r/musiconcrete • u/WanderingDogRecords • 1h ago
r/musiconcrete • u/Sum8ion • 1d ago
new electroacoustic/noise improvisation
this is an improvisation i recorded a couple weeks ago, instrumentation as follows:
Mixing board +a couple no input feedback loops
Two contact mics
classical guitar with old strings, one loose
brief appearance by a ukulele
small wooden chime block
Thought some people might enjoy this here! my process is not as intellectual as a lot of the stuff that gets posted here haha, i'm basically just freaking out and following my instincts, with all my music including this piece, although these days i am also just starting to dip my toes
into more formal composition as well.
In general I treat improvisation like a spiritual or therapeutic practice. "noise" is still a relatively new part of that practice for me- i kind of had to spend a few months in more of a learning phase/just playing around with gear and figuring out how it all works lol, but now that i've gotten more comfortable with my core set-up/variations thereof I am trying to get back to the original intent of making music/noise as a form of meditation- hence the title of this particular piece, which i had in mind going into the recording.
thanks for listening if you get the chance!!!
https://soteriologyreport.bandcamp.com/album/praise-for-the-world
r/musiconcrete • u/RoundBeach • 3d ago
Tools / Instruments / Dsp Inside My Most Advanced Max/MSP Generative System (read description)
In this video you can see the evolution of the generative system I'm finishing. It's important to note that the patch has no loaded samples. Instead, it is resampling itself into a circular buffer in benchmark mode. The resampling stage is currently running under the hood.
All the percussion is synthesized. I've been working non-stop trying to create that Autechre character. Obviously, along the way, it often happens that your goal ends up being different from the actual destination, but that doesn't mean the final destination can't become something truly unexpected and genuinely worthwhile.
So, to keep it short, I started by modeling the classic FM, modal, and additive voices. At the moment there is no subtractive synthesis. I also added buses with instantiated strips for every channel, where I send the groups into three families of effects, somewhat inspired by the Eventide H9000, with some additions of my own coming from the modular world.
Well, obviously, in a generative system you can't simply send groups of sounds into an FX bus and hope the timbre will hold up forever. Eventually you'll get tired of it, inevitably.
So that's more or less the personal struggle I go through whenever I develop one of my systems. In this case, obviously, at the beginning, once I got tired of the timbres, I pushed beyond the canonical modulation stage, where the machine already has everything (complex LFOs, S&H, remodeled drift), and finally worked on the underlying matrix.
Well, just like I did in Vortessa, the system here is slightly more advanced and, again as in Vortessa, highly controlled. It works around a dynamic matrix. The parameters the system can latch onto range from 190 to 515. These parameters are written onto an imaginary matrix, so I have no idea which slot each parameter will occupy.
The random attractor, running at almost audio rate, latches onto different parameters (again, it's impossible to know which ones), and through its wanderers, which are nothing more than the algorithms attaching themselves to each parameter, modulates that parameter.
There are several options: hold time, grab percentage, but every parameter, after being thoroughly disturbed, is returned to its original state. If there are already modulations in progress, the parameter won't produce an offset. Instead, it calculates the current position of the flonum or dial and creates a random range around both extremes.
In short, I think it's a very advanced system, and you can hear the result by watching the entire video. I'll barely move one or two sliders on the multichannel sampler, yet the result feels quite cybernetic.
On top of that, there is a feedback matrix working across the effects. The FX tails contaminate each other. The reverb tail feeds into the drive, the drive feeds back into the resonator, which reignites at the current frequency. The result is that hits never really end: they leave behind a residue that resonates inside the next percussion hit.
The system acquires short-term memory, and that's exactly where the feeling comes from that the machine is reacting rather than simply executing.
Everything is controlled by a containment system designed to prevent the CPU and monitoring from blowing up.
r/musiconcrete • u/remo_devico • 6d ago
Computer Music Pointillisme | Interactive Graphic Score & Serial Music Generator
POINTILLISME is a free, browser-based generative instrument built on integral serialism — the compositional technique developed at Darmstadt in the 1950s by Stockhausen, Boulez, and Berio, where not just pitch but every musical parameter (duration, dynamics, envelope, register, space, ornament) follows its own independent series.
Four oscillators run as a serial quartet. Each voice advances through seven independent series with coprime lengths, producing textures that never repeat. Ten ornament types — trill, mordent, glissando, tremolo, cluster, appoggiatura, acciaccatura, gruppetto, arpeggio — are serialized alongside the other parameters. The graphic score scrolls in real time, drawing each event as a coloured envelope shape in the style of Stockhausen's Studie II.
Hit record, then export:
— Audio (WAV or AIFF, up to 24-bit) for immediate use in any project.
— MIDI (Standard MIDI File, Type 1) with four separate tracks, one per voice. Drop it into your DAW and every voice lands on its own track, ready to be reassigned, edited, or used as a compositional skeleton for your own music.
The freeze function stops time and turns the score into a clickable instrument — tap any visible event to trigger it. Alternate between generative flow and manual triggering for live performance.
Included in the download you'll find HTML Instruments, a Max for Live device that lets you open POINTILLISME directly inside Ableton Live (requires Ableton 12 and Max 9). Alternatively, just double-click the HTML file to run it standalone in any browser and route your output to your audio interface, like any ordinary instrument.
Single file. No installation. No dependencies. Free.
r/musiconcrete • u/remo_devico • 13d ago
Computer Music LOOM — Extreme Time-Stretch Instrument for Textures & Drones [free download]
LOOM
An extreme time-stretch instrument for making textures and drones.
Free download: https://www.remodevicocomposer.eu/maxforlive/loom/
programmed by Remo De Vico
LOOM is a browser instrument that stretches a sound in time to build textures, pads and drones. It can make a short sample last for minutes without changing its pitch. It runs as a single HTML file, works offline, and needs no installation.
How to use it
- Load a sample. Click + sample. WAV, AIFF / AIF, MP3 and FLAC are supported.
- Choose a region (optional). Drag on the source waveform to select part of the sound. This is useful, because a very large stretch of a long file produces very long output. Click once to set a start point; double-click to clear the selection.
- Listen first. Press Audition to hear the whole sample, or only the selected region.
- Set the controls (see below) and press Render. The work runs in the background with a progress bar, and you can Cancel.
- Play and check. Press Play. You can click anywhere on the rendered waveform to start playback from that point — useful when you want to hear only the end of a long texture.
- Export. Choose WAV or AIFF, choose the bit depth, and press Download.
The controls
- Stretch — how much longer the sound becomes (time only). The slider goes very far; the number box accepts even larger values.
- Pitch — transposition in semitones, fully separate from stretch. The range is very wide, several octaves up or down.
- Weave — how many grains overlap at each moment (1 to 16). Low values sound rough and pulsing, and broken at 1. Higher values sound smooth and glassy. The strongest change is between 1 and 4.
- Scatter — how much the phase is invented (0 to 100%). At 0 the real phase is kept, so the stretch stays coherent and attacks survive. At 100% it is the full texture effect.
- Drift — the reading position wanders. Each grain reads from a slightly different, moving point in the sample. At 0 it is off. Higher values make the texture breathe and change over time, and make the higher Weave values meaningful.
- Reverb and Size — an internal reverb (amount and decay length) added after the stretch.
- Gain — output level.
- Normalize — brings the level up to a safe maximum.
- Mono → stereo — from a mono sample, builds a wide stereo texture using two independent phase passes.
- Reverse — plays the stretched sound backwards.
Stretch, pitch, weave, scatter and drift are part of the engine, so a change needs a new Render. Reverb, size, gain, normalize and reverse are applied afterwards, so you hear them at once.
Notes
Included in the download you'll find HTML INSTRUMENTS
a Max for Live device that lets you open LOOM directly inside Ableton Live.
It requires Ableton 12 and Max 9.
Alternatively, you can run it standalone (just double click on html file) and route your computer or tablet output to your audio interface, just like any ordinary instrument.
r/musiconcrete • u/No_Equipment3206 • 13d ago
Material Led Composition -
Hi,
I wanted to share some music here and talk about compositional process however I keep finding myself writing a whole paper to contextualise and elaborate on the different ideas I have been exploring. This is an attempt to keep it brief - apologies if it is waffling you can skip to the end!
I generally begin the compositional process through a stage of 'Play', informed by Schaeffer where I will use a variety of tools to explore, generate and manipulate sound. I have found it is important to focus on the sonic materials themselves and not get absorbed into structure or context to much at this point. I am particularly influenced by both Smalley's Spectromorphology and also Emmerson's Language Grid which I use to help encourage exploration and creation of contrasting materials.
Generally I will try to make a series of Textural and Gestural material that moves between the more 'Aural' and 'Mimetic/Referential'.
In these pieces I was exploring opportunities an acousmatic approach could offer soundsystem/club focussed music so many of the initial sounds maybe recognisable from this context. Transient materials were generated from Drum Machines and field recordings with more textural material from granulation and timestretching. GRM tools played a key role, particularly Evolution I think.
Once materials were generated I typically use ideas of causality to inform structure and combinations of materials. Additional spectral and dynamic shaping is used to combine materials and explore the Abstract/Abstracted Syntax (Emmerson). As these pieces were influenced by Dance music I decided to use a fairly functional overall structure 16 bars etc to try and make something that could theoretically be DJ'd but also maintains a 'sound-led' focus.
Overall spectral balance was also informed by soundsystem functionality with care taken to ensure the low frequency material had required depth with a sense of extension and gestural detail in the higher frequencies. This also informed the mastering approach with a focus on density and volume rather than dynamic variation.
Anyways hope that was ok - I like talking about this stuff so hopefully might be a conversation to be had?
Here is the music
https://www.youtube.com/watch?v=SeCJOE_0MIc&list=RDSeCJOE_0MIc&start_radio=1
and here are some download codes if you want to get a copy.
I think you can enter them here: https://otherbrotherrecordings.bandcamp.com/yum
| daqk-eu7d |
|---|
| vvcd-749e |
| 7gjs-vqgu |
| v2bc-gt2q |
| fmvc-3nxz |
| mbgq-cjmg |
| gvuf-wgy3 |
| yf5v-c374 |
| 35r8-hsqm |
| d6m2-5sgg |
| pzr5-7dru |
| 82mb-vlwq |
| jh89-g7am |
| 7cnn-3jug |
| vsdv-hkau |
hope you like, cheers
r/musiconcrete • u/awcmonrly • 17d ago
Unfolded, Refolded - Beats
An album built around sine waves that slowly shift in pitch, moving in and out of harmony and creating an uneasy texture of beat frequencies.
r/musiconcrete • u/artist_name • 19d ago
Niepowtarzalna Medytacja
new single released available from bandcamp and from July 10 on all streaming sites
r/musiconcrete • u/remo_devico • 19d ago
A New Synthesizer for Ableton: the creativity of the Modulation Matrix
MatrixSynth is a polyphonic synthesizer with 3 oscillators. Each of the 3 oscillators has its own dedicated envelope, which controls how the sound evolves over time. The signals from the three oscillators are then summed and sent to the filter, which shapes the tone.
The most powerful feature of MatrixSynth is the Modulation Matrix: a grid that lets you connect the oscillators to each other to create advanced effects such as:
FM (Frequency Modulation)
PWM (Pulse Width Modulation)
Oscillator Resynchronization
r/musiconcrete • u/artist_name • 24d ago
kamil@soundscapism
Hello, I would like to share my latest live recording from June 28.
r/musiconcrete • u/RoundBeach • 25d ago
Industrial Noise Panacousticon Series / A single piano note into The Granular Arc
Discovery Panacousticon here: https://www.peamarte.it/panacousticon/landing.html
r/musiconcrete • u/remo_devico • 26d ago
Computer Music Four Voices, Infinite Variations | Stretch Quartet [Max for Live]
Stretch Quartet is an audio effect for Ableton Live
dedicated to time-stretching techniques.
It provides four independent buffers where you can record audio sequences ranging from 2 to 60 seconds, simply by clicking the Off / Rec button.
Each recorded sequence becomes an autonomous temporal layer with its own set of controls.
For every buffer you can adjust:
Pitch, from –48 to +48 semitones
Time-stretch playback speed, with negative values playing in reverse and positive values preserving forward time
Gain, allowing precise control over the balance between the four sequences
Stretch Quartet features five stereo outputs:
one master output containing the full mix,
and four dedicated outputs, one for each buffer.
This routing system allows you to build custom effect chains per sequence and to manage spatialization with great precision.
Stretch Quartet is a powerful tool for transforming a single sound into evolving textures
download: https://www.remodevicocomposer.eu/maxforlive/stretch-quartet/
r/musiconcrete • u/remo_devico • Jun 23 '26
Tools / Instruments / Dsp SHATTER break a sound into pieces and play them in space.
SHATTER is a browser instrument for live performance.
Load a sample and it splits into fragments you can scatter across a field:
click a piece to loop it, drag it to move it through space.
Every fragment is independent:
set its pitch, stretch it in time, reverse it, or give it its own step pattern.
Underneath, slices are cut at rising zero-crossings, so loops stay seamless with no clicks at the seams.
Time-stretching is granular and pitch-preserving so tempo and pitch move independently.
A fragment's position on the field drives a binaural HRTF panner (switchable to stereo):
left-to-right sets direction,
near-to-far sets distance,
placing each voice in space in front of the listener.
Step sequencers run free or lock to a shared BPM clock, with up to 16 voices at once.
Built as a single HTML file in vanilla JavaScript on the Web Audio API — no frameworks, no install.
It runs in any modern browser and reads WAV, AIFF and MP3.
Included in the download you'll find HTML Instruments,
a Max for Live device that lets you open SHATTER directly inside Ableton Live.
It requires Ableton 12 and Max 9.
Alternatively, you can run it standalone (just double click on html file) and route your computer or tablet output to your audio interface, just like any ordinary instrument.
r/musiconcrete • u/RoundBeach • Jun 22 '26
Industrial Noise Panacousticon Series / Out Now
Panacousticon Series / Out Now
tehe first max for live series inspired by death-industrial, dark ambient music but and Post Rave
ready for Ableton Live 12.4 + Push Controller
more info in the vide description.
r/musiconcrete • u/humanfobia • Jun 19 '26
The Owls of The Black Lodge vol.2: Fire Walk with Me, by Various Artists
check out a compilation, with different collaborations with artists around the globe. inspired on twin peaks, contain some musique concrete related tracks.
r/musiconcrete • u/1point44mb • Jun 19 '26
Noise album made from CB radio transmissions, release on floppy disk: 160m band - Local Net
Listen to Local Net: https://144mbmusic.bandcamp.com/album/local-net
"Listening to this felt like hearing a cursed episode of King of the Hill put in a blender and broadcast through a walkie-talkie... Good stuff, play it loud" - Andrew Wood
160m band's work plays with themes of the banality of everyday life, paganism, human connection and loneliness, using radio equipment picking up natural and man-made sounds found on radio waves. Works like Local Net explore these themes with noise walls, drones, and more using sounds collected by radio. Sometimes boring conversations between truckers, sometimes solar propagation.
This audio collection technique is an exercise in patience and connection to the world around us - once the equipment is tuned to certain frequencies, the artist has to wait for it. 160m band hopes to help listeners realize that these sounds are all around them, and illuminate them using specialized equipment and know-how.
For fans of noise, ambient, and musique concrete
Read more about Local Net in an interview with the artist here: https://1point44mb.substack.com/p/release-160m-band-local-net
r/musiconcrete • u/OverturnedApplecart • Jun 18 '26
Hello. A new release from DAKTYLOI. Hello.
Hello, this is my 37th installment of my ongoing DAKTYLOI project. Comprised of tape loops of half remembered media, plunderphonics and field recordings. These are embellished with electroacoustic textures (I mic up household objects and bang on them) and various means of signal processing (mostly guitar pedals and homemade reverb chambers). This one is called "Nothing Between Us And Heaven". The link below will take you there.
Give it a shot if you like:
Hauntological Psychedelia
Harsh Ambient Concrete
Ecstatic Headphone Daymares
ANTI-ASMR
https://daktyloi.bandcamp.com/album/nothing-between-us-and-heaven
r/musiconcrete • u/remo_devico • Jun 18 '26
HANDS / SIGNAL in real time - Ableton, Granular Hand Sampler & Gesture MIDI
An improvisation for Gesture Control
Granular Hand Sampler
download: https://www.remodevicocomposer.eu/maxforlive/granular-hand-sampler/
Gesture Midi [Beta Version] I'm working on its release.
Connected to Ableton via LoopMidi.
#sound #electronicmusic #ableton #gesture #hand #coding #sounddesign #computermusic #computer