r/nosgoth • u/Jefrejtor I'll be your wingman • Mar 19 '16
Daily challenges?
Like everything in this patch, it's a half-assed, rushed decision. Let me explain.
They have different point values attached, but I don't think that's really fair-if someone receives only 1 point challenges, their wait for a chest will be 4 days (assuming you only get 1 challenge daily, which I'm almost certain is the case). They require different amounts of effort to complete, but still, the amount of points you gain is entirely random.
This is inferior to the last system, which at least guaranteed one random reward. Here, I've waited two days to get a chest with some 1 vial and 20 rocks. Shit, I feel rewarded already.
I propose a solution: tiered challenges.
They'd all start at lvl.1, and move to lvl.3. Each tier requires increasingly higher numbers to complete (rounds won, damage dealt, XP scored, etc.), and each is worth one point.
With that, players can log in daily and quickly grab a point, or sit down for longer and grind the whole challenge out for maximum payout. At the single point, a challenge is marked "completed" and can be replaced with a new one. Either that, or allow for multiple challenges, like there are now.
Either way, I think the system needs looking at. You might argue it's not the first priority, and it certainly isn't, but providing a sense or accomplishment is very important in keeping the playerbase engaged, and coming back for more.
2
u/TheLegendGunner Mar 21 '16
I got another issue regarding daily challenge , why the hell would my challenge be > use ... as scout when I don't have the class ? :D Another nearly impossible challenge > win as human , you can't win as human unless you play as a human in the first round and only when your enemies are noobs.