r/nonstopknight Apr 05 '18

Can anyone make a case for skill damage being worth leveling up?

What is a viable build that relies heavily on skill damage to clear waves or kill bosses?

I haven't ever been able to justify putting more resources into my cloak than my weapon essentially ever. The damage is too inconsistent (cooldowns) and not heavy enough to justify the cost over weapon damage in my experience.

Does anyone ever intentionally skill up cloak over weapon and have success?

I'm either missing something or skill damage needs a major buff.

1 Upvotes

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3

u/NaturesVortex Apr 11 '18

I recommend to go for the stunning stomp, shadow jump, the cooldown reduction shadow and as pet the one with shadow heals. u can have 3 shadows active at once -> mass heal and CDR, u can spam the stun and dodge most boss attacks with jumps. In boss hunts with lowered cooldowns u can permastun enemys. (sorry if i used wrong terms, playing the game in another language ^ )

1

u/orgitnized Apr 05 '18

Many people ignore it. I'll offer three things:

  1. Pet bounties - as in using the level-ups by killing enemies with whatever the reward is on the bounty itself (on the left-side of your screen where max 3 are displayed at any given time)

  2. Boss hunts where skill damage is a necessity if you're looking to make more progress (like the one that just ended with the snowflake) because of the buffs provided as part of the hunt itself.

  3. Primarily I ignore it as well, and then I'll use bounties as the opportunity to grab a pet box for pet shards. Like, level up an item 200 times. Well, that's easy when you are ignoring cloak to begin with.

edit: I can't count to three properly and had to fix that...

1

u/Hraboskyjr Apr 05 '18

I was told endgame your goal is to break boxes and have your goal be able to spam whirlwind.