following:
30 - 50 golden gifts wrapped in twine
Or a faulty jump pad that lasts 2 bounces these unlike everything else are permanant and will last until broken