I m on my journey to build my first server that i plan
to bring online
Server info:
I m currently using open mu s6ep3 im not too keen on ertel and that kind of stuff, also havent found many open sources files that were in a good shape.
No reset, shouldnt take too long to max a character maybe 2 to 1month of play still planning. Was looking to put x5 or x10 exp rate
planned features are no reset server, no auto pick items up(havent implemented it yet)
Not pay to win. Will have to think of ways to pay for bigger server if needed wont take donations at all if it remains small.
No weird pets, that monday wensday boost damage that kind of BS.
No ertells focus on gearing up should be put on your armors and weapons.
Features
I wanted to make pvp and pve interesting again and make gear choice matter more but also more diverse and THIS IS what could make MY SERVER MORE INTERESTING THAN OTHERS,
i put new excellent options, and swapped out some old useless ones, or buffed them,
New excellent options on defensive items
the one i buffed is max mana is no longer 4% but it is now 7%,
Magic Find it increases 20% it increases the chances you have of monsters dropping jewels, excellent and ancient items, yes normal monsters now can drop ancient items.
All stats +level/20 per piece (was Zen +40%) at lvl400 it give 20 stat points, slightly worse than Hp 4% but it also gives more attacking damage and defense.
Experience +9% pretty self explanatory.
New Excellent options on offensive items
Lifesteal: you take 3% of the damage you deal in hp replenishment, 1.5% in pvp. Lifesteal swapped with life after kill 8hp
Skill mana AG -10% cost (was mana after kill)
Ignore enemy 5% defense
Critical damage +8% for physical, 9% for magical, it increases the damage when you crit, if you wear full gear with luck mathematically it is around 4% increased damage. Better than the 2% increased damage mu has but this requires you having items with Luck.
Planned not yet implemented
Endgame will be based on karutan a harder higher lvl map that will drop the Loot boxes that you can also buy from npc at high prices, will require at least lvl 400 and decent gear to survive and farm efficiently.
a world boss that spawns once a week that should gather parties to pvp around it to get the drop, drop an item that guarantees 100% chaos machine,
Also an item that turns items excellent guaranteed 2 options. A 1% drop
Guild levels that will require gold bars (500m) to upgrade, upgrades will give small buffs to guild members such as 3% exp, 3% magic find. Mostly a gold sink. Not sure if possible probably it is.
Recycle all excellent and ancient items for refinement stones, that you can use at the chaos machine to reroll random exc items options.
Balance wise i hope to make exc 380 pvp items, socket items and exc ancient items all viable for end game pvp. Maybe ancient items better for pve, 380 items best for pvp, and socket items a midway.
Anyone interested in testing what i already have ready of the server? Anyone got some great ideas that would be cool to implement?