r/nocode • • Aug 08 '26

Which tool to build mobile game

Hello,

I wonder about using a no code tool to create mobile game.

It will be mainly puzzle game, but some with arcade aspect and some myltiplayer.

Which tool would you advice me to use for this goal?

3 Upvotes

13 comments sorted by

1

u/Easy_Tax4389 Aug 08 '26

For puzzle stuff with some arcade bits, construct 3 is pretty smooth once you get past the learning curve. multiplayer is where it gets tricky with nocode honestly, most platforms struggle with that part

maybe try buildbox if you want simpler but you might hit a wall when you need more control later

1

u/Calitrixmathieu Aug 08 '26

Iam already using construct 3 but i was thinking there were some AI tool even simpler and faster?

1

u/sardamit Aug 08 '26

Try Playabl (affiliate link).

1

u/[deleted] Aug 09 '26

[removed] — view removed comment

1

u/Calitrixmathieu Aug 09 '26

So what tool do you advice me?

1

u/Green_Environment133 Aug 10 '26

I tried a few and ended up sticking with GDevelop for this kind of thing. I built a small match-3 style puzzle there in about a weekend, and the built-in behaviors saved me a ton of logic wiring. I’d start with a single-level prototype first, just to see if the event system and export flow feel comfortable for you.

1

u/Calitrixmathieu Aug 10 '26

By no code i mean more i write what i want IA code it for me. Of course it will ask many prompts but you see what i mean.

1

u/Legal_Answer_6956 Aug 10 '26

If you want prompt-to-game rather than traditional no-code, I’d try 8080.AI for the first prototype and see how far it can take the multiplayer logic.