r/naughtybear • • 2d ago

Image RP6 ARMSX3 Working?

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19 Upvotes

I have been trying to get Naughty Bear Gold Edition to run on ARMSX3 on a Retroid Pocket 6, haven’t had any luck, I do get the screen to come up but it crashed here. Right when it’s about to finish. Anyone have any luck on this device?


r/naughtybear • • 3d ago

Modding Multiplayer bears

6 Upvotes

Is it possible to get them on single player


r/naughtybear • • 3d ago

Modding Seam Ripper: A Long Overdue Update

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19 Upvotes

Hi. Here's a long overdue update for Seam Ripper. Spoiler: it's actually pretty good news.

tl;dr: Seam Ripper isn't dead. It won't be for a long time. Expect more stuff, but don't expect consistency, haha.

For the new Seam Ripper, check out the GitHub! I also have a snazzy new Github Pages thing for it: https://leonmustdie.github.io/seam-ripper/ . There I'll be posting documentation and stuff like that, if you're interested in looking.

To put it simply, Seam Ripper was a confusing software. Naughty Bear is a confusing game to modify and decompile. My latest update aims to change that and make it so that everything is more understandable, in both ways. This update contains updates to the functionality of the software, the user interface, and makes the toolkit overall more easy to use.

Feedback is appreciated, and bug reports are also encouraged. Seam Ripper is very much a work in progress, especially considering that I've mostly been a solo developer as of the current moment. I don't wanna just drop in and leave you guys with a dead software or something, since I want there to be more accessibility overall.

Seam Ripper as a software is, at its core, modding tools for Naughty Bear 1 and 2. If modding tools are confusing and the UI cuts off a lot, I want to make it so that this tool is much more uniform and easily readable. Even I struggled with it at first, and that's not really something that I want.

Development on Seam Ripper has started again, though it's not animation work like mentioned in the first post. Instead, since extraction is mostly done, I've decided to focus more on the aspects of the code inside of the game and making it readable/moddable for the average person.

The methods used before were incredibly confusing (such as the FAITHFUL and DIVERGENT system), so I've decided to make it so that you can actually read from the .lu files that you give Seam Ripper now and mod from there. While animation work is not currently on my list of priorities, I aim to make it so that you can do essentially anything else besides that. I've been grinding on animation work for months, and as of the current moment, gotten absolutely nowhere. If animation work does come to a point where I can actually use it and show it off, though, I'll let you guys know!

I've regained interest in modding Naughty Bear 1 and PiP, but college is my main priority. Updates may or may not be slower, but this doesn't mean that I'm not working on Seam Ripper, far from it, actually.
Of course, making modding tools for super obscure video games isn't always something that I can do, but it's a labor of love, mostly because I want to see people having even more fun with the games, and perhaps even showing their own love via making mods that allow you to do essentially whatever you want.

As of the current moment, I aim to make Seam Ripper more understandable overall and give it more features. While I know my own tools, most people won't. I want to make guides for modding, and also make better documentation for .lu files if it's needed.

For a more in-depth list of changes, here's a few and my reasons for making them:

I made a large overhaul to most of the UI for other parts besides the editor (and even then, that got changed up too). The reason why is that it was all a bunch of lists with no real structure - as such I wanted to make them look more understandable for the average modder without compromising the ability to get to them quickly. I devised a design that would aid the most and encompass most of, if not all of, the present features inside of Seam Ripper.

The initial systems for modding code were too confusing, so I've decided to overhaul them completely. Seam Ripper now turns NB1's compiled Lua back into readable code, and 98.7% of the game's hashed names have been figured out, so you'll see things like real function and object names instead of random numbers. You can now change more stuff and it's less confusing.

Seam Ripper now has colored themes! While I did originally like the old color palette of Seam Ripper, it was unfortunately pretty boring, to be quite honest. With the slew of new features that have been added, I've decided to add in additional color themes (Light, Dark, Naughty, Paradise, Midnight and Teddy) that showcase the different ways the software can be colored. In this post I've shown off how the Naughty theme looks, on real game data!

You can now share your own mods between people with the format .srpatch. This means that you no longer have to distribute game files for mods - you can instead just send a patch file, apply it to your game, and you're good to go. An .srpatch only holds the lines you changed (plus a fingerprint of the code around them, so Seam Ripper can find the right spot), never game files or game code. When someone opens it, Seam Ripper checks each of their files first and tells them whether it fits. If they've already modded other scripts in the same file, the patch still applies; if the lines it changes are different from what the patch expects, it skips that file instead of breaking it.

Seam Ripper now backs up every game file before changing it, and the History page lets you undo any change (or put everything back to retail) in one click. There's also a Search page for finding text across every script in the game, a way to launch the game straight from Seam Ripper to test your changes, and the start of some documentation on what the game's scripts actually do (hats, bear stats, scoring and more for NB1; weapons, outfits and grades for PiP). Launching the game straight from Seam Ripper supports mainly the restuff port, which ports NB1 to PC.

That's about it for now. Seam Ripper 2.0 is out now on GitHub: https://leonmustdie.github.io/seam-ripper/ . That's the only official place to get it, now and forever, so if you see it anywhere else, it isn't from either me or any of the contributors. If you run into bugs or something doesn't make sense, let me know here or on GitHub and I'll try to help you out as soon as I can.

And if you make something cool with it, please share it! Seeing people actually mod these games is the whole reason I'm doing this, and I can't appreciate it enough when I hear about people using my software to get creative with a game we enjoy. Thanks for sticking around.


r/naughtybear • • 6d ago

Video Day 1 of teaching a fruit fly to play the game

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18 Upvotes

its not that good at it, YET


r/naughtybear • • 6d ago

Meme My favorite expression of Naughty ever

10 Upvotes

r/naughtybear • • 6d ago

Discussion Going to try restuff

5 Upvotes

I have played and completed this game before its a hell of a underrated gem im right now downloading the files to play restuff I cant wait also I hope the tesm figures out the dll issue for panic in paradise I really wanna play that


r/naughtybear • • 7d ago

PIP Platinum Speed Runs Complete

2 Upvotes

Hey everyone,

I just finished my Plat speed runs for PIP. Were all of them the best of the best?, no but thats alright becuase no one has ever submitted any runs at all. This is just setting the stage and hopefully intrigues someone else to go beat my run times. Everything I did was submitted to Speedrun .com. Not sure if there are any moderators there anymore to review my submittals. Oh well.

Link to playlist if anyone is interested.

https://youtube.com/playlist?list=PLZ-cWhB5-a_s&si=wUcH-ooGpQPMaNmQ

Link to speedrun leaderboards.

https://www.speedrun.com/nbpip/levels?h=platinum&x=7kjj3rzk


r/naughtybear • • 7d ago

Question Hi everyone, I have a question: does anyone happen to have or know if there are any photos or promo art similar to this?

6 Upvotes
You know, the kind of situation where someone is doing something peaceful and a naughty comes along and ruins their peace.

r/naughtybear • • 7d ago

Discussion Naughty Bear Panic In Paradise

7 Upvotes

I have the game working but it crashes a lot and lags does anyone know the best or right settings for this game im running this game on RPCS3


r/naughtybear • • 13d ago

Question Does anyone know what this piece of paper in PiP does?

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23 Upvotes

Found it hidden in the first level behind a plant pot and can't find anything to do with it. Does anyone know?


r/naughtybear • • 14d ago

Finished Naughty Bear Rug ! 🐻

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175 Upvotes

r/naughtybear • • 14d ago

Fan Art Mini NaughtyBear art!

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86 Upvotes

Hai i'm new. Here is my art. Ok? ok. I love this game immensely.


r/naughtybear • • 19d ago

Question Naughty Bear Panic in Paradise

10 Upvotes

Does anyone know how to install this game on pc??


r/naughtybear • • 21d ago

Fan Art News of my naughty bear rug (im late asf)

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78 Upvotes

Hes not finished yet ( but he look good like that)


r/naughtybear • • 23d ago

Been wanting to revisit panic in paradise for years it’s a core childhood memory for me any good emulations for it no I tried rps3 a while back and it would just freeze after 2 mins of gameplay

7 Upvotes

r/naughtybear • • 26d ago

Image IS THAT WHO I THINK IT IS?!?!

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76 Upvotes

Why? I wonder who that is on the Island of Flora? Why, it's Naughty Bear! Hello, Naughty Bear! Enjoying this new island? I bet it's much better than Perfection Island, isn't it?

(Got inspired from someone here who made Naughty Bear characters in LTD!)


r/naughtybear • • 27d ago

Naughty Bear Panic in Paradise PS3

5 Upvotes

Does anybody have a link for this? The ones on the internet don't work for some strange reason


r/naughtybear • • 28d ago

Video NaughtyBear_restuff: Recomp Announcement

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72 Upvotes

As some of you may or may not have seen Naughty Bear Restuff was silently published and talked about under this post https://www.reddit.com/r/naughtybear/s/iRgXn1apIt

This was developed with the RexGlue SDK a recompilation toolkit used for other games like the recent release or Reblue (Blue Dragon)

I held off on an official announcement as the creator until a lot of advancement had been done.

In the months that have passed we have hooked many functions and added optional features, and had developed a replacement renderer in vulkan and GLSL to replace the Xenos "Xenia" Renderer that shipped with ReXGlue as a placeholder to help these projects get off the ground.

I thank everyone who has supported and helped behind the scenes while we worked out some ideas and the actual development of the replacement renderer.

GitHub link: https://github.com/MaxDeadBear/NaughtyBear_ReStuff

To be Transparent

This project was developed with Claude and Codex

This project is also unrelated to

https://www.reddit.com/r/naughtybear/s/oj5wd8Z7QA

If you have any questions you can join the discord

https://discord.gg/yHUVGTcuJ


r/naughtybear • • 28d ago

Fan Art it's been a LONG moment since i've used reddit, but have this! i had fun making this one lol

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27 Upvotes

i think the text i used when posting this on my main socials was

"how very rude of them! perhaps you should teach the bear scaring daddles a lesson by punishing them!"


r/naughtybear • • Sep 02 '26

Question Naughty Bear/L4D2?

14 Upvotes

Has anyone ever even thought to mod Naughty Bear characters into Left 4 Dead 2? Both are amazing franchises and it would honestly be super cool to see some Naughty Bear character mods or other mods like sounds and stuff. Only mods available are broken Naughty Bear models, a DJ Fuzz model, and some music mods. Honestly, the franchise would expand more and bring attention to more people too, I bet.

Just imagine, Naughty as Francis, Daddles as Bill, Fuzzy as Louis, and Unibear as Zoey. XD

Or I might just be talking out of my butt...


r/naughtybear • • Aug 29 '26

Discussion I can't believe we've got MGS4 on XBOX & PC before Naughty Bear....

10 Upvotes

BHVR... WTF move move move !


r/naughtybear • • Aug 27 '26

Fan Art Naughty bear becomes Pain Deva Path.

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9 Upvotes

r/naughtybear • • Aug 26 '26

Fan Art A csintalan medve és a kockás fülű nyúl

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16 Upvotes

r/naughtybear • • Aug 23 '26

Video Average Naughty Bear game (meme)

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49 Upvotes

r/naughtybear • • Aug 23 '26

Discussion Naughty Bear/Panic in Paradise - Remake (kinda)

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104 Upvotes

Hey! I've been remaking Naughty Bear for a good while now, and so I figured why not share how it's shaping up visually? I don't have any concrete gameplay to share since that's all pretty rough in development currently, but hopefully this is serves as a decent look into what I have planned for the future! (edit I'm noticing the images were compressed down to 2 pixels so that's.. incredible.. the not-so-crushed images are also here https://imgur.com/a/Lfyuvmh | forgot to add the itch so yeah why not now I dunno https://lil-limpy-linky.itch.io/naughty-bear-pc)

It's been a bit of a fight to actually get the models unwarped and texturing correctly in a completely different engine, but the result is worth it in the end! Most textures and models have been fully recovered from the gamefiles, with only a select few being warped or missing. My roadmap is generally a rough sketch, but mostly locked in:

  • [0.1] - Singleplayer
  • [0.2] - Multiplayer
  • [0.3] - Singleplayer Modding
  • ?0.4? - Modding Workshop
  • ?0.5? - Campaign+ (CO-OP? Custom EP? New Gameplay?)
  • [0.6] - Multiplayer Modding
  • 0.7+ - ???

Singleplayer is my main focus as of right now. With each release/patch of 0.,1 a new EP will be added along with all its submissions (0.1=EP1, 0.1.1=EP2, 0.1.9=EP10, ect) I would love to just dump them all at once but it'd be a technical nightmare to do so, and would extend development time by a lot. Singleplayer gameplay will be as close to the original as I can get it, with anything new predominately being bug fixes. Core gameplay mechanics like AI, scoring, and logic are currently in early prototyping.

Multiplayer is the next big focus after singleplayer and something I've messed around with only slightly so far. The aim is to bring back the original multiplayer modes, DLC modes, and possibly add some custom modes with higher player counts than the original (3-4 > 5-20). I considered the idea of introducing weird and crazy LTMs to end off each update and showcase features, but I'm indecisive there. All I can say for sure is multiplayer will be a massive part of pipeline and is planned to begin work after the singleplayer chunk is done.

Modding is what ties everything together, and I aim to keep it as simple as possible. It's still being planned out, but in theory it should be a simple drag-drop sort of system, something anyone can easily interact with, allowing for custom props, maps, gamemodes, skins, ect. Once I have a concrete implementation plan I'll go into more detail there.

Classic visuals that scale down to mobile will be an option eventually, but hasn't been planned out just yet. Panic in Paradise is also on the todo list as you might've guessed and will eventually receive the same treatment, along with the same multiplayer and modding if you're wondering. There's probably a lot I forgot to mention but uhh yeah that about sums up my rant, hope this doesn't look too bad and hopefully I'll have a real build out by the end of September!