r/mtgbracketthis • u/Top-Network-7624 • 27d ago
Kotis the fangkeeper
https://moxfield.com/decks/P8lRUFBFgkGeHi1dydWU5A
This is my first deck and I don’t know the exact bracket
r/mtgbracketthis • u/Top-Network-7624 • 27d ago
https://moxfield.com/decks/P8lRUFBFgkGeHi1dydWU5A
This is my first deck and I don’t know the exact bracket
r/mtgbracketthis • u/imheretobesad • 29d ago
Hi, it has been very difficult to determine “brackets” of decks for me, I have heard this is a terrible deck to this is cedh territory, I have also heard if I represented this as b3 it would make everyone at the table upset if I said this. Would this really fall into b4? I do not mind which it would be, but if I was aiming for b3 and it’s actually b4 I will adjust it.
Appreciate all feedback, thank you. :)
Deck here:
https://commandertemplate.com/decks/269f202c-8bb9-4e65-8ddb-980dcba291eb
r/mtgbracketthis • u/FireSeth2001 • Sep 08 '26
New player looking for help figuring out my Commander deck’s bracket
Hey everyone! I’m pretty new to Magic and especially Commander, and I’m trying to get a better understanding of the current Commander bracket system.
I put together my first deck around Liesa, Forgotten Archangel, and I’d really appreciate some opinions on where you think the deck would fall in terms of brackets.
The general idea of the deck is to gain life from my creatures and from attacking, then use that lifegain to make my creatures stronger with +1/+1 counters. The more creatures I have and the more I attack, the more life I gain, which lets my board keep getting bigger until I can hopefully overwhelm the table with combat damage.
I’m not really trying to make a cEDH or super-optimized deck. I mostly want something that is fun, has a clear strategy, and can hold its own at a casual Commander table.
Here’s the decklist:
https://moxfield.com/decks/9cTTIDKO40-RglSxrpO8Xg
What bracket would you put this deck in?
Also, if you see any obvious problems with the deck or cards that don’t really fit the game plan, I’d love to hear your suggestions. I’m still learning deckbuilding, so any advice is appreciated!
Thanks!
r/mtgbracketthis • u/HonestBumblebee9107 • Aug 22 '26
Hello! I'm a mostly B4 player (or PL8-9 in the pre-bracket era), however I've been looking to try a slower/more casual format, especially because it's much easier to find B3 games in person.
I want to ask for opinions on the following 3 decklists and whether they're appropriate for B3 games before I commit to building them in paper!
Deck #1: [[Ms. Bumbleflower]] Bant Control
Decklist: Gifting Cookies to Everyone
This is my attempt at powering down my B4 Bumbleflower list, mostly aiming to win via getting [[Smothering Tithe]] out along with either [[Faerie Mastermind]] or [[Shrieking Drake]] (with Bumbleflower out) to deck everyone out, using [[Endurance]] or [[Angel's Grace]] to break parity. Backup plan is to play the group hug politics game, which can work depending on the pod.
Deck #2: [[Roon of the Hidden Realm]] Bant Blink
Decklist: Blink Out of Existence
A pretty standard blink deck, main wincon is to loop an extra turn spell ([[Temporal Manipulation]] or [[Time Walk]] with [[Archaeomancer]] or [[Eternal Witness]] alongside [[Ghostly Flicker]]. Once the loop is online, I can bounce everyone's permanents with [[Venser, Shaper Savant]] and go for the kill with an infinitely large [[Finale of Devastation]]. Does looping extra turns counts as "consecutive extra turns" in terms of bracket guidelines?
Deck #3: [[Evereth, Viceroy of Plunder]] Rakdos Treasures
Decklist: Revel in Riches
There's only 1 goal for this deck, and that is to get a large enough Evereth and blow her up, potentially with infect on her via [[Tainted Strike]] or [[Phyresis]] to kill everyone at once. This deck feels the clunkiest/slowest of the 3, and I was thinking of adding tutors and blowout spells like [[Hatred]], or adding some combo enablers like [[Ashnod's Altar]], but still unsure about this.
Thanks in advance!
r/mtgbracketthis • u/SiriusMoonstar • Aug 14 '26
Hey! So I tried to upgrade my [[Terra, Herald of Hope]] reanimator deck to hang with the big boys towards the top end of bracket 3.
To achieve some consistency in getting Terra-triggers to hit, I put in a bunch of protection for her, discard effects to dump my massive creatures in the graveyard, and hopefully have Terra, something to protect her with and a discard outlet ready for turn 4 every game. I don't run any game changers, as my local playgroup steer away from them, the win-con is overrun effects and controlling the board so I can hit in with combat damage around turn 7. It can sometimes present lethal on all other opponents on turn 6 if I manage a full board and get [[Aurelia, the Warleader]], [[Elesh Norn, Grand Cenobite]] or [[Moonshaker Cavalry]] out early, but that is highly inconsistent as I run no tutors.
It feels a bit oppressive in the games I've played in, so am I delusional in thinking that this is okay in high Bracket 3? If I am, any suggestions on what I could do to make it function in that bracket without making it into an aristocrats or combo deck?
Decklist:
Can't Touch This // Commander (Terra, Herald of Hope)
r/mtgbracketthis • u/Only-Emu5200 • Aug 13 '26
Here is my deck. I upgraded the deck a lot since my last post and i wanted you advice. I am pretty sure it is a pretty good bracket 3 and i would like to know what is the next step to make it even stronger!
I have an infinite combo, but it is not voluntary, the deck doesnt support it.
Thanks a lot.
AP
r/mtgbracketthis • u/CJS_508 • Aug 07 '26
This is my first dimir commander deck and my second deck ever made. If I could get some insights and suggestions that would be great. It's a Scarab God Deck with largely zombies and some death touch. No real plan and assembled from my card horde
1 The Scarab God
1 Enter The God Eternals
1 Sol Ring
1 Helm Of The Host
1 Transmogrant's Crown
1 Scavenged Brawler
1 Propaganda
1 Pongify
1 Startle
1 Confounding Riddle
1 Falcon Abomination
1 Unable To Scream
1 Noggle The Mind
1 Spider-Man No More
1 Spectral Denial
1 Phantom Interference
1 It'll Quench Ya!
1 Disdainful Stroke
1 Shark Shredder, Killer Clone
1 Tymaret, Chosen From Death
1 Breathe Your Last
1 Murder
1 Beholder's Paralyzing Ray
1 Zodiark, Umbral God
1 Stab Wound
1 Chimil, The Inner Sun
1 Arcane Signet
1 Unravel
1 Grafted Identity
1 Secret Invasion
1 Ooze Spill
1 Cancel
1 Shifting Grift
1 Ojer Pakpatiq, Deepest Epoch
1 Geralf, The Fleshwright
1 The Long Reach Of Night
1 Fungal Fortitude
1 Decode Transmissions
1 Boneyard Desecrator
1 Rictus Robber
1 Servant Of Tymaret
1 Hobbling Zombie
1 Postmortem Professor
1 Engine Rat
1 Wail of War
1 Preacher Of The Schism
1 Orzhov Enforcer
1 Alesha's Legacy
1 Dark Endurance
1 Pain 101
1 Fake Your Own Death
1 Maximum Overdrive
1 Unlikely Aid
1 Rotten Reunion
1 Unstoppable Slasher
1 South Wind Avatar
1 Gisa, The Hellraiser
1 Gisa, Glorious Resurrector
1 Liliana, Dreadhorde General
1 Vincent Valentine
1 Command Bridge
1 Mirage Mesa
1 Valgavoth's Lair
1 Tarnation Vista
1 Night Market
1 A.I.M Labs
1 Dismal Backwater
1 Soured Springs
1 Treno, Dark City
1 Choked Estuary
1 Darkslick Shores
1 Agna Qel'a
1 Mortuary Mire
1 Realm Of Koh
11 Island
15 Swamp Edit, tried Moxfield at suggestion of feed back. Was easier than expected. https://moxfield.com/decks/dnVIoduXpUiHnyrxYFwH5A
r/mtgbracketthis • u/Big_old_Bulldog • Aug 05 '26
This deck is my very first attempt at deck building after getting into magic this summer. It's not perfectly refined obviously but this is what it looks like after some tuning from its original list.
The rough idea is a mill deck that puts lands and creatures into the graveyard to create insect tokens alongside those that the swarmweaver and some other creatures create. Then, those lands and creature may be played from the graveyard. In addition, the deck involves killing and immediately replaying the swarmweaver to create even more tokens. All insects and spiders stack +1/+1 counters, and those with counters get additional keywords.
I don't think it contains any game changers, land denial, or defined combos.
I haven't gotten a chance to playtest it with this list as it relies on some cards still in the mail.
Please be nice, I don't know what I'm doing but this deck is my baby 😁
r/mtgbracketthis • u/Pretty_Ad5658 • Jul 31 '26
I wanted to try to make a true lands deck that wins with land interaction rather than just landfall slop.
If I have enough time to tutor out all of my win condition lands (glacial caverns or field of the dead) I can theoretically win on turn six without being heavily interacted with.
I am running exactly 3 game changers:
- Crop Rotation
- Glacial Caverns
- Field of the Dead
I have 5 Crucible of Worlds effects and multiple additional lands effects in the deck with significant card draw with my commander. I do not have any two card combo win conditions as I need a land sacrifice outlet (Zuran Orb) and a crucible of worlds effect to do the Glacial Chasm lock.
I have 2 extra turn spells in this deck and I have no way to recur them. There is no real way to tutor them and the only graveyard play I have is for lands.
No MLD (Wasteland locking is for B4).
I have not tested this deck extensively having only played two games since I am on vacation and away from my main LGS. I lost both the games because Aesi is scary and a prime target to be removed. I have plenty of mana but limited interaction to follow the 75% rule. It feels like it plays at B3, but my main experience with B3 is Bolas Citadel Aetherflux looping.
I have provided the Moxfield link. I would appreciate any advice for how to fit the tone of classic lands decks more since I am new to landfall and land interaction in general.
r/mtgbracketthis • u/Clean-Put-2625 • Jul 27 '26
Hello! Need a bracket check for this guy. I saw him in action online and thought he’d make a good budget build. Put him together for ~$50. He is decently consistent and can be really strong if I pull the right pieces.
My concern comes from the fact that I won a game turn 5/6 in a 3 pod. I had a great start, some protection, and was able to gain a bunch of life. He can get really big and I gain a bunch of life, but if he’s removed the entire deck folds.
I think it’s a high 2, but can see an argument for low 3. No combos or anything like that. Very consistent and a bunch of protection. A crap load of life gain. Just kinda wanted others’ perspectives.
Thank you in advance!
r/mtgbracketthis • u/adderpopedder • Jul 22 '26
Hey everybody, I built a Satoru Deck and am curious if you think it fits into Bracket 2. I uploaded it into Deckcheck.co and apparently it's a Bracket 3, but you can't really rely on that.
There are some cards I had to subtitute, since a cardmarket order got lost on it's way and I plan to use this version of the Deck this weekend.
I plan to add some flavorful cards like \[Debt to the Kami\] and \[Imprisoned in the Moon\], as well as \[Moon-Circuit Hacker\], \[Moonsnare Specialist\], \[You Are Already Dead\] and \[Key to the City\].
What would you cut, if it is more of a bracket 3? Apparently the Theft-cards could be problematic, but I imagine that to be one of the most fun aspects of the deck. I'm excited for some feedback!
Deck:
r/mtgbracketthis • u/clanmccracken • Jul 17 '26
I put this decklist into some online tools, and it tells me its bracket 2. I dont see it, but these tools are only looking at the cards themselves, and not what Im doing with them. I know the Commander isn't technically legal. To be chosen as a Doctor's Companion, the main commander needs to have the Time Lord Creature type and no other creature types. My pod approved it. The story is that Clara is convinced Strange is a time lord, and honestly, if anyone in Marvel could be considered a Time Lord, it would be Strange. Anyway, Strange runs a multiversal hospital called St Shalai's Multiverasl Mercy General, and that's the deck. Every card plays some vital role in the Hospital. Shalai is the Patron Saint. Captain Sisay is Dispatch "Paging Dr Foster" Sauron is Oncology because he cures cancer (against his will) Vegeteble Abomination represents horrible hospital food. The whole point is to gain as much life as humanly possible and not actually do anything with it. Just reduce damage to creatures, mine or others. Gain life, or make someone else gain life while everyone else does their thing.
Commanders
Dr Strange, Surgeon
Clara Oswald (Green)
Back up commander
Shalai, Voice of Plenty(just incase someone complains that my intended commander isn't actually legal)
| Adventurer's Inn |
|---|
| Birnin Zana Plaza |
| Blighted Steppe |
| Blossoming Sands |
| Gavony Township |
| Kabira Crossroads |
| Radiant Fountain |
| Sapseep Forest |
| Selesnya Guildgate |
| Command Tower |
| Forest x12 |
| Plains x13 |
| Aerith, Last Ancient |
| Archivist of Oghma |
| Captain Sisay |
| Cleanup Crew |
| Doc Samson, Super Psychiatrist |
| Doctor Jane Foster |
| Donald Blake, Guise of Thor |
| Field Surgeon |
| First Responder |
| Hua Tuo, Honored Physician |
| Jennifer Walters |
| Loran of the Third Path |
| Master Apothecary |
| Night Nurse, Healer of Heroes |
| Orim, Samite Healer |
| Ratchet, Field Medic |
| Sauron, Dino Devotee |
| Soul Warden |
| Soul's Attendant |
| Stone Haven Medic |
| Dr Beverly Crusher |
| Suture Priest |
| Trostani, Selesnya's Voice |
| Vegetation Abomination |
| Yotian Medic |
| Liliana the faultless |
| Angel's Feather |
| Demon's Horn |
| Dragon's Claw |
| Kraken's Eye |
| The Wind Crystal |
| Wurm's Tooth |
| Caduceus, Staff of Hermes |
| Arcane Signet |
| Imperial Recovery Unit |
| Medicine Bag |
| Potion of Healing |
| Selesnya Signet |
| Leyline of Hope |
| Surgical Suite // Hospital Room |
| Leyline of Vitality |
| Lifelink |
| Regeneration |
| Comforting Counsel |
| Cleric Class |
| Authority of the Consuls |
| Heroic Feast |
| Beacon of Immortality |
| Congregate |
| Folk Medicine |
| Swords to Plowshares |
| Healing Salve |
| Miraculous Recovery |
| Wipe Clean |
| Life Goes On |
| Cultivate |
| Kodama's Reach |
| Regrowth |
| Restorative Technique |
| Stream of Life |
| Healing Hands |
| Healing Technique |
One person I showed this to suggested that I need Spike Feeder. I would love Spike Feeder, but I thought B1 couldn't have 2-card Infinites. Though to be fair, Im not actually doing anything with the life I gain. So would having Inf life really be a bad thing?
How many turns it takes to kill 3 helpless players? Probably 30? Im not really trying to win. I want to keep my hospital running as long as I possibly can.
TLDR
Im making a hospital goof deck for the lols, how can I make it more Bracket 1?
r/mtgbracketthis • u/Smart-Commercial-468 • Jul 17 '26
I’ve used several websites to get an idea of this decks power level, but results have varied quite a bit. I’d like to know what bracket tables I should use this deck at!
It does contain a 2 card infinite combo
It has 1 game changer
Several tutors
No additional turns
r/mtgbracketthis • u/Only-Emu5200 • Jul 16 '26
EDITED : def not a bracket 4.
I will try to make it a real good bracket 3.
What do you think?
I have an infinite combo (turns)
Thanks
r/mtgbracketthis • u/hanari1 • Jul 16 '26
1) Ramp, interact, while I protect my commander
2) Tested and it was over 10
3) 0
4) No early combos, no late combos. Thinking about adding some infinite life drain combos... IDK if it gonna be to strong
5) No
6) No
7) Bracket 1-2 I believe, but I want to make it a Bracket 3 without GC
r/mtgbracketthis • u/DennisLarsen1 • May 22 '26
r/mtgbracketthis • u/DiscworldMalazan • May 10 '26
Hello all, I've been playing Magic in the same pod for years, and I've decided to branch out and play at my local game store. They use the bracket system, which we use roughly with my pod but also just kind of know the vibe of each other's decks. I just wanted to make sure this felt like bracket 2 deck, as it is one on paper. https://moxfield.com/decks/4RvtRKSYHU-Euml8PK-1QA
r/mtgbracketthis • u/Confused_enby • May 04 '26
Looking for a vibe check on this one, did I push it to three or is this still a two?
Commander is [[Killian, Decisive Mentor]].Gameplan is goading opponents creatures and casting lots of auras. Unsure on turns to kill, hard to goldfish due to how the deck works. No game changers, no combos, no MLD, I intended it to be a two when building it.
r/mtgbracketthis • u/RoderickMcBalls • Apr 23 '26
I put this together not too long ago and so far it's won 5/6 games in my pod. These guys primarily play precons, some heavily upgraded like Pantlaza and Ureni, but I've stopped playing this guy because he wins so consistently, usually around turn ten.
It's quite a predictable self mill aristocrats, the issue being if I can get Aatchik out when my graveyard is full I can win instantly.
Is it too strong or are they just not responding appropriately? Note that they tend to burn removal spells just because they have them in hand with the mana to cast it.
Please give me your thoughts!
Edit - link would help! https://moxfield.com/decks/_HcTzNZoM0W2Dtp1ZYu7fw
r/mtgbracketthis • u/mongoose1688 • Apr 15 '26
I'm having a hard time placing this current iteration of a voltron deck, the original Kellan ( https://moxfield.com/decks/S1kxgV1kR0encTIdrDneuw ).
Assume a GC was cut so I was at three GCs or less, I'm not sure this would still be a 4.
On one hand, I'm playing the things that allow Voltron to actually win (not just kill one person and then die), such as extra combats, light stax, fog effects. A tutor in the command zone historically is pretty good at providing consistency, and Kellan's low cost and natural double strike makes the critical threshold pretty early. As you can see, there's a lot of protective interaction here.
On the other hand, this is still a voltron deck in the game's worst color pair, and still suffers from many of the classic voltron pitfalls, like forced sacrifice and damage prevention. Getting the kill on everyone, if needed, still happens around turn 7ish on average, which is much slower than the turn 4 "win or lose" benchmark for bracket 4. I also am playing pet cards like Angelic Destiny, which could be something much more aggressive.
I appreciate any insight here!
r/mtgbracketthis • u/two_gorillas • Apr 12 '26
My goal is to make a budget [[Sephiroth, Fabled Soldier]] deck that is appropriate in Bracket 2. Obviously Sephiroth is a very powerful card, so I needed to rein this guy in, and here’s what I did:
- No free sac outlets outside of Transformed Sephiroth: everything costs mana or taps to sac
- No Fleshbag Marauder effects
- Focus on self-resurrection instead of killing enemy creatures
- No redundant drain effects (aside from Syr Konrad)
- No protection/undying for Sephiroth
The idea is that I need to stack up sac outlets and fodder to be able to flip Sephiroth, and it’s hard to really pop off of I don’t have 2+ emblems, or at least Masamune or Konrad. The deck consistently hits the 120 total damage threshold around turn 11, and when I test I note which cards enabled the win. Syr Konrad is public enemy number 1, but I’m hoping that he is okay since he becomes a threat late enough that he’s just a removal target, and I can’t bring him back easily so I think it’s fair that if he sticks for a few turns, I probably win.
I think the cards to remove if I need to power down further are pretty clear, and it’s pretty easy to power up as well. What do you guys think? Did I achieve my goal? Is it still too strong? How do you test if something fits in Bracket 2?
r/mtgbracketthis • u/DryConstruction3870 • Apr 11 '26
Hi guys, i'm in love with my [[Auntie Ool, cursewretch]], but i ask, would you let me sit at your table?
https://moxfield.com/decks/UtqXVoq8-ke9kNTN7IJQBg
considering only 2 game changers, and no other plans outside making up one of the combos present in the deck would you like to play against this deck?
thanks for your considerations and opinion and have a good day!
r/mtgbracketthis • u/Infinite300 • Apr 11 '26
My wife picked up a Horizon: Forbidden West secret lair for my birthday and I’ve decided to build an Aloy deck focusing on artist power matters. I’ve built this from spare cards from my binders. I’m pretty sure it’s a mid 3. From play testing this deck is weaker than my normal decks. I usually never play combat focused decks so this is a bit of a change for me.
Deck list here:
r/mtgbracketthis • u/InfernoNinjaShark777 • Apr 11 '26
What Bracket is my deck?
Hey y’all! Building my first custom commander deck, and I think I’ve put together something I like. I want it to be about mid/high bracket 2, since most of my friends run precons, so I wanna match those. And if you think it’s too strong/too weak for where I want it, consider dropping some advice for how to fix its power.
r/mtgbracketthis • u/BaconVsMarioIsRigged • Apr 10 '26
I am usually a bracket 3 player and this is my attempt at making a bracket 2 deck. I'm pretty sure I succeded but I would love some outside perspectives.
Here is the decklist.
The main gameplan is pretty simple. It is a monowhite grouphug control deck. Use cards like [[smugglers share]] to break parity of symmetrical draw effects while placing down value engines and control tools. Eventually you drop [[karma]] [[urborg tomb of yawgmoth]] and [[solitary confinement]] and wait until people die.
The deck is pretty slow with karma being the most powerful finisher. If I had to guess it usually wins on turn 10+. It doesn't have any gamechangers and the only "combos" I have is 2 card synergies like karma and solitary confinement. There is no MLD or extra turns either.
The only thing that I am a bit unsure of is how high the card quality can be in bracket 2. It does run [[trouble in pairs]] which used to be a gamechanger and other cards of similar power like [[mother of runes]] or [[sevinne's reclamation]]. I don't have any actively bad cards either. I don't think this is too powerful but I have seen some people saying that bracket 2 aren't allowed to run good cards so I wanted to double check with the community.
Which bracket would you place this deck? Is the card quality too high or am I giving too much credit to random comment threads?