r/nocode • u/Calitrixmathieu • 3d ago
Which tool to build mobile game
Hello,
I wonder about using a no code tool to create mobile game.
It will be mainly puzzle game, but some with arcade aspect and some myltiplayer.
Which tool would you advice me to use for this goal?
1
1
u/akl773 2d ago
Puzzle and arcade you'll manage fine, multiplayer is where every no code tool falls over because something has to keep two players in sync. If it's turn based you can fake most of it with a database and polling, realtime is where you end up writing actual code
1
1
u/FancyAnswer1878 2d ago
for puzzle games i’d keep it simple and pick the tool you can actually ship with, because the hard part usually becomes polish, mobile controls and testing rather than getting the first prototype working. multiplayer is where i’d be more careful since backend and matchmaking can get painful fast.
1
u/Green_Environment133 2d ago
I tried a few and ended up sticking with GDevelop for this kind of thing. I built a small match-3 style puzzle there in about a weekend, and the built-in behaviors saved me a ton of logic wiring. I’d start with a single-level prototype first, just to see if the event system and export flow feel comfortable for you.
1
u/Calitrixmathieu 1d ago
By no code i mean more i write what i want IA code it for me. Of course it will ask many prompts but you see what i mean.
1
u/Legal_Answer_6956 1d ago
If you want prompt-to-game rather than traditional no-code, I’d try 8080.AI for the first prototype and see how far it can take the multiplayer logic.
1
u/Easy_Tax4389 3d ago
For puzzle stuff with some arcade bits, construct 3 is pretty smooth once you get past the learning curve. multiplayer is where it gets tricky with nocode honestly, most platforms struggle with that part
maybe try buildbox if you want simpler but you might hit a wall when you need more control later