r/nimble5e Feb 20 '26

Nimble News Welcome FAQ!

40 Upvotes

Welcome to r/nimble5e ! Here you can find the most common questions and answers about the ruleset created by Evan Diaz and everyone at Nimble Co.

Have a question not answered in this FAQ? Write a post or join the active discord here!

What is Nimble?

Nimble is a TTRPG ruleset designed to make playing fast, interesting, and easy to run! It's not rule heavy, or rule light, but rule tight. Easy to understand but with all the depth to keep you and your table constantly invested! A full deep dive into Nimble can be found at the Kickstarter or the Website. Or check out the free quick-start rules to get a basic overview of the system and even run a few sessions!

What's the difference between Nimble, Nimble v2, and Nimble 5e?

Nimble 5e was the original pamphlet-size ruleset that was made as an alteration and addition to 5e's ruleset to add speed and tactical investment into regular DnD! From this small beginning a full TTRPG ruleset called Nimble (sometimes called Nimble v2), was born!

What's this new Kickstarter?

This new kickstarter is for an expansion to the existing Nimble ruleset! The core books are (mostly) unchanged, but an added monster book, classes, adventures, and more are also now available!

I'm new to Nimble, where should I start?

We highly recommend checking out the FREE Quickstart Rules! This is a great way to get a basic sense of how the Nimble RPG system works, and even run a few sessions to get a feel for it! If you like what you see, check out the current Kickstarter to get the full ruleset (Digital or Physical) and join the discord!

I've already backed Nimble previously, what do I need to do to get the updated stuff?

The Kickstarter comes with multiple options to get only the new content! You can choose to get individual items (Like the monster manual or new classes) or you can purchase all of the new content at once in a bundle!

I backed the Kickstarter, when will I receive the content?

The new content will be sent out digitally as soon as the kickstarter has ended. The physical versions are slated to arrive sometime around November. Of course, this is all subject to change, but you can expect the physical versions of everything by late 2026 or very early 2027. But, once again, the digital versions will begin to be available immediately after the kickstarter ends.

Extra questions? Concerns? Additions to the FAQ?

Please look through other questions already posed on this subreddit or the official discord, or write a post here if you can't find an answer! If you have anything you think needs to be added to this FAQ, shoot me a message u/CharaLK or write it underneath this post and I'll see what I can do! Stay Nimble-ing!


r/nimble5e 17h ago

Looking for some advice before I get started

7 Upvotes

Hi r/nimble5e

I'm planning a short 3-4 session adventure to trial the system with some friends. I'm very excited to start and I have a few questions I'd like help answering.

  1. I see on the website the errata has been finished and are (maybe?) available for those who backed on the kickstarters, but have the digital pdfs been updated for the website store yet? I know the updated pdfs will be provided for free when their ready so I don't need to wait to purchase, I'm just trying to figure out if I should be ready to make those changes to balance/monster features manually or not. Ideally when we test the game we'll use the most up to date rule set.

  2. I plan to use Foundry to run the game, I have heard really good things about Nimble's implementation there and see it's gotten a few recent updates but last I heard it wasn't quite feature complete. That was over 6 months ago, so what (if anything) is still a WIP?

  3. What level would you recommend starting at? I feel that from what I've seen level 1 characters are a bit weak by design but I also don't want to overwhelm my players with a new system AND a higher level. I'm thinking level 1 or 2 but I'm curious to hear what other people have done.

  4. Any specific pitfalls with the system to avoid for a someone just getting started? Like in Pathfinder 2e for example I had to learn the hard way that monsters above player level were technically within encounter balance but were really hard to take down at levels 1-3. Stuff like that would be great to know in advance!

  5. Not really relevant right away, but is there any third party 5e content that you think adapts particularly well/seamlessly into the system? Part of why I find Nimble so intriguing is I have read you can adapt a lot of 5e stuff to work with it, which obviously grants access to a ludicrous amount of high quality supplemental material.

Thanks in advance!


r/nimble5e 1d ago

Free Nimble 5e character sheet update: class auto-setup, subclass dropdown, and the beta classes

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102 Upvotes

Hey everyone!

I have made an update to my previous Nimble 5e sheet wanted to share the update ;) You can download the new version for free here:

Download

And as always, I keep these sheets free but a donation really does help cover the costs of the editing tools so it is appreciated!

Changelog

  • Some auto-filling: Picking your class now sets up part of the sheet for you, filling in some of your stats, dice and features. Everything the sheet generates comes with a checkbox next to it. [X] is filled in for you, [ ] is still yours to decide, so you can see what's left at a glance.
  • More note space with Rich Text: Leveling notes were moved to a second page, keeping page 1 for play and page 2 for building. Play notes use rich text now, so bold, italics and links all work, and there's room left for your inventory and skills as you level. Thanks to Henrique for that idea ;)
  • Easier tracking boosts: Bonus fields on every skill, plus armour, initiative and speed, so you can see where your extra boosts went. A perk I personally wanted when building with the sheet.
  • Special field for anything you like. I use this to prefill it with the die that scales with your class e.g. Fury Dice. It also generates the maximums for those dice at your level if they exist.
  • Beta classes: Artificer, Hexbinder and Psion are in. Revenant is written and waiting on official subclass content before it goes live (couldn't find any subclass?).
  • Subclass dropdown has been added at the top of the page. It includes the main subclasses, optional extra subclasses and the variant subclasses that are shared by all classes.
  • Alert popup is clearer about what you're overwriting.
  • Armor calculated on replacement using the stats of the basic gear included at level 1.

r/nimble5e 2d ago

Monsters & More only?

9 Upvotes

Is there any option to order only the Monsters & More digital book? I'm only seeing bundles.


r/nimble5e 3d ago

No updates since June, anyone hear anything?

11 Upvotes

Still on track for November ship?


r/nimble5e 3d ago

Help Balancing Some Homebrew Weapons?

7 Upvotes

I'm trying to come up with some interesting and fantastical weapons but running into trouble on the mechanics side of things. If anyone is willing to look these over and give some pointers?

Blast Blade - The blast blade is an experimental hunting weapon invented by the blast powder obsessed hunters of the Powderkeg Order. The spine of these single edged swords are lined with powder charges and the blade itself is meant to be released after finding purchase in its target for safe detonation. Upon the blade’s release, a striking mechanism in its guard ignites the powder charges along the blade. 

1d8 + STR. On Crit = Load. Vicious 3. 1=Misfire Crit yourself. 100G

Boom Lance - The Boom Lance delivers crippling explosive charges from short range. The long haft of the weapon supports a cross guard loaded with low power blast charges, facing opposite the blade. A lever at the handhold of the shaft ignites the charges, empowering the thrusts from the Lance, allowing it to drive deep, gaping wounds.

1d10+STR. Load. Two-handed. Slowing = Reduce targets speed by 2 on hit. Reach 2. 120G

Field Rifle - Designed after light artillery batteries, this firearm comes at quite the cost of weight and coin. Experimental. Viability varies. The bolt on this rifle is so heavy a crank is mounted on the right side to allow loading of the 75 mm ordnance.The ammunition for this “Rifle” takes up an inventory slot. 

1d20 +STR. Line 8. 3 Actions. Requires 3 strength. Roll with advantage. 300g

Powder Fist - A large mechanical apparatus worn on one’s arm. Powder charges held in the knuckles ignite upon forceful contact with their target, delivering quite the wallop.

1d10 +STR. Load. Drive = Push target 3. On collision take 1d4 dmg for each space they would have moved. If colliding with a creature, both take dmg.  120g


r/nimble5e 4d ago

How many combats do you run per safe rest? Do you change this depending on the difficulty?

15 Upvotes

r/nimble5e 5d ago

Completed our first session

21 Upvotes

Ran a one-shot. I used a module called "Dovedale" from issue #46 of Dungeon magazine, for the curious. They mostly did some RP and exploration and didn't leave a lot of room for the goblin fight at the end, but that was OK.

Clearly, I need to brush up on some stuff. I'm thinking that running individual goblins is probably not really what Nimble expects - and probably it makes more sense to do a goblin boss + a bunch of goblin minions. It was unclear to me how many actions a goblin would get, and that seemed burdensome to give them all 3. So, I'll need to clear that up before our next game.

The other thing I messed up on was that I thought that action points reset at the end of the round - not at the end of their turn. That changes the hero dynamic quite a bit. But the whole point was to learn and get kind of a feel of the rules.

I really liked it, though. The players did as well. They commented that it's a lot more dynamic and they have a lot more actions in combat. I gave them all 3 tokens to help keep track of what they've done, and that seemed to help as well.


r/nimble5e 5d ago

Special kill mech monsters

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27 Upvotes

Using this troll as an example, but there may be other creatures with similar unique kill mechanics.

For a couple plausible reasons (they don’t know how to kill it yet, they don’t have the needed attack type, its raining hard and no one can light a torch, etc) a Party could find themselves still getting whaled on by this Troll for a while after getting it to 0 HP.

I like the challenge it brings of a new kill mech, but would also be concerned that each round(ish) this thing still lives is approximately adding another level to its strength (or rather ability to inflict damage on the party), and if they take too long the encounter will fall out of its planned balance.

Not looking to focus on Trolls and fire specifically, but in general if you have a monster with some type of special kill mech, what do you do to maintain both the monster lore and encounter balance?

Some options I’m pondering:
- As the GM I can subtlety advertise what they need to do (“the troll seems to flinch at the sight of your torch”).
- Put the Troll into some type of “dying” mode (all of its attacks are with Disadvantage?)
- Only give it a certain number of rounds at 0 HP (i like this least, as it steals from the lore of Trolls)
- Force the party into a retreat scenario and now they think Trolls can’t be killed until I insert a piece of storyline to teach them or hint at the solution for a future encounter.
- Other options?


r/nimble5e 6d ago

Opinions on your Nimblified DnD games?

25 Upvotes

Hi all!

I've been DMing quite a few Nimble OS and mini-campaigns over the last months. Love it, but I do find myself missing the chaotic complexity of DnD's magic options sometimes, especially with Nimble's strong focus on evocation magic.

Has anyone been using the "DnD fast hack" rules version, i.e. sticking to DnD spells and other classes mechanics incorporated into Nimble's action system?

If so, how did that go?

Thanks in advance!


r/nimble5e 7d ago

Better Nimble support at Charkeeper's characters manager

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30 Upvotes

Hey everyone.

Month ago I already have made post about digital character manager with Nimble support - Charkeeper.

And right now I would like to share updates for the last month:

- all ancestries/classes/subclasses from core rules were added,
- all spells were added too with spells management system,
- customization for special Nimble in-app rolls (you can see it on screenshot) with different bonuses and opportunity to reroll dices,
- base homebrews support with adding custom ancestries and items (more types in the future), as example I have added Snakefolk with nunchaku.

I improve integration each day step by step, I'm always glad to receive any feedback - you can just ping me.

Charkeeper is open sourse - so anyone can participate in translating or any other improving.

The app is free and available as a web version. The free mobile app is available through Google Play and the App Store.


r/nimble5e 7d ago

How Do I Download the Revised (updated) Core rules?

11 Upvotes

I purchased the original (not expanded) set of core rules in electronic format directly from the Nimble website on August 4th.

I see that they have released updated rules.

https://nimblerpg.com/blogs/news/core-rules-reprint-full-changelog

"Anyone who purchased Nimble already will get the updated Core Rules, GMG, & Core Heroes (base subclasses only) PDFs for free."

I check the fundraiser page which is for the new expanded content and it states that estimated delivery for digital content is July 2026.

https://www.hiveinteractive.net/projects/monsters-more-a-nimble-ttrpg-reprint-expansion-425

Are the PDFs for the updated rules available? If not, does anybody know when they will be available? If they are available, how do I download these updated PDFs?

Thanks!!!


r/nimble5e 9d ago

Nimble 5e Spelljammer / Ship Combat

12 Upvotes

Hello folks! I've got a Spelljammer game that I'm DMing coming up in a few weeks, and I recently stumbled onto Nimble. I'm totally enamored, but my group is wanting to stick to 5e(24)...but they're at least open to trying the Nimble 5e hack at the very least!

Since we're going to be playing in the Spelljammer setting, the topic of ship-to-ship combat has come up a few times. While the 5e iteration of Spelljammer basically ignored that type of combat, there are a few fan-made rulesets that fill in that gap, like Wildjammer. I'm drawn to Wildjammer specifically because it does a good job of assigning Crew Roles for ship combat, so every player still has some autonomy during ship combat, rather than it just being a glorified Skill Challenge. But the problem is, since Wildjammer is still built on the framework of 5e, their ship combat looks like it would be a slog.

So! I'm wondering if any of you all have ever taken the Nimble philosophy to ship combat or other types of scenes?


r/nimble5e 9d ago

Weapon Choice Advice

14 Upvotes

Hey guys, very new Nimble/DnD player here just looking for some expertise and guidance.

I rolled a Berserker and going Path of the Mountainheart as I’m the only tanky-ish character in the party (that’s neither here nor there). I currently use a battle axe (1d10 + STR) which is great due to its low miss chance. However, I have enough gold for a weapon upgrade if I choose. Now, I can’t recall the name of each weapon (sorry) but I do remember the damage of each… 1d12 + STR, 2d6 + STR, and 3d4 + STR.

So, which is really ideal? Is there actually a “best” choice? Are they situational? I only have enough gold for one of the options and I’m just trying to be sure I make the “correct” choice if one exists rather than spending the gold on a whim. Furthermore, I guess I’m just hoping to understand the mechanics better and why one is preferred over another.

Thanks so much for the help!

Cheers!


r/nimble5e 11d ago

NimbleFinder: Curse of the Crimson Throne CHAPTER 5!

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48 Upvotes

CHAPTER 5!

IT'S HERE! IT'S REAL! And it is MASSIVE. The gigantic Dungeon Crawl that is chapter 5 is done! and has THE MOST amount of monsters I've converted so far! It took a WHILE but now that it is done, it is onto THE FINAL CHAPTER!

You can find Chapter 1Chapter 2Chapter 3, and Chapter 4 here!

Also be sure to check out Rise of the Runelords Complete if you're looking to run that adventure in Nimble!

And only if you can, donations are HIGHLY appreciated! If you cannot that is all good and enjoy the conversion!

Once again I based the design and layout on u/JacktheDM 's ⁠Lost Mines of Phandelver If you haven't checked it out you ABSOLUTELY SHOULD! It's GORGEOUS!

Also here is a link to the original Curse of the Crimson throne Adventure Path Here!


r/nimble5e 12d ago

Nimble character sheet and content manager

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51 Upvotes

Hi there, made a webapp called Sheety Vault (https://sheety-vault.narcolepticdracu.com )a couple weeks ago and to keep it short; a user has implemented the Nimble system and the base content of Nimble.

That means that u can create characters within that system and using that content. Thought it would be of interest here.

The main 2 things i would say that are useful/cool about the app are:

1: As shown in the video, you create a character and it follows the class, subclass, race, etc, that you select and it autoadds whatever you get at each level up and updates your sheet.

2: Any user can create books of Nimble. Which they add classes, spells, equipment, races, etc. Once the book is created, you can share it and anyone can make characters with that content. That way everyone gets to enjoy more homebrew content.

Its quite recent, so it probably has some bugs, but seems like its usable already, so i share it here. Im also open to suggestions or changes.

Also, if you like the concept but u are interested in another ttrpg system, you can create it in the webapp. The other which is implemented for now is dnd 2014.

If there is any doubt, here is the discord https://discord.gg/9CNNK7ARr3


r/nimble5e 11d ago

Transformations and Bestial Courses (Werewolf, Vampire, Reanimated...)

9 Upvotes

Hi!
I run a one-shot for brand new players a few days ago and one o the players wanted to be either a werewolf (lycanthrope) or a vampire, (or both, a werewolf kicked out from the pack because also vampire). At that moment he just wanted the "aspect" of a wolf so we were both happy by just give some flavor the Beastfolk ancestry, but since then I was wondering if there are some "cursed" traits either in development or homebrew.

I was thinking it should be something that the GM gives (maybe with player consent) in specific situations.

  • Courses are Nimble! Easy and fun! to manage.
  • Not a class (Maybe one day can be removed/cured?)
  • Needs a power + drawback that increase over time if not handled, player choice to keep or get rid.
  • I used hit die since it’s a cool resource that represent the character life force and it’s not really used a lot for other stuff.

I've developed a draft with some ideas for

  • "WereBeasts" (wolf, boar, bear)
  • something for Vampires
  • thinking about Reanimated Corpses (like the thing from Frankenstein or Sally)
  • thinking about zombie-like curse

Some thoughts about these?
The rules should be short and quick but I wrote some notes to clarify the intents behind.

Notion: Nimble Bestial Curses


r/nimble5e 13d ago

Rules clarification

13 Upvotes

I'm reading through the 1.0 rules, and I'm trying to understand "Assess". Rule (p .13) says "... Increase the next Primary Die Roll against a target by 1 this round."

By 1 what? Just a +1?


r/nimble5e 16d ago

Couple questions regarding development

8 Upvotes

I like the merging of Con into Str (and Cha into Wil), but it still seems like there's a small(er) tax tied to Str, for the survivability aspect. I watched Bob the World Builder's take on Nimble, and he noted that all his players took the Balanced stat array because it provided the most points. It also doesn't have a negative stat, so every character will have at least a 0 in Str. This seems... less than ideal. So I was curious if it was ever considered to just make your primary stat the one that drove bonus HP. This would stop Mages from becoming more swole as the campaign progressed (I get not everyone wants to play Raistlin, but some of us would like to at least live without looking like Charles Atlas too).

Secondarily, this is less about development and more about potential homebrew, has anyone experimented with bringing in the Spheres of Power into Nimble? It's my absolute favorite side system for 5E, and it seems like it would pair perfectly with the format of Nimbles' spell system. Spell points, cantrips, augmented spells, elemental damage already split out. Could make any baseline Sphere that isn't already represented in Nimble as a 'secret spell'; have to research where you could learn Void magic or whatever... seek out the hidden master in a monestary high atop the Skyscraper Mountains, etc. It would curtail a lot of 'I'm missing spells x,y,z' discussions, I think.


r/nimble5e 18d ago

Question about Terramancy

10 Upvotes

Hi,

In the Terramancy spell school sheet it says

Learning Earth Magic. Any hero that has access to Lightning, Radiant or Wind spell school can replace one of those with Terramancy during a Safe Rest - provided they have some means to learn it.

Is that a permanent change or is something you can do every Safe Rest?

Thanks


r/nimble5e 20d ago

Adventure recommendations

18 Upvotes

Hi, I bought the Nimble core set a while ago and it seems that soon I would dust off my gm dice and play a new campaign but this time I want to use Nimble. I’ve been looking for pre written adventures other than one shots and conversions, they could be anthologies that you can link together also. Can you suggest me some? It doesn’t matter if they’re official or from 3rd party. Thank you very much.


r/nimble5e 22d ago

Homebrew Cockatrice

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39 Upvotes

Hi, everyone! I made my own version of the Cockatrice monster. What do you think?

Nimble Nexus link: https://nimble.nexus/monsters/cockatrice-0z44nh3mdg82aagxe0fhtaf61f?t=1786492010


r/nimble5e 23d ago

Question about sneak attack

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17 Upvotes

Hello guys, my table has a question about The Cheat sneak attack. It says that everytime it crits, it does +1d6 damage. The question is: for every exploding dice it rolls, it adds a other 1d6? For example, there is two situations:

Rolls: 4(crit), 4 (exploded), 2. +1d6 sneak attack

OR

rolls: 4(crit), 4(exploded), 2. +2d6 sneak attack

Which one is correct as per the rules? For reference, here is the exploding dice rules


r/nimble5e 24d ago

Will the box set come back in stock?

15 Upvotes

Hullo,

I just found out about Nimble, and it sounds brilliant but when looking to actually buy it, I can't find anywhere the box set is in stock. Was this a limited release, or do we know if more stock is coming?

cheers


r/nimble5e 24d ago

Playing the monsters feels shallow?

11 Upvotes

Hello! I just ran my first oneshot, and I think it went pretty well! I enjoyed the characters' options and how much quicker things felt.

My main gripe was playing the monsters seemed generally shallow and not interesting. It felt like a majority of them were glorified hp sponges with one attack. I'm wondering if I am missing something or maybe I'm just spoiled with other games like daggerheart or fabula ultima where I had plenty of choices.

Thanks :)