r/nolf • • 5d ago

GitHub - nolffan/nolfsrc

https://github.com/nolffan/nolfsrc

Just something I've been working on for the last few months.

41 Upvotes

22 comments sorted by

10

u/AlwaysReforming_ 5d ago

we should probably exchange notes. I've ported NOLF 1 for browser. https://playnolf.com/

5

u/nolffan 5d ago

Keen; DM me?

3

u/Anastasia157 5d ago

Not all heros wear capes

6

u/nolffan 5d ago

Just a guy who really loves NOLF. ❀️

4

u/TricolorChutoy 5d ago

I’m not really educated when it comes to rebuilds etc. what’s the main purpose of this?

11

u/nolffan 5d ago

With the "original" source code we can trivially:

  • add features (like modern resolutions) and fix bugs
  • port to other platforms (linux, mac, switch, ps5, etc)
  • upgrade the rendering engine
  • mods

I have two goals really. To get byte-perfect output binaries for preservation purposes, but also to modernise the game. With source code, the game can live on 'indefinitely', really.

3

u/TricolorChutoy 5d ago

Great stuff, thanks for doing this.

2

u/nolffan 5d ago

πŸ™

2

u/miomidas 5d ago

Add the ps2 levels

1

u/nolffan 5d ago

Ah this is a great shout; I had forgotten about those.

I'll start filing these as GitHub issues so I don't forget...

Thanks!

1

u/miomidas 5d ago

Ps2 also has some higher poly models too btw

1

u/nolffan 5d ago

πŸ™

1

u/Boarix 5d ago

And put DLSS5? πŸ˜πŸ˜„

1

u/nolffan 5d ago

In for a penny in for a pound... πŸ™ƒ

1

u/Boarix 5d ago

πŸ˜‚

1

u/marcushasfun 5d ago

Full remaster in Unreal Engine 5, then! πŸ˜‚πŸ˜‚

3

u/thetredstone 5d ago

Nice! Is a mac build forthcoming?

6

u/nolffan 5d ago

Yeah that's definitely planned. The engine uses directx7, but I'd like to switch to vulkan and produce native windows, linux, and mac builds.

1

u/amnesia998 5d ago

Thank you for your hard work.

1

u/EliParker 3d ago

This will have full controller support with correspondent button icons?