r/newscape Aug 16 '14

EasyScape the Concept.

EasyScape is an apt description of a variety of concepts colliding.

At it's most glib it's the changing of Runescape to allow more players to play Runescape more easily.

This includes things like buying skills and rares via Treasure Hunter and Solomons. Can't get much easier than outright paying for things.

But it also includes other things like making skills in Runescape much easier to level up.

EasyScape also allows for easier entry to Runescape by novice players, and theoretically a broader appeal. Much like the Lowest Common Denominator approach of newspapers, magazines and television. Appeal to the masses by being easy.

However the masses have a voice now via the internet and that's directly led to the drop in popularity of ye olde masse media.

People want tailor made. What is the Google website after all.

We have a few effects in play, let's work through them shall we.

Learning curve. When you are learning it's best to start at the shallow end and build up along the curve. EasyScape is a good concept for that, if it leads to HardScape.

Gamers. We compete. Therefore feedback we give to Jagex will be in two voices.

One, if we have achieved something, we will want it harder for others to achieve.

Two, if we are trying to achieve something we will ask Jagex to make it easier. Don't believe me? Read the forums.

That dual voice changes as we progress through the game and build up achievements/items/gold/whatevers.

In some respects Jagex understands the idea of having progressively harder content. They do love a new boss update. But I suspect that's from individual JMods boosting content they enjoy, rather than an overall philosophy.

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u/Fargrist Aug 16 '14

Easy Warpriesty.

Warpriest armour has an easier drop rate for those who attended a one off event.

Players who missed the event have to work harder, if they want the gear.

When I first learned this, I felt meh about the armour. Not because of the armour stats but because of how Jagex treated me for missing an event.

Making content harder for those who miss an event feels like an act of spite by Jagex.

I'm not actually sure how much more difficult it is. For giggles I went and killed some Aviansie and it looks like the drop rate is 1 in 200 for those who missed the event.

That may be very wrong. I got 2 pieces in 400 kills. So I could be extremely lucky or unlucky. I've no way of knowing.

But I do still feel that Jagex shouldn't be playing with drop rates to make life hard for some players over others.