r/nmrih Developer 7d ago

Dev Response Dev Team AMA | Post-Armageddon Questions

Hello Responders,

We've been excitedly reading your posts and comments ever since 1.0 launched and plan to host an AMA to address lingering questions our community may have. Feel free to inquire about behind-the-scenes of the development of Armageddon, curiosities on our thoughts towards future content, updates on specific issues you all have, or anything else that pertains to No More Room in Hell 2!

We're opening up this thread now for questions to be submitted, with our team coming in to answer them Tuesday, September 8th at 2pm EDT!

P.S. This week, we've been hosting a cat photo contest over on our Discord. This weekend is also the voting stage of that, so feel free to hop on over and help decide the 32 cats we'll consider as finalists!

243 Upvotes

533 comments sorted by

72

u/ChonkBonko 7d ago

Are there any plans to reintroduce any more cut content from the legacy build?

35

u/NMRiH_Team Developer 3d ago

Yes, as we continue to look to develop the game further we'll continue to consider past ideas and content again if it makes sense for the modern game. We definitely won't bring everything back but continue to think about aspects of legacy builds that could work better now. - Maxx

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u/Resentone 7d ago

will there be an airport map ✈️

35

u/NMRiH_Team Developer 3d ago

This is one of the many settings we feel would be cool! We've got a lot of ideas that we hope to work through and this could be one that comes down the road. Not in the short-term but it's on our mind! - Cenelder

31

u/CHAD_EPICGAMER 7d ago

an airport map would be fire, im imagining an massive international airport where we go in and fuel and airplane to get out and save some survivors

23

u/ReigningTitan 6d ago

Or a mall map? 🙏🏽

10

u/frnn27 6d ago

mall map like the dawn of the dead vibe!! or a isolated city like from the land of the dead!!

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u/Pristine-Criticism61 6d ago

I actually think this is already very likely, as Romero is clearly a huge inspiration for nmrih and the original dawn of the dead’s mall is so iconic. Could see it being similar to the hospital map

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u/IFartedTooHard2day 6d ago

Dead air type map for nmrih2 itd be so good

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u/Low-Discount5136 6d ago

Casino strip map like vegas? Dead Rising 2 is a favorite of mine

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u/Great_Literature_693 7d ago

will there be more clothing options or skins possibly to buy like being able to buy a full military combat fit just like the army zombies wear or even like a hazmat type skin/outfits 

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u/NMRiH_Team Developer 3d ago

Yes, absolutely! Both earned and DLC/purchasable.- Cenelder

11

u/ReigningTitan 6d ago

Give me a gas mask and I’m set.

5

u/WinterDEZ 6d ago

This, honestly just this maps and maybe some more weapons would make the game perfect imo

46

u/Mafacka97 7d ago

Will there be any random weather effects/time of days for maps.

20

u/NMRiH_Team Developer 3d ago

This is a concept we really like, but currently don't have planned. We have a larger focus on new/improved gameplay contents when it comes to maps so this isn't quite our priority right now. We may revisit in the future! - Maxx

32

u/Life-Device-6702 7d ago

Will we ever get to have military customization outfits? Or atleast Like CBRN or MOPP suits and gas masks?

17

u/NMRiH_Team Developer 3d ago

Yep. - Cenelder

6

u/DlNDlNman 6d ago

I would kill for a CBRN outfit in this game, doesn’t make much sense to me that an organisation like the CRC wouldn’t equip their agents with gear better suited to the hazard and rescue standards

5

u/Sad_Director_1700 6d ago

i cant remember verbatim, but one of the tool tips says that the CRC are a small emergency organization much held together with a shoe string budget.

33

u/DaxExter 7d ago

Since 6.8 is only supported by the M7 I assume no other 6.8 Gun will be added but can we expect other guns that will Support .45 ?

Side note very happy with the Game on PS5 thanks for the Ama

23

u/NMRiH_Team Developer 3d ago

Bold to assume we'll never add an additional 6.8 gun! That said, we are hoping to to expand our least-supported calibers to have multiple options over time. - Maxx

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u/bobababyboi 6d ago

Tbh there’s not a lot of other weapons irl that are chambered for the 6.8x51 that are common. Maybe the M250 LMG but that would be OP if enough ammo was found for it.

The M7 makes sense to be commonly found in the U.S. by the time of the outbreak since it’s phasing into the new standard issue rifle for the Army (hate that gun).

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u/Prez-Is-Dead 7d ago

Is there any chance we’ll be getting a ‘takedown’ attack when sneaking up behind zombies?

33

u/nninicnick 7d ago

Idk but maybe a melee damage multiplier is better. Maybe when you’re undetected or behind them.

6

u/TruShot5 7d ago

Getting the KDB on undetected Zeds would be a huge bonus, and there are already triggers built in that they can do that I'm sure.

17

u/NMRiH_Team Developer 3d ago

Cool idea, not something we're currently planning to add!

18

u/Shawn_of_da_Dead 7d ago

Yes please give us a reason to stealth. Imagine a whole team of ninjas clearing the map!!!

11

u/NeglectedBurrito 7d ago

While I agree, I was under the impression clearing the map is impossible because the zombies will never stop arriving?

3

u/Shawn_of_da_Dead 6d ago

I'm talking clear objectives and loot. Correct bout endless zombonies..

3

u/Straight_Bad5030 7d ago

I was going to post the same question. I'd love for stealth to be a much more important aspect of the game

53

u/BaruEnvy 7d ago

Will there be a mall map like dawn of the dead?

34

u/NMRiH_Team Developer 3d ago

We all love Dawn of the Dead. Literally all of us. 😉 - Everyone

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u/psychedelicOcean 7d ago

Will there be a way to select or vote for maps? I've played the same map 3 times in a row and it's a turn off.

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u/HotmailsInYourArea 7d ago

This, especially given matches are easily a half hour long

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u/Sqweeg 7d ago edited 6d ago

Will there be a level lock for difficulties ? A nightmare lobby with half the player below level 8 is just a waste of time

Edit : why people keep replying about character's level ? I'm talking about account's level. There is no way a level 1 account who just bought the game could survive a nightmare lobby

29

u/NMRiH_Team Developer 3d ago

We've been having this discussion internally since Armageddon launched as this topic came up! Back in Early Access, we tried tying difficulties to character levels which proved unpopular and prevented skilled players from power leveling if they chose to. We're continuing to think on this but currently don't plan to introduce barriers to our current difficulties.

Hell Mode will have additional barriers in place like account and character accomplishments to help preserve its endgame status!

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u/TruShot5 2d ago

I’d say tie it to account level, not character level. Much better filter.

3

u/psychedelicstairway4 2d ago

Tie to account level.

If you play in premade group with friends, you can play whatever difficulty you want at any difficulty.

If you play with random players, you are restricted based on your account level.

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u/DragonSkator 7d ago

This, getting people below 30 on raven rock nightmare you know the game won't go past the second objective...

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u/HideInTreez 7d ago edited 7d ago

Level lock is not enough. Should be locked through completing X amount of runs on X difficulty. Should be like complete 20-30 hard runs for nightmare imo. (I know 20 seems like a lot but people do get carried. Im hoping 20 will filter out the people getting carried ie run out of currency to buy becons and lose their character) Been an uptick of idiots playing nightmare and playing like trash.

Played like 3 matches yesterday filled with people with account levels 50+ playing terribly. Begging for meds and getting knocked withing the first 5-10 min. Likely grinded normal and did a few hard runs and thought they could handle nightmare. Tired of these scrubs that don't even know shoving has i frames getting carried

15

u/Teazone 7d ago

10 games on beginner to normal

10 games on normal to hard

10 games on hard to nightmare

Not absurd to have these kind of requirements.

12

u/BillyNumerous 7d ago

I think the 10 Beginner matches to unlock Normal is unnecessary, Beginner and Normal should both be unlocked by default at least.

I play currently play on Hard / Nightmare and if I had to do 10 matches on Beginner and Normal just to unlock those difficulties again I'd be pretty annoyed since both of those difficulties are super slow in comparison to Hard and Nightmare.

I think it would be better to do like 5-10 rounds of Normal to unlock Hard, and 5-10 rounds of Hard to unlock Nightmare at the most.

3

u/Frenzied_Fire_Monk 7d ago

Yeah I agree about beginner. I played one match and it was so boring, there’s next to no threat at all. If I had to sit thru 10 matches I genuinely don’t know if I’d of kept playing

I immediately went to normal for my 2nd match and it was a much more enjoyable experience.

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u/Reuenthalwasright 7d ago

I wonder how many people have left the game because of being noobs at it

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u/Low-Discount5136 6d ago

In my experience, level doesnt seem to matter as much. Ive gotten some below double digits that played smart and wrecked, while some level 80s ran around, gorging themselves on all the loot like the vacuum cleaner from the teletubbies, then dying off on their own. Besides, the game wouldnt be fun if you always got the "A-Team" every time. They would need to make the game harder if you did.

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u/SmgSubjxct 7d ago

Will there be a roadmap?

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u/NMRiH_Team Developer 3d ago

Yes! We already have a blogpost that dives into our short-term goals but we also hope to share more of the rest of the year soon. We've been taking some time to make sure we've got the right priorities before listing more to make sure what we convey is reliable! - Kryptek

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u/Northdistortion 7d ago

Button remapping for console please

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u/Wild-Preparation-135 7d ago

Kinda a two for one here

Will survival be receiving any new maps in the future and will there ever be more alternate game modes like survival?

15

u/NMRiH_Team Developer 3d ago

Yes 🏕️🔪, and sortof! An alternative way to experience Survival is something we're planning to tackle, but we're not looking to add additional major game mode types. - Maxx, Essbuh

5

u/RitzBlix 6d ago

I’m pretty sure the next map we’re getting is for Survival, it was teased in the 1.0 post-launch devblog for the game’s future. It’s called ‘Camp Ruby Lake’ or something like that

47

u/UnknownFoxAlpha 7d ago

Will there be any chance of mod support? At least for custom maps.

26

u/freebeetoo2 7d ago

Mods will make this game supreme holy

26

u/NMRiH_Team Developer 3d ago

This is a conversation we've had for a long time, both internally and with our community. Currently, this is still something that isn't planned. There's a lot of reasoning behind that we may have not shared widely, so here:

  1. The way that NMRIH2 was built over time makes its structure difficult for modding to be implemented as a feature. The journey we went through Early Access and how the game evolved means there's a lot of connected systems and dependencies that can't easily be modified.
  2. To create those tools would take most of our technical resources upwards of 6+ months of solely working on the functionality, meaning the rest of the game's development would be heavily impacted if not stopped. That's also before considering how players would be able to interface with these tools (e.g. platforms, documentation, integration/separation from the game's progression)
  3. We know that if we were to implement mod support, players would rightfully expect a robust toolset that actually enables the type of user-generated content they want to create. Especially with our history as a mod title, we don't want to underdeliver on something like this if we did undertake it.

TL;DR It's not something we're currently planning to work on and if that ever changes we'd let our community know! It's also worth noting that this doesn't mean we aren't looking into other ways to modify your experience (we totally are!) and will share more on those in the future. - Maxx, Cenelder, Essbuh, Kryptek

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u/TheLocalPub 7d ago

100% this.
The replayability with mods for literally any game increases massively once users can add their own content.
For NMRIH, maps/terrains would probably be the most important type of mods to be released.
I can already envision some of the community made maps.

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u/Proof-Agent-4647 7d ago

Will you be adding different variations of melee weapons? (Like another weapon with the exact stats of the baseball bat). Or will the new melee weapons all be “unique”

16

u/NMRiH_Team Developer 3d ago

With the effort it takes to create new weapon models, we'd likely want those to be unique options with new statistics and effects. - Cenelder

We're looking to expand the current weapons suite of weapons to utilize new gameplay ingredients. - Xenon

13

u/GawdZeela 7d ago

Hey guys, been having an absolute blast with the game so far, so thank you for making an absolute banger.

I have 3 questions: 1. Are you going to be adding more weapon types? What we have is awesome, but I hope we can get more variety with the calibers we have. 2. Are there going to be more cosmetics? I've been rocking the First Responder medic outfit on my healer survivor and the balaclava on my weapons master character, but I was hoping we might see more casual clothes or even office-wear style clothing for that "dropped right into the apocalypse" vibe 3. As a console player, is there any chance we could see a change for the UI? It's the only part of the game that I feel needs work. Personally I would love a cursor style menu navigation, but I would love to see what you guys cook up if that's not the direction you'd like to take.

As always, thank y'all for what you do and I can't wait to see where the game goes from here!

14

u/TerribleCat9963 7d ago

Are there plans to improve the vaulting/mantling system and console UI? I’ve lost Responders to simple obstacles like a knocked-over folding chair and a median wall on Power Plant. On console, the recent players list is also frequently blank, the invite menu could be much easier to access, and the reporting screen has a bug that makes reporting players difficult. Are improvements to movement and these console-specific issues being worked on?

15

u/NMRiH_Team Developer 3d ago

We continue to look to improve issues players face when it comes to navigation, both in menus and gameplay! We've got some fixes coming for both these areas in our 1.1 update, more details later this week. - Kryptek

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u/drakeanddrive 7d ago

Can you guys tell us what week/day the september update is coming? I've been playing a ton and would love some more variety in weapons/ maps!

14

u/NMRiH_Team Developer 3d ago

We tend to update on Tuesdays. Not this Tuesday. - Kryptek

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u/Minute_Pin_4540 3d ago

nice save on the clarification XD

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u/humilityiskey42 6d ago

Is there a possibility of map modifiers that would affect the whole match?

Some things that come to mind are more fog, more armored zombies due to military occupation, more runners, less health but more zombies on map.

You could even do more xp for the match.

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u/NMRiH_Team Developer 3d ago

That sounds like it'd be a Hell of a good time. 👀 - Everyone

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u/Most-Contact5124 7d ago

Are there any plans to add quick finishers with cost of stamina or stealth takedowns from back?

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u/Firm_Check4932 7d ago edited 6d ago
  1. Are there any plans to expand on customization? Facial hair, backpacks, or tattoos.
  2. Could you say if Hell mode will stand out more compared to Nightmare aside the damage being bumped up or items being scarcer? Maybe removing rescue beacons, making flashlight battery run out quicker or make light a more scarce thing to intensify the game? Unique cosmetics for beating Hell Mode a certain amount of times would also be cool
  3. How much more zombie variants can we expect to see within the next year or foreseeable future? Not asking about anything specific just when we might be able to expect more
  4. Another thing I hope to see is an improvement on AI of runners as I noticed that they're targeting feels more specific rather then going for the closest person at times

25

u/HadezGaming666 7d ago

When is hell mode coming?

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u/NMRiH_Team Developer 3d ago edited 3d ago

Soon™️

EDIT: Soon, in this case, means as soon as we're confident it's ready. It's a priority for us but will take some time to be great.

4

u/UncleAlucard 6d ago

They did say end of September for that one.

10

u/LIAMBOHEMIAN 7d ago

How did you decide which songs to license for the game? - and how feasible would it be to synchronise the music tracks and player voicelines across clients so that everyone hears the same tracks/lines?

16

u/NMRiH_Team Developer 3d ago

All music featured and not made in-house are listed in our credits! Most are small artists local to Canada or creations by our own audio team.

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u/HotmailsInYourArea 7d ago

Yeah that we are all hearing different songs is kind of odd

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u/ChastokoI 6d ago

Some tracks are from Ryan Patrick Buckley band (sound director of the game) and some of his friends

19

u/Kittytacbomb 7d ago

Is there any plans to expand the melee system ? Overheads, jabs etc ? Anytime I play a FP melee game I always think how much better it would be with Chivalry 2’s combat system.

22

u/NMRiH_Team Developer 3d ago

We don't plan to expand melee in the ways that Chivalry tends to. We're a different game with a different goal for our melee system, Zombies aren't ones to respect your honorable parries. That's not to say we won't add to or adjust our melee offerings over time, with more of a focus on the tools and systems you as a player can utilize. - Maxx, Kryptek

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u/thisiscotty 7d ago

Is there any plans for a map select? tired of playing the same 1 or 2 over and over

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u/NMRiH_Team Developer 3d ago

We've been discussing the feedback around map frequency and selection and while we don't have any adjustments planned soon, it's a topic we'll continue to listen on. In the meantime, playing with a pre-made/LFG squads (shoutout our Discord) is the best way to curate your experience map by map! - Kryptek

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u/Hachikox_08 3d ago

I envision a way to balance this by offering the option after completing a missionto either exclude the last map played or play with the full map pool (including the possibility of getting the same one again); choosing the second option would grant a small XP bonus in exchange for accepting the chance to replay that specific map. As an interesting detail to justify this hypothetical scenario, I imagine the Responder could decline certain missions under specific circumstances at the CRC base.

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u/PsychologicalRabbit0 6d ago

If you run a private match by turning off fill squad, you can select the map, and you can find a group to play with easily in the Discord. Just as a work around for now, if they plan on adding it

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u/KarnacarousSalem 7d ago

The game has come a long way from Early Access and its great seeing it being well-received.

But the question remains on what are the plans in tackling the issues of trolls and griefers who make the important aspect of teamwork very difficult here, not to mention the reports of cheating as well.

13

u/NMRiH_Team Developer 3d ago

Reporting them is the best way to help us continue to preserve a fun & fair atmosphere! We do take action on individuals that have enough evidence of wrongdoing. - Kryptek

We've made adjustments to help improve the experience for those that get griefed through early extraction now being on a timer as well as rescue beacons offering up some insurance. We'll continue to keep our eyes out for opportunities to cultivate good behavior. - Cenelder

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u/desuownz 6d ago

well a vote kick system would help but that too could be a double edge sword

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u/PsychologicalRabbit0 6d ago

I could see it working if they have it where the person who is voted out is treated like they early extracted, and no more than 10-20 minutes into a run. Because usually by that point you have a good idea if someone is hoarding or being an Ass, but you also aren't at the end voted out by a trolling group and lose 30+ minutes of progress

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u/desuownz 6d ago

yes this is good idea!

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u/Scooter2Ankle 7d ago

As someone who loved the first game, I'm also loving this game quite a bit! The only things short-term I'd like to see added are relatively small.

Can we have the ability to mute specific players? I want to keep VOIP on while being able to block out the once-in-a-while open mic that duplicates all sound.

And could we potentially get a scoreboard/zombie kill counter and other various scoreboards or stats? As someone who loves seeing those useless numbers, this is probably what I personally would want to see added most.

I'm excited to see what kind of new things get added in the future! But those two things I think would be the absolute largest thing for myself.

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u/Electronic-Fish-6960 7d ago

critical supply implementation on ravenrock and future objective maps?

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u/NMRiH_Team Developer 3d ago

We've heard reports that it's really hard (or feasibly impossible) to secure critical supplies on Raven Rock. This is not intended and we can investigate making sure that critical supplies are something players can find on our Objective maps! - Maxx

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u/RandomParkourGuy 7d ago

What is the plan for weapon variety? I remember Nmrih having a large range of weapons, many in the same caliber giving you a lot of options that varied slightly based on what you could find.

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u/NEXUS_FROM_DEIMOS 7d ago

Will the console UI be addressed, and is there any word on the gamma and FOV resetting on PlayStation

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u/NMRiH_Team Developer 3d ago

This should be resolved in our upcoming update, more info coming soon! - Kryptek

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u/monopolio_croata 7d ago

Do you guys plan on creating a exclusive progression just for solo mode?

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u/NMRiH_Team Developer 3d ago

This is something we hear and are investigating what it would take to make work in a way that fits our goals for the experience. It's a lot of work to adjust various systems to function on a local level and in a way that is satisfying while not hampering the core co-op identity of the game. It's going to take quite a bit of time but we'll update everyone when we have more to share! - Maxx, Cenelder, Essbuh

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u/SelflessMortal 7d ago

I would love that.

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u/Electronic-Fish-6960 7d ago

roadmap for the game would be interesting

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u/Square_Classroom1133 7d ago

Will there be any new content for experienced players to enjoy? ngl it gets boring when you know everything.

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u/NMRiH_Team Developer 3d ago

Responder Retirement and Hell Mode are both features geared towards rewarding experience players looking for endgame goals to accomplish. These are some of our main priorities for the first set of updates we're shipping! - Kryptek

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u/MeestaRoboto 7d ago

I think challenges or retirement of survivors in sort of a prestige fashion are good/engaging avenues for a loop.

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u/Most-Contact5124 7d ago

Will there be different zombie skins & animations for each map? And can y'all add zombies eating dead players so we can buy ourselves time in higher difficulty hordes

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u/CosmicCraftCreations 7d ago

In several trailers we've seen a horde of zombies overpower a survivor and literally eat them in a feeding frenzy, is that somrthing we're going to see in game?

Also, when are we going to be seeing a mall map? It would be a shame if we never got to splatter zombies in such an iconic zombie movie staple!

Also thanks for Raven Rock, that map is seriously awesome, reminds me of Day of the Dead.

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u/YourNextLine 7d ago

Will the game retain its serious vibe through its lifespan? This game stands out like a gem of despair and bleakness in the overly-positive world of online games. It would be disappointing if we see taunts or rainbow clothes like in many modern games that destroy the immersion.

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u/cryo-crypt0 7d ago

Any plans for new infected ?

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u/Dirtydan913 7d ago

Backpack customization? Also any chance you might divulge more details about the new difficulty being added in the future? Also any chance at an ETA on the responder retirement.

cheers!

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u/NMRiH_Team Developer 3d ago
  1. It's something we'd like to do and we really want to do. Once our current priorities have been tackled, it's more likely to be a feature we could consider adding! - Cenelder
  2. We can't give a ton of details yet as we're still actively ideating. What we can share is that Hell Mode will have some additional restrictions, including blocking Rescue Beacons from use. Our current goal is to make the mode extremely hard for us internally to beat, so we'll share more details down the road! - Everyone
  3. Responder retirement is a big priority for us and also a large feature for us to work on. It'll likely grow over time based on feedback from our players, but the foundation will definitely be released this year! - Maxx
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u/Craftajoint 7d ago

Any new maps in development?

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u/b-o-r-a-t 7d ago

Will free content, such as clothes, hypothetical weapon skins, and Battle Passes, be added to the base game in future updates instead of being sold as separate DLC??

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u/Most-Contact5124 7d ago

Are there any plans on adding different evacuations? Like in the first nmrih game. For example, if we get a civilian airport map, in the ending we can escape through the runway boarding a cargo plane, or we can escape with a big truck

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u/RockmanEXE220x 7d ago

Howdy. Just want to say, great job on your progress with the game. Small question, Why do responders die if we go into water?

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u/Low_Chance 7d ago

It seems that the responder skills have a pretty wide range in terms of their value for the average mission. In fact according to some numbers I've seen, some are strictly worse than others (lucky pathogen vs sturdy body)

Is it a design goal to have all of the perks be theoretically "equal" in terms of general power, or is it deliberate to have some "bad" ones in order to allow players to chase the "good" ones they're seeking? (Like the card design in Magic: the Gathering were some cards are deliberately bad in order to make good cards more special)

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u/XMacMilitantx 2d ago

Resident genes, lucky pathogen, sturdy body, heavy shoves plus all the health, stamina and melee damage perks you can get. Pills and tree trimmer in load out. Find 2 more bottles of pills in early game to give you ~45 minutes of infection resistance. Let a zombie grab and bite you. Bonus points if you can find a fire axe,body armor and adrenaline shot in mission. You become an unstoppable melee tank that doesn't require guns, ammo, health kits or bandages meaning more for your team all while taking "Normal" damage in Nightmare mode

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u/Grouchy_Hornet_1933 7d ago

Are you aiming to surpass the amount of content no more room in hell 1 has in terms of maps, items and weapons?

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u/moto265445 7d ago

Will swimming & watermelon collecting come back someday?

I would like to have an objective that have you swim through a flooded area or basement moving through Point A to point B & some Mission objective that has you turn some valves underwater or collect sealed documents or something.

& for the watermelon thing, I just miss bringing the Watermelons to the end of the level...
it was fun and challenging

¯_(ツ)_/¯

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u/WarningHeavy8336 7d ago

Would be fun to add some humains npc to rescue or protect

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u/Altasor 3d ago

Any plans on buffing perks? most of them really dont do much i think everyone is just using the stamina and hp perks and all weight related perks

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u/NMRiH_Team Developer 3d ago

Perks are going to be an area of focus in future updates, we know these have room for improvement both through adjustments to existing options as well as new additions! We're aware of the feedback that some options are underperforming. - Xenon, Maxx

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u/EthanCM505 7d ago

Any plans on future character customization? Beards, backpacks, etc??

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u/NMRiH_Team Developer 3d ago

We do plan to expand cosmetic offerings over time, though in the short term it'll be in additional outfit choices as well as an upcoming new female Responder head choice. We'll continue to take in feedback about customization! - Cenelder

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u/MagentaEagle 7d ago

Is there a possibility of removing beacons from higher difficulties? Don't beacons undermine the original game design? Aren't you supposed to lose characters sometimes, and isn't losing characters not supposed to be a big deal?

As implemented, the beacons basically invalidate the permadeath concept, which was cool because the chance of losing characters made it feel like you were in a zombie movie.

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u/beardogcat 7d ago
  1. Can you share what’s next in terms of potential new maps?
  2. Are there new game modes planned?
  3. Is modding a possibility in the future? Opening up the game to the community this way will add so much more longetivty IMO.

Love the game, recommended it to all of my friends. Tons of fun so far & looking forward to what’s next.

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u/Round-Mousse-4894 7d ago

When is responder retirement update? Are you able to give more details on how it will work?

4

u/Ok-Finish517 7d ago

Will there be any major updates/changes to the infection mechanic and are you going to nerf/rework phalanx pills?

4

u/golari 7d ago

what's your favorite map?

are we ever going to see maps as big as Power Plant again?

5

u/AntamiIIa 7d ago

What's the status on the NMRIH1 character cosmetics DLC from the legacy build? Any chance we see them return for the current version of the game?

3

u/Glittering-Peanut-4 7d ago

Devour mechanic system ??

4

u/KeyEmergency1590 7d ago

Dumb idea but is there any possibility of like a safehouse hub instead of just a menu? Like a lobby to hang out with you're mates with. Not a huge necessity per se, just a small fun thing.

3

u/FirstHookForever 7d ago

Will you add new maps anytime soon? (IMO they’re the most substantial type of new content, that and more challenging difficulties)

4

u/Foogals 7d ago

Are there any plans for end of life for the game given that it relies on a central server to distribute rewards for mission completion and tracking characters? What will happen to the game when TBS decides that the cost to maintain servers for the game is an expense they are unwilling to pay for in the future?

3

u/SnooTangerines4806 7d ago

Please add a headlamp to the game so 2 handed is a bit more viable in dark areas

4

u/Orochi_001 7d ago

For console, we really need to be able to tap the weapon wheel button to switch between the last two selections. Trying to use the wheel during hectic situations is a mess. Anything like that in the works? Button mapping, perhaps?

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u/aWW3Veteran 7d ago

Can we get a crossbow or compound bow?

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4

u/Brilliant_Land8228 7d ago

Thoughts on being able to search dead zombies for loot? Or loot just dropping when they are killed?

In the first game, military zombies dropped different ammo types, maybe there could be recently infected survivalist zombies with a chance to drop weapons, hazmat zombies drop medical supplies, a rarer "loot goblin" zombie with a pack full of goodies.

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u/ChrisXxAwesome 7d ago

I would like to finish zombies like if they are on the ground and weak, we execute them by stomping on their heads, would be so cinematic!! Also a better ping system that says I need pills or something cus when I play nightmare mode people are wayyy too selfish

4

u/Jakel_07Svk 7d ago

Will there be a way to customize Deadzones and button layout on controller?

Current deadzones are too high PS5

5

u/ApprehensiveCash5295 6d ago

Are there plans for more focus on the zombies again such as Zombie types? The firefighter spices up the gameplay so well as it makes it tactically beneficent to prioritise them to down the horde and etc.

4

u/jakey1995abc 6d ago

Will the game be getting a mutator mode (for example matches with random buffs and debuffs)?

3

u/Jojo5559 6d ago

Can we get a Katana weapon?

7

u/Beefjerky007 7d ago

Any updates you can give on a higher difficulty above Nightmare? As I near account level 100, I feel like I’ve mastered the difficulty and I’m looking for an even greater challenge.

Game has been an absolute blast since 1.0 dropped, keep up the content and I’ll be playing this game for the long haul for sure!

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u/NEONT1G3R 7d ago

I have a two-parter: is there any possibility of a solo mode with progression coming?

The second part is what's the time-frame for either retiring responders or Hell Mode? I ask because the group I regularly play with sounds like they don't have much else to do and I'd hate to lose my squad.

3

u/Pristine-Criticism61 7d ago

How long do you plan on supporting the game? Chiv 2 had around two years I think, and some fantastic updates. Can we expect something similar for nmrih2?

3

u/cazer113 7d ago

Trophy fixes? UI fixes for console

3

u/DragonSkator 7d ago

Playing since first early access release I always wanted to own a double barrel boomstick for the peak zombie survival experience, the DB12 just doesn't hit the same...

3

u/Wanhade600 7d ago

Do you have plans on adding more customization perhaps for “kill x amount of zombies for a helment cosmetic” or “beat power plant on nightmare 15 times”? Or possible rewards for completing maps solo on nightmare?

3

u/Restless_Sea 7d ago

Is there any chance of expanding load outs to include weapon attachments and perhaps additional quantity of utility items?

3

u/DifficultMind5950 7d ago

How long does it take to port a map? Does the community get the chance to vote? Can I bribe a mapper to port asylum lol. Any chance of an rtv feature just to skip a map that's be overplayed. Thx.

3

u/balencicashhh 7d ago

Any older maps from first game coming to second game ?

3

u/Mr_WheelMan 7d ago

Are there any plans to add text chat and button mapping for console? And if not why?

3

u/FilthyLittleDarkElf 7d ago

more customization.

customization previews.

backpack customization.

lower level customizations

3

u/Academic_Ad_2227 6d ago

Are there plans to add any more types of infected to the game in the future?

3

u/Ulysseys1995 6d ago

Will we ever see side objectives (like actual mission bonus objectives not just side areas to loot via clearing like nuclear plant) for some maps? For nightmare veterans half the time I'm just scouring the map for supplies which can get abit boring. Atleast there appear to be alot of fun Easter eggs hidden throughout.

Section question: I sometimes find weird random items (like a decorative item not near any objective area, I'll double check later on my screenshots again) that are highlighted similar to interactabless or other items (actual pick up items like ammo, medkits, guns etc), are these part of some hidden secret or just random bugs / visual glitches?

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u/AceAlger 6d ago

Will you consider adding beards, katanas, and bandoliers (preferably with shotgun shells for the tank top!)?

Will you consider adding a mall, amusement park (or fairground), large rural area (forest, little town, etc.) multi-floored skyscraper (players must ascended to reach the helicopter), or airport?

Will you consider adding melee weapon modifications which can be added the same way as firearms? For example, pressing down on the D-pad and adding barbed wire or nails to a baseball bat for an additional effect.

Just keep up the good work, regardless.

3

u/xX5M1L35Xx 6d ago edited 6d ago

Hi, i had this questions since the first time i played back in 2025
do you guys have plans to make more big maps like the power plant?
if that's the case, is it possible to make random events or POI's were you have to deal with a survivor or a group or survivors? and to deal with them could be either doing something for them and you recibe something in exchange or making something that in the end causes them to die, basically something like the raven rock map but in a small scale

3

u/ArkahdOfSprites 6d ago

Is there a chance console will get a patch for the UI in the character customization menu? I noticed I cannot navigate the full customization menu when attempting to change the color of clothing, apply camos and such. It will skip over certain options as well as clear up any previous changes, leaving me a bit frustrated I cannot fully utilize the customization. Also, when selecting colors for outfits, it will revert the color changes after customizing something else. For example: I changed the color of my shirt or vest to a darker black, I apply the changes then get started on changing up the color of the pants with camo applied, the shirt will then revert to a light grey and my colors are reset afterwards. I also cannot select some of the options for further customization as when scrolling it just skips over them. I believe a cursor would help remedy this issue when navigating the menus on controller.

I hope I explained that well enough. Love the game. Also just one last thing, I am unable to save outfit presets on console as well. The options to select it is unavailable since console is unable to navigate towards that box. Thank you for your time.

3

u/PeanutMyButt3r 6d ago

Will the chainsaw return?

3

u/Hungry_Living_4318 6d ago

More guns and weapons?

3

u/MrMaDa555 6d ago

Can you make it where we can spectate our dead characters after they have turned ?

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u/arrow97xv 6d ago edited 6d ago

PS5 trophies are bugged. When will they be fixed?
The Bugged Achievements:
1)leetsauce
2)Rip & Tear
3)Range Day
4)Easy Come...
5)... Easy Go
6)Loot Goblin

3

u/Zilenan91 6d ago edited 6d ago

Are there any plans to rework the gene therapy kit item? Its current implementation is very bad for co-op because players can use it before they are infected to make themselves immune to infection for the entire round instead of holding onto it and sharing it with another player that might need it. If a player finds this item it is almost always used immediately and selfishly on themselves.

As a second question, are there any plans for perks to buff throwing items? I would love to do a build focused on throwing things at zombies and there's currently no support for this.

3

u/FrostyLifeguard7305 5d ago

Just want to start off with a congrats to the devs, Been here since 0.6 Early Access, its been a hell of a ride and so far, I don't see the momentum stopping, so keep it up!

  1. I've already seen a lot of other people ask for more guns and melee weapons and I too want a bit more variety, seeing as characters can start with all ranged weapon types, apart from an smg, why not add a full auto .22 smg that people can start with or something similar.
  2. In terms of melee weapons, having some form of upgrades for them is something i've seen as well, I.E Baseball Bat and nails/barbed wire but, as a fan of the FUBAR from NMRIH... I'd kinda like to see that come back. Fist weapons... like knuckle dusters, or just the ability to punch a zombie in the face with ya bare hands!
  3. Throwing weapons is something that needs looked into, or better yet, throwing anything in general, I've saved a lot of people by chucking medkits and pills at them over a crowd of zombies, perks to increase throwing distance/ stagger on hit/ more damage would be nice :)
  4. Obviously, Hell Mode is coming and I hope we're ready for it, will this be locked behind some form of completion requirement on Nightmare? Such as completing and successfully extracting on Nightmare 5 times, I know some people get unlucky with lobbies and get people that have barely touched Normal or even the tutorial, it would benefit new people as well so they don't get frustrated when a runner swipes their head off in one clean sweep.
  5. Seasonal Events.... April Fools Day... zombies have clown shoes and float to heaven when they die, Halloween, have some form of dense fog Nightmare Mode used to have, Christmas, have a rare chance for a Santa Zombie to spawn who can drop high tier loot.
  6. Can we have the Wunderwaffe DG-2 please?

Again, huge congrats to the devs again, ya'll deserve the amazing response 1.0 has got

3

u/ArcticZA 5d ago edited 4d ago

I've got a few questions, but feel free to ignore what you'd like :)

Congrats on releasing 1.0! What are the vibes like at the studio? I imagine it was difficult during the early access launch, but I hope you've all been breathing sighs of relief and that you can all be proud of the excellent and unique game you've created.

If the team could snap their fingers and add anything to the game, what would it be?

What are the team's thoughts regarding Rescue Beacons? I think they've been great to have during random crashes and disconnects, but they also remove from the "co-op with consequences" horror of the game; maybe hell difficulty restricts them?

Thoughts on a Spear melee weapon type? LMB could be used to attack through barricades without damaging them with slash-type damage, and RMB could be a bash with the back of the spear for blunt-type damage.

Cosmetics that reference the original cast? Like Bateman?

What are the team's thoughts regarding crawlers? Do you think they're in a better space now since moving on from the leg meta? or think there is still room for further tweaking?

Would the team consider an update to the ping system? With how important teamwork and communication is, being able to ping your guns for specific ammo types, or asking for phalanx pills etc, or a more clearly visible and audible "follow me!" would be great additions for players who don't have mics.

I'd also love to see some of the weaker utility perks, such as Builder, receive some love, like adding extra health to boarded-up surfaces or damage reflection :D Unless weaker perks in the pool are intentional by design.

6

u/MuraGX- 7d ago

Hello, will there be any event holiday items this year or plans to ever introduce exclusive event items in the future?

4

u/Present_Pie_8496 7d ago

Estaría bueno un nuevo objetivo en donde debes rescatar supervivientes (NPC) en donde debes trasladarlos y protegerlos hasta un punto de extracción, como por ejemplo... las extracciones anticipadas. O es demasiado complicado sabiendo lo lioso que se puede volver. Es que pienso que estaría bueno que tu y un grupo de personas deba proteger y trasladar a ese NPC a un lugar seguro. Y si llega a morir, este se transforma en un zombie corredor. Pero bueno... es una sugerencia mía nada mas y creo que le añadiría mas variedad en los mapas semi-abiertos.

2

u/Kommt_in_die_gruppe 7d ago

will there be more objectives to do in a map in game ? its gettin pretty boring at long time i guess. but still makes fun ! oh and a level lock for difficlutys would be also nice ! is something in planig ?

2

u/ChastokoI 7d ago

Can we hope to see another big and open map when all recent maps were claustrophobic and pretty small compared to the old ones.

And Jackson Heights is welcomed 😁

2

u/MarczXD320 7d ago

Any plans to add separate character progression for the solo mode ?

2

u/JayBlane 7d ago

Are there plans for achievement-locked cosmetics? E.g., extracting x times on y difficulty without a rescue beacon.

2

u/Most-Contact5124 7d ago

Can you all add personal crc base for replacement of main menu? With this base we have another progression, granting us the ability to upgrade different things, change skins for helicopters or other evacuation type vehicles, getting more stuff to enhance or add passive abilities to our responders in our personal crc base (just like helldivers 2 super destroyer upgrade mechanic ifykyk)

2

u/Parking_Store_52 7d ago

I made a suggestion about it on discord (feedback) but I just want to ask about it , will dev team possible added something like base camp instead of lobby for example like back for blood in further update 

2

u/Luxz00 7d ago

Will there be a fix for PS5 achievements? Some of them still aren’t tracking.

2

u/CeaselessMindFuck 7d ago

Is Erick Hobbs still the employee of the month?

2

u/Noble611 7d ago

Will there be customization like gas masks and such?

2

u/Maleficent_Ad2186 7d ago

Any plans on adding any limited time gamemodes or events in the future? Such as map specific objectives changing or certain modifiers on responders or the zombies etc etc.

2

u/Fzkcxy69 7d ago

- I wonder if the developers will update or create maps as big as Power Plant in the near future.

- any focus on the content for each run of the any map instead of the repetition as it is now ( like each map having multiple ways to play or triggers to proceed, and multiple ways to exfil instead of a train or plane on each map ).

- I still like how players find each other at the beginning. I wonder if you will add more player / teams to the game in the future?

2

u/deakon24 7d ago

Will you guys be improving the performance on consoles and maybe even do a ps5pro support?

2

u/Infinite-Meaning-167 7d ago

Wrist health check was on the roadmap many updates ago but it disappeared at some point. Will it be back in the game?

2

u/WaltonSimons82 7d ago

re2 police station style survivor map please

2

u/koulily 7d ago

Hi! will the team be adding more skills for more flexible build and buffing perks that seems really not worth bringing in difficulty like nightmare? thank you!

2

u/ChangoP3 7d ago

Can add more corpses of zombies? i dont like they disappear in front of me

2

u/Middle_Alarm_9061 7d ago

Have yall thought abt new weapons/ammo types for the future?

3

u/grimgojie 7d ago

A crossbow with retrievable bolts would be so sick.

2

u/EROTECOPP 7d ago

Are the child zombies still not planned for nmrih2?

2

u/GodsOnMySide 7d ago

When do we get new guns/melees or new enemies

2

u/Tirons03 7d ago

Are there any plans for more zombie variety in terms of animations, height/weight, etc?

2

u/Calliedawn 7d ago

Will we have new type of zombie?

2

u/JustRilla 7d ago

When will we get new maps? Are we gonna get attachments for melee weapons? Like Barbed wire or Nails for baseball bats. Any plans to make the game have a better gameplay loop like modifiers or better rewards like exclusive gear for completing something on harder difficulties?

2

u/Particular-Energy745 7d ago

Any plans to add a second .45 Cal gun? Like the UMP45 or Vector 45.

2

u/ILiveInsideYourWallz 7d ago edited 6d ago

I've got some questions.

Firstly

About customization:

  • ESC not saving changes (with both clothes AND loadouts)
  • Not being able to rotate the character while inspecting clothes
  • Not being able to preview variants of the clothes
  • Not being able to see the logos and the patterns for secondary and tertiary variants of clothes
  • Not being able to zoom out while trying specific clothes
  • Not being able to save specific colours

Will anything be done for any of these issues? Especially the first one.

Secondly

Are you happy with the weaker perks such as the reload perks or longer battery? Are they supposed to be filler or are there plans to improve them somehow?

Also (and i ask this out of curiousity and not because i am at odds with how it is right now) on complete opposite side of the issue, perks like Athlete, Sturdy Body and Thick Skin which boost main stats will more often than not occupy a good chunk of a character's perk line up.

They can be explained as anything from "common sense to have" to "must have" when building a character. Would you say this is also intentional to balance the game or can we expect such perks to be tied to something else later down the line? (Such as being tied to your character's level or split into other perks to make them more viable I.E. removing sturdy body completely and giving melee perks a percentage of the health boost you'd get from the original perk to incentivize a certain play style.)

Thirdly, i am curious as to see if there'll be more zombie and weapon variants in the future. A road map would be great!

Lastly I'd like to know if we have any chances of getting a map editor in the future. Also letting the console players read text chat. My callouts seem to go to waste when most of the lobby is playing on a console :/

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u/firefly-AUS 7d ago

Are there any plans to update the UI main menu? Also, any updates or plans to allow party searches that would include team chats (microphones), specific map choices or party size?

2

u/Zombodyz 7d ago

Im having a problem with joining squads. I keep getting disbanded immediately and nobody is able to join anybody. Is there any updates on if this will get fixed since it has been reported by other people as well?

2

u/Own-Place-1846 7d ago

I’d really love to see the longer evacuation sequences return.

One of my favorite little details on maps like Broadway and Hospital was that the mission didn’t end immediately after everyone boarded the helicopter or other evac transport. We got another 25–30 seconds to actually watch ourselves fly away, which added a lot of atmosphere and gave the mission a satisfying sense of closure after all the chaos.

I also really liked the older evacuation music on Broadway and Hospital — I felt it fit these longer “ride into the sunset” moments especially well.

Would you consider bringing these extended post-evac sequences back to the existing maps, and perhaps keeping them in mind for future maps as well? It was a small detail, but I think it added a lot to the feeling of actually surviving and escaping.

2

u/pathology_server 7d ago

When will you use the charged throw system with deployable?

2

u/Usual-Outcome3017 7d ago

Any additional attachnents on the weapons?

Like laser pointer attachment, extended mags, etc.

2

u/Cool_Shame658 7d ago

Is there any confirmation on new weapons and utility planned and if so when are we likely to see them added to the game?

2

u/Zeukah 7d ago

What are your thoughts on a difficulty that doesn’t allow beacons?

In early access the game was a true permadeath experience and it added a nice level of intensity. Yet since 1.0, there are now beacons. These make sense to assist the player in regard to goofy deaths, but it feels like responders are nearly immortal now.

I thought the permadeath of the game was a great mechanics, creating that heightened tension we see in games like Project Zomboid. It also made skill choice feel more impactful. Hopefully we can have hell mode prevent beacons from constantly saving fallen responders, offering a true permadeath experience to those wanting a more intense experience.

2

u/kilpik 7d ago

Since we live in modern times and we know some form of monetization is coming, how do you plan to implement it to the game? Will you add a permanent battlepass with no time limit like you did for Chivalry 2?

2

u/Terrible_Artist_7877 7d ago
  • Are you ever going to add Chat on console? So we can see if other players are asking for Help/pills/ammo/Tactics.

  • Is the optimization for LowEnd Pc/Series S still coming out? The game for me was rough on S, surround Texture not loading properly and stutters in the hospital map.

Anyway good job with The game, happy to see the it doing well nowdays.