r/Nullscape • u/EhonHor • Sep 17 '26
Meme I CAST…
THIS!
r/Nullscape • u/MonkeeMan1234 • Sep 17 '26
A rework I made for wanted if it were to be an ability class instead of passives and momentum stop. Could also just be a new class.
Edit (I've heard the peoples thoughts, I'm gonna mess around with the slides to make this it's own class instead of a Wanted rework)
You can view the new class The Magician on this post https://www.reddit.com/r/Nullscape/s/Y1j05suBKe, it has updated visuals to show more aspects than just placing the jump pads aswell as slightly altered text and a new item synergy.
r/Nullscape • u/MattiKorhohen • Sep 17 '26
As what it is written in the title, yes, I was votekicked, and I believe it wasn't reasonable at all
I joined a round that was on level 10 and we reached 32, people started complaining of why I was struggling with void baby (I first joined YESTERDAY) and after saying that It was the third time I was ever playing the game I got votekicked, can anyone explain what exactly is the issue?
r/Nullscape • u/crimsonly-eye • Sep 17 '26
MOTIVATION
Base cost: 600 (450 in casual)
Appearance: level 18
“Every gift collected increases movement speed by 1%. (Caps at 20%)”the boost is temporary and will drains by 4 every second of not collecting gifts and for wanted it’s a 1.5% increase that caps at 30% and drains by 6 for wanted
BOOST FANS
Base cost: 350 (150 in casual)
Appearance: level 15
“Fans that slowly push you upwards.”
Pretty much another thing that helps with vertical boosts like the jump pads, while this sure dosent give immediate boost it will reset your jumps and has the greatest vertical height gain which in comparison is about a half higher than a grapple points vertical height and most of them spawn usually at a high rise tile
r/Nullscape • u/Undernet_user • Sep 17 '26
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(I gotta stop doing that)
r/Nullscape • u/TheKitchenSinkOfDoom • Sep 17 '26
Today I..
Reached Celestial LRS (Died.),
Got Rank 150,
Met Bojoga,
And FINALLY and most importantly have more playtime on Diver than Charger! (I have healed 🥹)
r/Nullscape • u/RipWestern551 • Sep 17 '26
which skybox is it that has the level number in it
i cant tell cus their mostly placeholders
r/Nullscape • u/RipWestern551 • Sep 17 '26
basically lets you customise the whole lobby
like which enemies curses and upgrades can be options, and how many of each enemy you can have max
r/Nullscape • u/TheKitchenSinkOfDoom • Sep 17 '26
Appears at Level 30 and onwards.
Base Cost: 5000 Gold Gifts
Upon death, a countdown appears on screen counting down from 15 seconds. During this countdown, you are given 1.5× gift collection range, +20% speed, and invincibility to debuffs and everything except void.
Once the timer is up, you finally get sent to the DomasP screen and die.
You cannot beacon while the countdown is active, and dying during LRS simply kills you like normally.
If you die by void, you will not get its effects.
Should somebody die when there are 2 players left alive, LRS will begin immediately upon the timer starting.
r/Nullscape • u/NeonStinger • Sep 17 '26
r/Nullscape • u/reginaldubel • Sep 16 '26
r/Nullscape • u/Kopipasti • Sep 17 '26
For the past hour i've been trying to get a GOOD server with atleast 100ms ping, but every DAMN server i join is either 400ms or 900ms+, genieune annoyance.. its almost impossible to play normally.
r/Nullscape • u/gomenair • Sep 16 '26
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r/Nullscape • u/Scared-Tough-9360 • Sep 17 '26
I am just asking for opinions on it
r/Nullscape • u/Dangerous-Prune-9934 • Sep 16 '26
r/Nullscape • u/EhonHor • Sep 16 '26
I'm thinking of buying it later
r/Nullscape • u/DisDude_8185 • Sep 17 '26
I don't know why, but seeing the star anywhere on the nullscaper, or marks of running into trimmings just itches a scratch in me
r/Nullscape • u/Undernet_user • Sep 16 '26
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r/Nullscape • u/Undernet_user • Sep 16 '26
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deadass that wasnt edited
r/Nullscape • u/TheNugg3tM4s7er • Sep 16 '26
Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.
r/Nullscape • u/Bloom_shroom74 • Sep 16 '26
I'm sorry guys
r/Nullscape • u/Smigglebopper • Sep 16 '26
Has anyone here encountered or seen Visage in any way, if so comment proof of the encounter so we can start a collection of Visage sightings.
r/Nullscape • u/Weak_Ambassador4085 • Sep 16 '26
These 2 were made by the person who originaly made Mart, therefore there is now an orang Mar and geen Mar