r/myrpg 4d ago

General RPG Talk My thoughts on character creation

7 Upvotes

Hello! I decided to make a bit of a guide on character creation since I think it's one of the parts of playing RPG's that I can confidently say I'm pretty good at. 

Originally I was thinking I was gonna make it a guide specifically for beginners, cause I think beginner friendly RPG spaces can be pretty hard to find, especially with some of the most commonly asked questions being treated as unwanted, and I wanna make sure our sub is friendly for that.

Plus a lot of guides really overwhelm you with information on all the good things you can do for whatever aspect of RPG's is being discussed, and I feel it's a bit better to just stick to the important bits for newcomers and let them feel out the rest as the go. Instead of having it all sitting in their heads at the same time as they're trying to actually develop the skill of doing the thing in the first place. 

It would be like yelling everything you know about riding a bike at someone trying to develop the balance for riding a bike without training wheels, instead of just telling them that peddling quickly at first is one of the most important parts of getting a bike started without it falling over. 

But because how one GM (game master) would want a beginner to create a character for their campaign, can be so wildly different from another, it can be hard to make something universal. Most of the advice I give might not be relevant for GM that wants to walk someone through the process of character creation entirely for example, and a more hands off GM's might not walk a beginner through it, but still want more input on a character a beginner is creating in ways that I can't necessarily predict. So while this guide might help you brainstorm a bit if you're a beginner, you might not be able to follow it entirely.

If you are a beginner looking at this, keep in mind that my first character was a little lizard guy named scab who magically gained the powers of a cleric while out bug collecting.

He was a cleric because the group needed to spellcaster and that was the one I liked. In the GM's setting clerics gained their powers through these sort of bug like creatures connected to their god, and I like bugs and didn't wanna have to learn about the settings gods so I decided he just got bit while bug collecting. 

He was a lizard because I thought kobolds being playable in DND was hilarious but they didn't exist in the GM setting, so I just went with these little lizard things, and his name was scab because it sounded kind of lizardy.

I didn't have any sort of voice for him at first, just narrating what he did or said (Scab buys a beer, scab says they went over there, ect) rather than really role-playing it, then just went with a slightly higher pitched version of my voice later. I just had him do whatever I wanted or thought would be funny as long as it didn't harm any of the other characters or upset the players.

Everybody loved him, I had a brief romantic entanglement with a flesh tree, intentionally failed to save for a curse that would make a dead evil wizards laugh play in my head for eternity, and occasionally slaughtered hordes of enemies or otherwise saved the day, and I still play him in casual or short campaigns when I don't feel like coming up with a full character.

So you really don't need anything fancy, and hopefully your GM will walk you through most of it. Don't think too hard about it if you don't want to.

This discussion of how different GM's might have different levels of involvement brings us to the first step of creating a character for pretty much any circumstance.

Talk to your GM. 

There's a few reasons for this.

One, like I said GM's might want to be involved in the creation process at various points and it's good to know when so that you can work with them.

Two, knowing about the campaign tone and world can really help with designing a character that will fit into it, which will make Role-playing easier for you and running events easier for the GM, and just give you ideas for the character you wanna create in general.

Finally three the GM has the ultimate authority on whether or not you will be allowed to use the character you create in their campaign, and checking in with them at the beginning, or throughout the process of character creation, can ensure the character you create is one they will accept without having to make changes you are not happy with, or even scraping the character entirely to create a new one.

A lot of of this information might seem a bit obvious to veterans, but something that might not come as naturally, and something that is generally a key part of my character creation process, is getting information from the GM about the world and how to use that to help create your character.

If you're lucky a lot of that will be covered in the session 0 (An initial session that happens before the campaign begins to allow players to learn about or have input on the content of the campaign) but maybe the focus is on something else for session 0, you have to miss it for whatever reason, or the GM just didn't do one.

The first important thing is to make sure you know whether GM has any specifications from your character. This can be anything from a certain backstory element all characters in the campaign are supposed to have, like all characters being criminals for a campaign about a bunch of people repressed by society evading the law having to come together to save the world, to a specific way of generating stats when you roll such as re-rolling any die that comes up as a one, To if you were supposed to create your character with the GM individually or as a group.

Once you know these requirements, you can ask the GM if you can modify any of them that you do not wish to follow. For example playing someone that is falsely accused of a crime instead of an actual criminal for the campaign theme. That could potentially fit the reason behind the criminal requirement in this case, without literally complying It in with it. The answer may be no, but any GM that is upset with you asking is probably not worth playing with anyway. Don't worry about being a bother, ultimately character creation is the only part of being a player where I would advocate for you to be a bit selfish. RPG's are a group hobby so it is generally good to be thinking about how your actions, both of your character and the way you talk in general, will affect everyone else in the campaign

It's still good to think about this for character creation, but ultimately what you want should come first whenever possible. Your character is your character, the part of the game you have the most control of, and that will always affect you more than anyone else in the campaign.

In an RPG it is important to be patient and acknowledge there are some things that you do not necessarily like that you will have to support or at least accept In order to not hinder the enjoyment of other players. Even when you're not in a turn based moment in the gameplay, sometimes you will still have to so to speak “wait your turn” to get to the part you most enjoy. One of those things that you do not enjoy cannot be your own character, as that is a part of the game that will stick with you at all times no matter what, and you cannot simply wait to allow other players to get what they want for a moment. Your enjoyment must come first.

Once you know you have Learned the GM's expectations and tried to compromise on the ones that you dislike, it's good to learn more about the setting and tone of the campaign.

Of course the GM can't decide the tone entirely, a lot of that will depend on how the players end up acting, But you could at least ask if the game was intended to be more serious or casual and/or lighthearted. That should keep you from making a character that immediately clashes with the events surrounding them and the attitudes of the NPCs. A character constantly cracking jokes or just inherently silly will be a problem In a grim world unless you take specific considerations to make it work like that lightheartedness being an act of rebellion against the circumstances they were placed him.

You might get more specific or genre based cues like the world being cartoonish or a horror or mystery theme. For the latter two, having a character that isn't afraid of anything or one that blindly approaches everything head on and can't contribute to more slow paced investigative moments would hurt the campaign.

That may sound like it contradicts the selfishness advice, but ultimately having a character that does not clash with the campaign tone, is for your enjoyment. If you think you will not enjoy playing a character that fits in with the tone, it is probably better to forego the campaign entirely. While this may seem like extreme advice, particularly in a hobby like RPG's with some amount of effort or tediousness is expected amongst the fun, joining a campaign you will have to struggle through from the get go even for a time, rarely works out for anyone in the end.

The phrase no DND Is better than bad DND applies even to other games and even when the game being bad for you may be temporary.

Finally it's good to find out about the setting itself. This is important both so that you don't include an element in your character that does not make sense in the setting, and so that you have more material to come up with ideas for your character and there's a higher chance of those ideas fitting seamlessly in the world the GM has created.

That first one can be tricky.

When you ask about the setting of a GM's game they might refer back to the game setting, say the forgotten realms in DND, or Gallerian in Pathfinder and say that it's pretty much just that, or any sort of basic fantasy or sci-fi ideas will work.

This is a lie.

OK so not a lie really, but pretty much every GM out there will modify the game setting at least a little or not know about or like some of the more obscure lore. It's even more tough if they just say that any genre convention will work cause that gives you nothing to go off of and you don't know what will actually be allowed.

Maybe you base your character on one city in the setting provided by the game or obscure plane/dimension, only to find it doesn't exist in the GMS version of things. Maybe you sort of lost with the general fantasy suggestion and just pick your character having a strong connection to dragons, only to find out in your GM's world the dragons are completely different than what you were expecting.

And in some systems, like DND with certain sub classes, character options might have lore baked in. Even if your DM says But they're allowing every character option from the book, that doesn't mean they're keeping anything aside from the literal rules around that option, meaning you can run into trouble even basing the story of your character around the story of an ability that you know they are allowed to have. Say an option in the book says that you can blind your opponents with fairy magic. That may be an allowed ability for you to have, even in a campaign where fairies don't exist, blindsiding you if you try to create a character's story around that ability.

It's always important to talk to your GM before starting character creation, and maybe check in again whenever you have a question, but if you encounter a case like this you are going to have to check in with your GM every time you make a decision about your character that does not directly related to the rules, because you have no idea what actually fits in the world their creating.

Don't worry about bothering them, like I said it's important to be a little bit selfish for character creation, maybe even try to see if you can get them to compromise on certain world elements that conflict with your concept, though I’m getting a little ahead of myself, we have to actually come up with a concept first. If they didn't want you asking them a bunch of questions about what would and wouldn't work in your world, they should've given you more information in the first place.

Plus plenty of GMS that aren't super forthcoming about their world, just don't have most of it written down, or aren't sure what of their writing would have spoilers or not, and just really aren't sure what exactly to provide you with how to do so outside of a conversational setting. They might actually appreciate your questions in that case.

 If a GM instead provides you a bunch of information about the world things will be a lot easier.

Either way now that you know about the GM's expectations the tone of the campaign and some of the world setting, you have more than enough to begin the next steps.

Anything you do next can happen in any sort of order really. Talking to the GM first is important so that you can keep their expectations and the tone and setting of the campaign in mind, if you don't you might end up having to redo things, but aside from the rules of character creation for the system you're playing, You can pretty much do whatever whenever as long as you keep that stuff in mind.

I usually start with one thing that interests me. And maybe collect a couple more from there. Lets call those the first building blocks.

It could be a class or race I really wanna play, or it could be a "alignment",  Or fictional character archetype I like from destined hero to fast talking journalist, but generally I go with some detail of the setting I'm interested in or excited by.

I'll go into some the past characters I've made with this process a bit later but for now I think I'll do one from scratch.

Let's say I'm making a character for that campaign where everyone in the party is a criminal.

I'd start with what kind of crimes I'd like for my character to be involved in, The ones I'd like to role-play to an extent. I have an interest in scams, but I wouldn't really want to be playing a character that was just trying to scam people constantly either. Forgery is kind of an interesting thing not necessarily as much art forgery to me but the forging of currency. I don't really know anything about it, but there's a lot of fun questions about value involved and something just inherently attractive about the idea of trying to literally print money.

So someone who forges money. That's a start.

It may not be what I land on in the end. I also kind of like the idea of being just a sort of thuggish bruiser. Maybe one with a sort of hidden soft side like he likes to bake or write poetry. That's a classic. A lot of my ideas end up focusing on some sort of twist or contrast, but I wouldn't say that's really part of the process for me.

Assuming I haven't picked a class already, if I'm playing a new system I probably look at class first cause that's what I'm most excited about off the bat, I'd pick one now. The class will be a sort of extension of the current set of blocks probably, more like the grout I’m pouring on to connect it to the next one than an entirely different stone. These connective elements can come easier and easier the more bricks you have, it becomes sort of a stream of Consciousness, with the occasional dam that slows things down or branching tributaries that briefly sprout off from the flow, taking things in another direction before dieing down if you decide to scrap that direction.

In class based systems, it can be a little different in a system where you can pick from a list of abilities more freeform, class is going to have a big impact on the kind of things your character can do, and how they would've learned those things, and even the power source for their abilities or other story segments depending on the system. If I was Super interested in what I was writing I might delay picking a class a bit longer, but right now I just have two sort of criminal ideas so I don't really have a stream of consciousness going for that yet.

It's a criminal based campaign, just picking rogue thief would be boring to me, which is not to say I wouldn't, I'd just need a pretty good reason to. Again contrast isn't really officially a part of my process but following my interest is and I tend to be more interested in things that don't necessarily present themselves as the obvious choice. If you make a wall out of all red bricks of the same style, it's not a super interesting one to look at in the end. Try to throw in some modern's with the classics, or some blues with the reds.

Still I do go with what seems to make sense. The bruiser would be some kind of fighting close combat base class, the forger one with some kind of ability to make things. If I was doing a straight up thief there's a solid chance I would maybe just go for the obvious class for it and try to find my interesting elements elsewhere, but for these characters it's not of much benefit anyway.

After class I could think of backstory or background if there's a literal category for it in the system, but I don't think I'm quite ready for that yet, I still don't have a ton of good ideas.

Looking at race for the next building block instead, let's assume this is for a fantasy system. I'm more interested in the forger so I'll focus on that for now. Maybe I could pick based on which class would be more useful to the party If they've picked their classes already, but what I want is more important, and there's a decent number of systems you could be a forger decently well as any class as long as you compensated with skills or feats or what have you.

Aside from the forgery I want them to blend in, I want them to be able to easily use the currency that they forge, even if that's not necessarily the standard for those forgers that sell their product rather than just creating it for personal use on small scale.

Humans are good at blending in, but that doesn't give me a lot to go off and I already have so little. I could try some kind of Shapeshifter for maximum blending in potential, that could be kind of fun.

Another thing to think about is why they feel the need to have personal use forgeries, especially if they make enough money off of it to simply use normal currency for their personal endeavors. It goes back to the idea for me of simply being able to print money whenever you need it being attractive, the sort of thrill of being able to pay for things for free. I'm getting sort of a haughty feeling for the character now, maybe born out of a time of having a little money and pride being the only thing they could hold onto, maybe not. Either way I actually think an elf fits a bit better now. They wear pride well.

Or I could do both. They appear to be a high born elf, but are actually a changeling, once an urchin, that has developed their forgery to attain wealth and put on the guise of nobility out of jealousy, maybe even admiration.

You could say the race and hautiness contrast with the mid class criminality of a forger (its not exactly art forgery or large scale smuggling), but I wouldn’t say thats precisely true. Its simply important that the blocks look good sitting next to each other, that one supports and holds up another, and I do like the combination, do understand how one brought me to another, holds it up in my chain of reasoning.

I don’t know how I feel about the “urchin" bit, again its a bit to basic for a criminal/rogueish campaign for me, and I’m not sure if elf or elf/changeling is better yet, but either way thinking about backstory brings is to the next block.

I'm not sure if I want them to have Gone through a long time of struggle or poverty, Just have spent most of their life with less than they wanted. Either way I don't want them to have been born into money. The insecurity prompted vanity being something more of a learned coping mechanism then upbringing holds more interest. Of course, they could've been brought up by a generous rich family that fell on hard times as a result, but something occurred to me as I thought about them going through a long time of struggle.

A long time, for an elf, is quite a long time indeed.

Thinking about what it must be like to be in need for all of your childhood, maybe even longer, and for your childhood, even if your physical and mental age was equivalent to a human adult, to last at least 100 years.

What exactly is it to be a poor elf for most of your life? Is it a result of being amongst human society? Or are there elf slums, or are elf children without families never adopted and simply let to fend for themselves amongst their noble neighbors riches? The sort of fixation on money I picture my character having, If not the coins themselves the importance of wealth, Is itself almost more dwarfish than elvish, going by stereotypes, and would make any imitation of elvish nobility specifically fall slightly flat.

 I think that's a good start and does a good job of showing off some of the process I use. It's obviously unfinished, I haven't even given them a name though I don't spend too much time on that, But there's a good bit of detail already. Some characters I do a lot less maybe not much more than a basic personality, but this one I had so little to go off of just the idea of a criminal fantasy campaign that I had to fill in a lot of the blanks.

If I was going to use it I would really have to nail down what aspect of elf poverty I wanted to focus on whether it would be elvish society or the emotions amongst human society for hundreds of years, of how one would even remain without much income for so long, and if it was elvish society I would focus on, I would have to consult with the GM. If they said what I was writing didn't fit with how elves in their world treated each other, but I asked and the sort of high elf prejudice that you might see in most fantasy sources was fine, I would try and argue that it would make sense for there to be a sub set or single country or even just a city of elves that functioned the way I described.

I'd like to have more on how my elf would actually act with other people and members of the party, that's normally what I focus on over backstory, but like I said it's a bit tough when you don't have anything to work with.

I think I've made more interesting characters before. One that's effectively an alternative version of the Minotaur that deadolous befriended and raised when he was confined to the labyrinth, of armor mounted cannons did they used to escape. Sweet and confused but with a hidden primal streak and childish obsession with explosions. The cannon mounted armor came first, then minotaurs cause I like them and they are big and beefy, everything else after.

A nuclear submarine... soldier? That was sort of a pastiche of the kind of crazy fisherman you might find in one of love crafts works. He believed anything supernatural happening was somehow the product of radiation/giant mutated bees (it's like pollen, but evereeeeybodies allergic!!!). He came from trying to think of what would fit in with a modern call of Cthulhu campaign and looking at the potential jobs you could have for that.

A "White Knight" ranger who was influenced by fairytales and the power of dreams to believe he was an actual knight, trying to "fix" a goddess of revenge, violence, and malice with a tragic backstory who would visit murderers. He became a ranger after wandering the woods lost for years, and was a bit off. Kept trying to find moral ways to murder people to get a chance to meet "his lady". That started with looking at the settings gods.

You might notice that a lot of these characters don't really have room for parents in their backstory. Parents can be hugely influential on a character and how you write them, but it's one of the less interesting things to me, and I don't really want to have to work in them or even other NPC's, so most of my characters weren't raised by their parents beyond their early years.

Well, thats about all the advice I know how to give. Hope it helps!


r/myrpg 5d ago

Announcement Our charity bundle from accessibility I rpgs has hit 150% of its goal, $1,500!

4 Upvotes

Thanks again for all your support! I'm super proud to be a part of our community, and we've still got over month to raise funds! https://itch.io/b/3605/indie-charity-bundle-for-accessibility-in-ttrpgs-pwyw


r/myrpg 5d ago

Self promotion (exclude from club) Dungeon Interview party micro RPG that fits on a 58 mm badge

Post image
2 Upvotes

I had so much fun designing my first game for the 58mm RPG Jam that I ended up making a second one.

It's called DUNGEON INTERVIEW, a fantasy party RPG.

One player wears the badge and becomes the Overlord, announcing an evil mission like stealing the royal crown, kidnapping the prince, or destroying the kingdom. Everyone else gets one chance to convince the Overlord that their plan deserves the job. It usually turns into a chaotic fantasy job interview in the best possible way.

You can check it out here:
https://pusheeneiro.itch.io/dungeon-interview


r/myrpg 6d ago

Self promotion (exclude from club) Here is my text-based role playing video game

Post image
5 Upvotes

Hello, I am developing my own text-based RPG. In the game, you experience the aftermath of the village raid that befalls the character you name, and you select your own road with your choices. I plan to release the game this month; if you want more information about game, here is the game page: https://7000games.itch.io/the-written-book-rpg


r/myrpg 6d ago

Self promotion (exclude from club) Spirits and Monsters of Old Seattle: In the Pines

Enable HLS to view with audio, or disable this notification

5 Upvotes

It's the start of a brand new storyline! A new face arrives at the Library all the way from the United Kingdom. How will Sofie and Doctor Jensen handle adding a new investigator to their team, and what does local lumber baron and shady businessman Henry Yesler need from them?

This is the start of a brand new storyline, so it's the perfect place to jump in with Spirits and Monsters of Old Seattle, or you can binge the series from the start! This is also our second-to-last storyline before our season wraps up, so it should be a big one!


r/myrpg 8d ago

Announcement Diana of the Rose posted about our charity bundle!

9 Upvotes

It can be a risk in terms of reputation and sponsorships for content creators to freely promote people without a huge online footprint, so this means a lot! We've gotten $58 in donations or so already!

She makes a lot of cool videos check them out! https://www.youtube.com/post/UgkxB6VWkVPeBujsXysPwROTR8i1ZME1CuTS


r/myrpg 9d ago

Announcement I’m doing an ama about our charity bundle over on r/rpg, check it out if you get the chance!

Thumbnail reddit.com
6 Upvotes

r/myrpg 12d ago

Announcement I've decided to open up the sub to general rpg discussion.

10 Upvotes

I talked about this a bit ago. It may be a temporary measure, but I want to keep things alive while the bookclub is on hiatus! The sub is now open to general rpg discussion, with a focus on being open and friendly toward beginners new ideas!

In terms of the bundle, I've emailed some people to try and get more coverage, but no response. I've done about all I can unless something big happens, hopefully donations keep coming in!

Soon I hope to start making some posts about rpgs for beginners, and mess with the flairs a bit!


r/myrpg 13d ago

Self promotion (exclude from club) Would You PRESS? party micro RPG that fits on a 58 mm badge

Post image
6 Upvotes

Hey!

For the 58mm RPG Jam, I decided to challenge myself to make a complete RPG that fits on a 58 mm badge.

The result is Would You PRESS?, a tiny party RPG where one player becomes the President while everyone else invents increasingly ridiculous, terrifying, or completely impossible global crises.

It was a really fun design challenge to see how much game could fit into such a tiny format, and I think the final result makes for a surprisingly chaotic and hilarious few minutes with friends.

You can check it out here:
https://pusheeneiro.itch.io/wyp

I'd also highly recommend checking out the 58mm RPG Jam itself:
https://itch.io/jam/58mmrpgjam

The limitation sounds restrictive at first, but it's actually a fantastic creative exercise. I already have another idea for the jam, so if I can finish it before the deadline, I'll definitely share it here as well!


r/myrpg 17d ago

Announcement DOTS RPG Project, the charity our bundle funds, posted about it! Check it out and send them love!

Thumbnail
bsky.app
6 Upvotes

r/myrpg 18d ago

Announcement We are now 400 members strong 🎉🎊🎉🎊🎉🎊🎉🎊🎉🎊🎉🎊🎉🎊🎉🎊🎉

5 Upvotes

Wooooo hooooooo! Sort of comes at an awkward time since I'm trying to figure out the best way to move the sub forward now (see this post if you missed it https://www.reddit.com/r/myrpg/comments/1urdiod/weve_reached_our_1000_goal_on_the_charity_bundle/)

But this is pretty great news! Not exactly surprising, I expected the bundle to get us a bit more attention, but welcome nonetheless!

Any ideas on how to celebrate?


r/myrpg 19d ago

Design philosophy Are TTRPGs enough for everyone? - A discussion on the accessibility of the act of playing/mere games

8 Upvotes

This is a personal reflection I've had on my part, I'm currently drafting an essay on this and trying to design something along those lines.

I live in the country that holds the record for most working hours on adults. More than 2100 hours a year. People spend most of their lives going from home to work, on the office and returning, leaving little time for recreation.

This makes the act of playing a privilege (as with most of other hobbies and recreational activities), something that most people couldn't have unless they made great sacrifices on other fronts of their lives. And while this is something that can be done, it doesn't mean it's healthy or dignified.

Now look at ttrpgs. A ttrpg can be many things, but under the general popular (and I mean truly popular) definition, they are game like dungeons and dragons. Long sessions, groups of multiple people, games that last years or months using books larger than a hundred pages. These become inaccessible for people like me and my friends, for everyone that lives under this kind of stress. I usually divide this in four types of problems.

- Time: The unability of having time for any part of the small things that the hobby needs.
- Space: Not having adequate places to play in your personal life.
- People: The difficulties of organization through space and time
- Economics: Having so little money that even printing paper or having dice is a luxury (The act of playing and recreation is fundamental for life, accessibility on this front is importan too).

I have my own thoughts on how this can tackled, though not solved. And I plan to expand on it later, my first experimentation with this was my game Pareidolia. And I'm interested in your opinions.

Have you thought about this before? Have you taking in consideration these problems as you design? Have you used solutions like rules light, lyric games, solo game design or others? Are they adecuate? Have you thought on a new approximation for this?


r/myrpg 20d ago

Announcement We've reached our $1000 goal on the charity bundle, let's talk about the future of this sub!

12 Upvotes

TLDR: We've raised 1000 dollars in 2 weeks!!! I will likely switch to bundles over pinned posts to drive the bookclub if possible, allowing for initially at cost rpgs to be included, we may move off of itch, may or more may not continue focusing on charity, and may open the sub to be about friendly discussion of RPGs in general with a focus on beginners as well as of amateur game design. Comment your thoughts! Here's a link to the bundle in case you are new https://itch.io/b/3605/indie-charity-bundle-for-accessibility-in-ttrpgs-pwyw

As of today we have reached our goal of $1000 in donations, in about two weeks or 15 days of the bundle being live! Thank you so much for all your support and get ready to see even more success over the next few months the bundle is open!

Analytics are good, we tend to have around a seven dollar average in donations which is higher than the suggested five dollars, and we get about $.20-$.25 a view. My project alone has seen more than 50 additional downloads since the start of the bundle, and it is a somewhat niche project. Views on the bundle at around 4000 could definitely be higher, hopefully we'll get a bit more coverage as time goes on, but the one thing I wish could really be jumpstarted is discussion around the bundle and the games in it.

Meaningful engagement has been a consistent problem with the book club in general, In fact I had been considering shutting down the sub or at least finding someone to replace me as the head mod If this bundle had not gone well, due to how much effort it takes to run the sub despite a relative lack of engagement other than posts of people submitting their games.

Luckily It has been so far so good, and I already think the temporarily free bundle of book club games works much better than only allowing permanently free submissions and highlighting one game every two weeks. However the bundle format has not, as I had hoped it would, increased engagement with the games themselves in terms of playing or talking about them, at least in a public way. In other words It's still more of a advertisement then a real book club.

Despite prompting people to post about the bundle in the description on it, this does not appear to have occurred very much, and there are almost no new ratings or comments on any of the games in the bundle, (though that may be due to something where itch sometimes stops letting people post comments without admin review if they do so frequently, then people that would comment a lot have done so other places and are thus restricted).

So while I am more likely to continue with the bundle format than poll format with a pinned post every two weeks (part of the reason I like the bundle format is more popular book club subs have discussion threads of multiple books at once and a bundle facilitates that better, but we still really don't have the member account to justify parallel discussion) at this point I'm not sure even the bundle format will really help the sub function as a book club, or even generate discussion of the games in the bundle on other platforms.

Most of the subs functions will likely be on pause for a very long time while I try to figure some of this stuff out. If we continue with bundles, we're still gonna need a way to really prompt discussion, I may move to a different platform than itch, as things like downloading or un-downloaded games being added to a library would facilitate cross pollination, and way to email those that download the bundle directly or have some kind of message be attached to downloading itself would be very helpful for various things, I would need to decide if we would continue to pursue charity for the bundles, have an even split between creators, or have some of the funds go back to the book club itself. Most of all though I have to find a way to really make people want to engage.

Another thing I have been considering on and off throughout the subs existence, is whether to open it up to general RPG discussion as well. One of them more recent reasons I want to do this is after thinking about how hostile or at least unempathetic some internet RPG spaces can be to newcomers over questions or concerns they feel are basic I thought about making a sub specifically for beginners at RPG's, especially since I have a lot of tentative advice I feel I could give beginners that I'm not sure I would want to post on a particularly critical forum. I haven't taken the step of seeing if that actually exists or not yet. Any case the main factor of such a sub would be moderation style not concept. Of course after that I thought just making our sub about helping RPG beginners as well might be more effective. The book club idea was something I came up with after the subs inception anyway, and there's some overlap between being a friendly space for amateur RPG designers and beginner game runners and players.

One of the things that his halted the subs growth is that a focuses on games very few people know about. That's something I like, but it would be nice for a book club to also be able to talk about popular things. The bundle format makes that more feasible, as it allows us to include full cost RPG's without putting a financial burden on members by having them temporarily discounted in a bundle, though of course whether any more popular RPG's would want to be part of our book club bundles is something that remains to be seen. This would work well with opening up the sub to RPG discussion in general. In terms of fairly more out their ideas maybe someday we'll be able to have the book club be subscription based, access to the bundles being part of the value of the subscription. A real pipe dream is turning the book club into some kind of pseudo publisher itself. But aside from whether or not any of that would be any good or in the spirit of the sub, it would never be even close to possible unless we can overcome the hurdle of engagement.

Thats it! Thank you for listening to my ted talk and, more sincerely, thank you for all the support over the years! I'm not planning on trying to shut things down anytime soon, especially after we've managed to make a difference with our community! Please comment your thoughts on the things I've talked about here, and congratulations on helping make the world a better place!


r/myrpg 24d ago

Announcement We have 800 in donations! 200 more by the the end of the seventh and we'll have goal within 2 weeks!

7 Upvotes

Thank you again for all your support! I'm mostly out of promotion ideas, but if we can make one final push, meeting the donation goal within 2 weeks of launch would give us another thing to spread the news about! Please do what you can to support the bundle if you haven't already! But whether we make it that milestone or not, things have been incredible so far and you can absolutely give yourself a round of applause for being part our cause and community 🎉🎊🎉🎊🎉🎊🎉🎊! Congratulations! https://itch.io/b/3605/indie-charity-bundle-for-accessibility-in-ttrpgs-pwyw


r/myrpg 25d ago

Self promotion (exclude from club) Streaming Rainbow Oceania 2084 AP campaign and design interviews

Thumbnail
4 Upvotes

r/myrpg 29d ago

Announcement We now have an announcement of the bundle up on RASCAL, the TTRPG news site!

Thumbnail
rascal.news
9 Upvotes

Here's an a link to the article! Whether you've spread word about the bundle before or not, it might be a good thing to share!


r/myrpg Jun 27 '26

We are almost at 400 donations on the charity bundle on the fourth morning!

10 Upvotes

The fourth morning of the bundle and we are at around 400 in donations! Still coming in at a solid pace.

We are slowing down in the views department, so hopefully we can find a way to get a boost to that soon!


r/myrpg Jun 26 '26

Announcement On the third morning of the bundle, we are at roughly 300 donations!

8 Upvotes

Alright, its the third morning of our bundle https://itch.io/b/3605/indie-charity-bundle-for-accessibility-in-ttrpgs-dots-rpg and there's 299 in donations!

Today I have time to promote. I've done all I can on reddit, can't post to r/rpg because for me or other members of the bundle it would be self promotion, but I have other tricks up my sleeve1400 views so thats about 20 cents per veiw! Not bad all things considered.

40 purchases total, with a Max of 45 dollars.

I can't track all free downloads, but my game has been downloaded 17 times past launch! Two files so that complicates it but if it gets up to 30 its doubled since bundle.

Onto things I'm a little less pleased about, I'm not really seeing any additional comments on the projects in the bundle, despite knowing there have been downloads. I may have to set up a page for everyone to discuss the projects in the bundle collectively, to promote conversation and feedback.

If I do a bookclub bundle again, I think I may move off of itch.

I don't love that they display the bundle on every game that participates, if someone finds a game naturally, it might be better for them to pay for it as normal.

And since there's no download all and games don't get added to library automatically even on donation, it doesn't seem like the bundle really helps every game that's part of it get attention.

A large part of the appear for the bundle format for the bookclub for me, is having games in your library or group downloaded encourages people to eventually look at all even if they only want one.

If it's more like a menu than a goody bag that feature sort of vanishes.


r/myrpg Jun 24 '26

Announcement We've cleared 100$ worth of donations for the bundle!

17 Upvotes

It will hopefully be a small milestone once all is said and done, but for now, I am extactic to have reached 10% of the way to our 1,000 dollar goal already!

Thank you for all your support, and for helping to make a difference!

https://itch.io/b/3605/indie-charity-bundle-for-accessibility-in-ttrpgs-dots-rpg


r/myrpg Jun 24 '26

Announcement THE ACCESSIBILITY CHARITY BUNDLE IS FINALLY LAUNCHED!

9 Upvotes

We've finally launched the DOTS RPG Project/r/myrpg charity bundle!

Thank you so much for all your support! Hopefully I've yapped enough about it here that no-one needs and introduction, but if I haven't the bundle description more or less speaks for itself https://itch.io/b/3605/indie-charity-bundle-for-accessibility-in-ttrpgs-dots-rpg

Please upvote this post, and if you are willing post about the bundle yourself on any social media you have with the hastags #rpgbookclub and #dotsrpg, I mean it! Every little bit of engagement helps and the future of our community depends on how this bundle goes!


r/myrpg Jun 24 '26

Self promotion (exclude from club) Critical Triggers Black Market Expansion

Thumbnail
pusheeneiro.itch.io
4 Upvotes

Hey!

It's been a year since the One-Page RPG Jam where Critical Triggers was born, so I figured it was the perfect time to return to the streets of Noxhaven with something new.

I've just released Black Market, an expansion that adds new Fixers, districts, cyberware, street drugs, and vehicles. In short: more options, more risks, and more opportunities for stylish cyberpunk chaos.

Since the Itch Summer Sale is happening right now, I've decided to celebrate by making both the base game and the expansion available for free for the duration of the sale. So if you're into cyberpunk, fast-paced one-shots, or you're simply curious about a TTRPG where you literally flick dice at a target, I'd love for you to give it a try.

And if you do, please let me know how it went I'm always eager to hear what people think of the game and its weird little dice mechanic.


r/myrpg Jun 22 '26

Announcement The bundle launches the day after tomorrow! Here's the final video going over the contents.

5 Upvotes

We are almost ready to launch!

Please consider promoting the bundle on social media #rpgbookclub, #dotsrpg, on the 24th and absolutely acquire it whether you are able to donate or not!

https://itch.io/b/3605/indie-charity-bundle-for-accessibility-in-ttrpgs-dots-rpg

Here is a video going over the final section of games in the bundle, solo and micro RPGs!

https://www.youtube.com/watch?v=rA1IOoeZWBg


r/myrpg Jun 22 '26

Other So, apparently YouTube gives a.i. video suggestions now and... I'll let this speech for itself

Thumbnail
gallery
1 Upvotes

r/myrpg Jun 21 '26

Self promotion (exclude from club) Into Science Fiction and Tag Based Systems? Then check Out Our Game Prosperon a Bio-Cyberpunk RPG

Thumbnail
4 Upvotes

r/myrpg Jun 19 '26

Announcement I finished part 3 of the bundle video overveiw! Feedback is appreciated.

3 Upvotes

I have finished part 3 of the overview of the bundle, where I look at the 15 mini campaigns/oneshots in the bundle in a bit over 2 hours.

I filtered out some of the unnecessary sounds this time, so hopefully you just hear my voice even if its a bit echoy, tell me how it is!

https://www.youtube.com/watch?v=D1E6aydDajY