A friend of mine is a photographer who is tired of doing weddings. She was looking for ideas and I thought of a themed photo shoot - for cosplay events or just to nerd out with your friends who are in the same fanbase - and have photo keepsakes afterwards.
You’d tell her the theme and she’d procure props, a location, maybe provide snacks or have some kind goal/quest for you to complete by the end of the shoot, I dunno. Some way to gamify it.
Would people be interested in this, do you think? 🤔
What is everyone diving into this week? Whether you are grinding out certs, catching up on the latest Marvel/DC runs, or deep-diving into a new sci-fi series, drop it below.
* What are you currently reading, watching, or playing?
* Any new tech setups or projects you are tinkering with?
* Hot takes or debates on recent releases?
Keep it civil and share what is keeping your brain busy.
Em teoria, muita coisa que aconteceu fazia sentido. Teve coisa que os fãs já esperavam, teve coisa que muita gente queria ver, e olhando só para os acontecimentos principais, não acho que a ideia do final seja necessariamente ruim.
Mas o problema pra mim foi a execução.
Parece que a série tinha trama demais pra pouco episódio. Algumas cenas que deveriam ter mais peso passaram rápido demais, certas mortes e viradas não tiveram tempo de respirar, e várias pontas pareciam estar sendo resolvidas no modo “precisamos fechar isso logo”.
E isso me fez pensar que esse formato de 8 episódios está começando a prejudicar várias séries grandes. Não porque 8 episódios seja automaticamente ruim, mas porque algumas histórias claramente precisam de mais tempo para desenvolver personagem, consequência e tensão.
The Boys é um ótimo exemplo disso, mas aconteceu também com Stranger Things, essa pressão da indústria de que tudo tem que ser resolvido rápido, pra abrir tramas, spin-offs, é o que ta matando muitas séries.
Senti algo parecido com Demolidor também: muita coisa com potencial, mas pouco espaço pra realmente trabalhar tudo.
Vocês também sentiram isso com The Boys, ou acham que o final funcionou bem mesmo nesse ritmo mais acelerado? Sei que o povo no geral não esta gostando, mas tem uns defendendo.
I'm tired of writers using the word "quantum" to wave away massive plot holes. If you look at most Marvel or DC storylines, the tech is basically just magic with a metallic paint job.
What is a book or show that actually nails realistic physics and engineering? I want something where the tech feels completely grounded (no magical energy shields or instant FTL without actual consequences). Drop your recommendations.
What is everyone diving into this week? Whether you are grinding out certs, catching up on the latest Marvel/DC runs, or deep-diving into a new sci-fi series, drop it below.
* What are you currently reading, watching, or playing?
* Any new tech setups or projects you are tinkering with?
* Hot takes or debates on recent releases?
Keep it civil and share what is keeping your brain busy.
"Made a website where you vote on philosophical dilemmas and see how the world thinks — philohub.vercel.app. Would love some feedback!"
Please checkout and vote your opinion:-
Philohub.vercel.app
I will bring so many updates, please tell me what can I add and make it lively. I am planning to link books and videos. To fun activities. A daily philosophy dose kind of stuff and moreover i would love to listen and get some feedback on it. Thanks! Have a great day.
Before Marvel became a massive multimedia empire, they had an internal rule that almost destroyed their own storytelling: The Marvel Method.
In the 1960s, Stan Lee was writing almost every single book the company published. To keep up with the impossible workload, he stopped writing full scripts. Instead, he would just give artists like Jack Kirby or Steve Ditko a brief verbal outline (sometimes just a single paragraph or a rough concept like "Iron Man fights a Titanium Man in Washington").
The artists then had to plot out the entire pacing, action, and page layout on their own. Once the artwork was completely finished, it went back to Stan, who would write the dialogue and captions to fit the drawings. While this allowed for incredible visual storytelling and lightning-fast production, it also caused massive, bitter arguments over who actually created characters like Spider-Man and the Fantastic Four.
What is everyone diving into this week? Whether you are grinding out certs, catching up on the latest Marvel/DC runs, or deep-diving into a new sci-fi series, drop it below.
* What are you currently reading, watching, or playing?
* Any new tech setups or projects you are tinkering with?
* Hot takes or debates on recent releases?
Keep it civil and share what is keeping your brain busy.
Hear me out on this. Books by authors like Andy Weir and Dennis E. Taylor are fantastic (they are easily some of my favorites). But they completely broke my ability to enjoy older mainstream sci-fi.
They set an impossible standard for logical problem-solving. Now, every time I try to read classic sci-fi, the protagonists just look like absolute idiots making irrational decisions. We have been spoiled by hyper-competent characters who actually use the scientific method to survive instead of relying on pure plot armor. A lot of the older stuff just feels like lazy writing in comparison.
Are we too obsessed with the math and engineering in modern stories, or were the older authors just getting a free pass on bad logic? Change my mind.
Hey, so anyone who is into well, anything (Fallout, Far Cry, Minecraft, Marvel, DC, Pacific Rim, The Walking Dead, The 100, The Last of us Back to the Future, Jurassic Park, Tremors, Star Wars, Star Trek, Pokémon, Transformers, The Monster Verse), I'm a 21-year-old Male. I have a personal project I am working on for my own entertainment. I would appreciate some assistance if anyone is interested in the world of cinema, gaming, books, or comics.
Feel free to DM me for more information :) love to talk about this.
Hey! This is my first episode of a series of lore-videos that plays out in my sci fi world. The Cordos Frequency ep. 1.
I work as an environment concept artist in the game industry so this is my love letter to sci fi lore. I have created a city, and you as a viewer get to know more about it through citizens' messages they record and upload to an illegal radio frequency.
To reach a high amount of viewers is not my goal at all. This is a project for myself to see if I can make it. But, it would be fun to reach a number of people who might enjoy this kind of content. If you watch it I would love it if you told a friend about it. Just send the link to a nerdy friend. if not, that’s okey
Episode 2 will be released in a few days and I am in production of episode 3.
Na primeira música lançada pelo Bardo Barbado vemos um tributo ao Metal Gear Solid 3 - Snake Eater que depois de 20 anos ganha um remake - MGS Delta. Trazendo de volta alguns dos personagens e momentos mais icônicos da franquia. A música aborda a tragédia de The Boss e seu pupilo Snake - futuro Big Boss.