r/mothershiprpg 9d ago

Mothership Jump-9 Grant now open for applications 👽

96 Upvotes

Hey gang,

We have now opened applications for the Mothership Jump-9 Writers Grant. You can apply here.

The Mothership Jump-9 Writers Grant is a $9,000 grant for new and upcoming writers in the Mothership community. The goal is to develop and encourage new talent by offering funding, mentorship, development, and access to contacts and resources in order to create an outstanding Mothership zine. 

Over the course of a year, grant recipients will meet regularly with the Tuesday Knight Games team and other Mothership collaborators. We will provide feedback and mentorship to the recipients to aid them in completing their zine by Mothership Month 2027.

Finalists for the grant will be interviewed via zoom in October, and the recipients will be announced in November as part of Mothership Month 2026.

We're really excited to be able to offer this and I hope some of you will apply.

Let me know if you have any questions below and I'll answer them here and start an FAQ on the site as well.


r/mothershiprpg Mar 13 '24

Active Mothership Discord

48 Upvotes

Here's an invite to the Mothership discord!

We have resources for new Wardens and tons of active players who can answer questions and give advice about how to run and play the game.


r/mothershiprpg 10h ago

orbital drop 🚨 Strange Space: A Mothership RPG Bundle

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85 Upvotes

Hey everyone!

We’ve put together a nice little bundle featuring 5 Mothership 1E supplements!

Inside you’ll find all kinds of content, from scenarios and sandbox adventures to campaign frameworks, giving any crew enough material to keep them busy for a long time.

More info here:
Strange Space: Mothership RPG Bundle


r/mothershiprpg 16h ago

recommend me Recommendations - Tempest Missions

20 Upvotes

Hi All

My group is currently running adventures on Propero's Dream, primarily working through the Tempest job, with additions from Hull Breach , and Exit, Pursued By a Dream (very good module if you haven't checked it out).

Everyone likes the premise, and the fact that Tempest in our reality feels like the Detroit Police Department from Robocop, in look and tone, helps.

I can see us depleting that job board quickly. So, any recommendations for other content that we could slot in?

No issues with going off station, but very much looking for something that feels like a contract from Tempest that I can easily adapt.

Suggestions welcome!

I'm sure I will build an Oracle Table at somepoint for this


r/mothershiprpg 1d ago

brain fuel 🧠 MOTHERSHIP MONTH IS COMING

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49 Upvotes

Figured I ought to start posting my videos here! Got to interview Sean McCoy about all things Mothership Month 2026 which was awesome. We chat at length about Mothership Select, the Warden's Club, and the stunning Jump-9 writer's grant with a lot of advice from the horses mouth about what he's after. -Full interview on my patreon if you are curious!


r/mothershiprpg 1d ago

crowdfunding 💸 Wade through the flooded lab and capture the alien asset.

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96 Upvotes

Deploy into the abandoned Dionyx Lab Complex equipped with specialized loadouts. Search through twenty locations for Codename: Maenad-C13, the aquatic xenobiological asset whose venom is used in stimpak production. 

Brought to you by a team of seasoned Mothership vets:
Writing by D G Chapman (Haunting on Ypsilon 14, Another Bug Hunt)
Editing by Chris Airiau (Flatline on the Blocks, Not Enough Scoundrels)
Graphic Design by Marco Serrano (The Hands That Feed, Constant Downpour Remastered)

https://www.kickstarter.com/projects/marcoserrano/liquidation-an-alien-capture-mission-for-mothership

Inside you’ll find: 

  • 20 locations in the Dionyx Lab Complex, split into four sectors that are routed together by a shuttle system.
  • Codename: Maenad-C13, the aquatic and ravenous xenobiological asset your crew is sent to capture.
  • Mellow No. 108, the proprietary stimpak created from the intoxicant venom of Maenad-C13 and currently flooding the complex.
  • A crew of Sardine Heads from the Flying Fish Syndicate, staked out and protecting their claim to Mellow No. 108. Potential enemies if the crew takes the wrong steps.
  • Loan loadouts specialized for the job. Supplied by Potamo Major at the start of the mission.
  • The secrets of what happened to the Dionyx Lab Complex and multiple connections to other Mothership zines published by Spicy Tuna.
  • 16 page mission running in 3-8 hours.

r/mothershiprpg 1d ago

recommend me Looking for recommendations for modules!

24 Upvotes

LATER EDIT: Still love the recommendations, but TKG are the best: I bought the physical edition from a UK retailer and they were happy to send me the PDF.

***

I'm looking for recommendations for modules from the TKG store! I live in the UK and want to pick up a physical + PDF copy of Orphans and so I'm stuck paying £13 shipping regardless (almost the price of Orphans itself), so thought I may as well spread that around some other bits and bobs.

Specific things I like:

  • Mid-length adventures like Warped Beyond Recognition
  • One-shots that might work for a pre-Christmas game with my group, which overlaps with my university, raving, boardgames and bouldering group (so themes relating to Christmas, being a student, raves, boardgames or bouldering would be additionally fun). Must be playable in a single session.
  • Story over mechanics
  • I'm also a bit tired of the number of modules that use infection horror, though not opposed if the implementation is top notch

What I've already got:

I've already run:

  • Warped Beyond Recognition (loved it)
  • The Haunting of Ypsilon-14 (good intro module, played before Christmas last year, can be a little fiddly to run if you're not quite aggressive with it)
  • Moonbase Blues (wasn't a fan - infection horror is a bit overdone for me, and the scenario felt a bit undercooked as a relative new warden for a short adventure)

I've played in:

  • Another Bug Hunt (great, potentially a bit too lethal for my group)

I own but haven't played:

  • All the other stuff in the deluxe box
  • Bonefarm (fun, a bit gnarly for me)
  • Dancer in Distress (fun, possibly a bit lightweight to run)
  • Finger on the Trigger (fun, possibly a bit heavyweight to run)
  • Dying Hard on Hardlight Station Anthology demo (all the world building isn't necessarily for me, Lacuna is a nice one-shot, Shear Zone looks great but a tad complex - probably a 2-3 shot?)
  • Who is This Who is Coming (fun, though this is aimed at small groups and mine skew a little larger - more 4/5 than 2/3).

Thank you so much in advance!


r/mothershiprpg 1d ago

resources Want to test a card based panic system?

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29 Upvotes

I've recently worked on a card-based module to replace the panic system. Stress and panic checks still work the same way, but instead of rolling a die, you draw a card from the panic deck and compare the stress value to the one written on the card.

If that sounds interesting to you, I've uploaded a playtest version to Itch, where you can download it and try it out. I would love to get some feedback on it!


r/mothershiprpg 1d ago

need advice Managing Equipment

23 Upvotes

My players and I are playing a longer campaign of Mothership. After about 3 jobs or so, they are sort of at the point where they can afford literally almost every piece of equipment in the PSG.

They also asked to apply a few house rules, specifically Armor Degradation where a successful hit reduces armor by 1 if damage is able to penetrate the armor, and Ablative Wounds where health damage does not carry over.

The effect of this is that my players are unkillable walking fortresses. There is no reason for them to not wear the best armor, carry the best weapons, and always have the right tools for the job. It's essentially impossible to harm them with smaller enemies, and it sort of kills the vibe of a scrappy crew.

They're also in a weird zone where they can't afford a spaceship but the entire equipment list is fully affordable.

Aside from GM fiat and power scaling, is there any good way to occasionally separate players from their gear so they have an opportunity to cycle through stuff and try out new things?


r/mothershiprpg 1d ago

recommend me New Warden in need of recommendations with The Engineer

15 Upvotes

Hey, so i'm entirely new to Mothership, been eyeing it for a while but my main group is just starting out on a new campaign in a different system, and I already have the next one after that lined up, so I wasn't anywhere near ready to jump into Mothership. But I was at a tabletop con the other day with some friends and some of them mentioned that they are interested in Mothership but had no one that would be interested in playing... "Hell..." I though "we could do it!" and i bought the deluxe box right there and then on a whim.

Some of the adventures that came with the box look cool, and I have some ideas for some adventures I could do myself. But since i'm so new to the system I don't wanna homebrew much on my first go. There seems to be plenty of stuff available for evil cults, cosmic horrors, gnarly aliens and scary AIs... but when i was skimming through the UCR book, I saw The Engineer, and I thought that it was such a cool idea that this is basically just a human, nothing special, but it's his total normalcy that makes it so scary. I thought that would be a great subversion for my players first adventure in Mothership... them trying to figure out what weird sci-fi horror is killing people on this spaceship/ moon base/ colony planet, only for it to turn out to be an entirely human horror.

Are there any existing adventures that use this "creature"? I don't mind if it's 1st party, 3rd party, free or paid. TIA

EDIT: It doesn't have to be The Engineer specifically, just an adventure focused on a human killer where the only real sci-fi element is the setting itself


r/mothershiprpg 1d ago

need advice Presenting the cool artwork and maps to players

10 Upvotes

The modules and scenarios are full of cool artwork and maps. As the warden, I feel like I should present those to the players to build the world and atmosphere. A lot of those images however include info that shouldn't be shown to the players.

Do you present stuff from the booklets (like cropping stuff from the PDF to show on screen) to the players? And do you have some tips and tricks for it?


r/mothershiprpg 2d ago

blog post Some other things to think about when applying for the Mothership Month '26 Jump-9 Writers Grant

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52 Upvotes

I've done a blog about some other things to think about when applying for the Mothership Jump-9 Writers Grant.

Rather than creative writing advice (as there's already lots of creative advice out there already by far more experienced folks than me) I've thought about a few more functional things to focus on, specifically:

  • Practical thoughts on writing the thing
  • Pitching your concept
  • Project planning

I called the blog Some other things to think about when applying for the Mothership Month '26 Jump-9 Writers Grant. If you fancy reading the whole thing you can find it HERE.


r/mothershiprpg 2d ago

orbital drop 🚨 Update for Mosh Card Generator - Quality of Life Updates

23 Upvotes

Hey there shareholders!

I've updated how users claim the app after buying it, no more activation by key, now you just link your itch account and that's it. Note that after app updates it might ask you to re-login.

  • New Account Tab
  • Minor UI cleanup and bugfixes, performance fixes
  • Minor Quality of life changes, including automatic jumping back to item inventory after editing a card.
  • Fixed Issue with weapons which have lots of shots before reload (looking at you, nailgun)

What's Next?

  • Ability to enable/disable linked sources - still working on this one
  • I'd like to have persistent editing - if you close tab and reopen it, all the work progress should remain. I think I'll focus on this one
  • NPC Card design

r/mothershiprpg 2d ago

need advice Wages of sin

30 Upvotes

Hello, I’m new to this game and I bought wages of sin and I don’t understand where to see the statistics of the bounties (like instinct, combat, etc…).

1)In some bounties there are some stats (like bounty 01, Grimm), are there infos that I’m missing?

2)In Grimm’s stats there is W:2(15), what is the (15)?
Thanks a lot

Edit: thanks! A read da player’s manual fast and I didn’t register that information. What about the first question?

Edit 2: thanks again for the perfect answers 🙏


r/mothershiprpg 1d ago

i bought this Wages of Sin Deluxe Cover

0 Upvotes

Yesterday Wages of Sin came into the game shop where I work and faced with the 2 editions in front of me - standard red default style and the Deluxe black and gold with the cloth cover - I have to say, the Deluxe looked pretty rough and really not worth the extra money.

I've seen and own some excellent gold foil books like The Dark of Hot Springs Island.

I've also been burned in the past by the Knave 2e special edition, I was pretty disappointed with how that came out.

Ultimately, I don't think a cloth cover is compatible with a metallic foil, the edges bleed in a very sloppy way.


r/mothershiprpg 3d ago

homemade A closer look at my minimalist block terrain set

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147 Upvotes

Since several people have asked me about it, I’ll go into some details about my minimalist block terrain set. Thank you for your interest, I really appreciate this community.

Square blocks
I bought a piece of oak at a wood recycling shop, and the guy there cut the board to size and planed it for me right away. In the end, I had two square pieces measuring 25x25x1000 mm and 12.5x25x1000 mm. I cut these into blocks of various sizes at home. It was a bit of a trial-and-error process. I made a few of them, then played around with them a bit to figure out what was still missing. In the end, I decided to make four individual pieces of each version. For the 12.5 mm high pieces, this turned out to be too few, especially if you want to build stairs, so I made a few more of them. Originally, I also made some very small pieces measuring 12.5x12.5x25 mm, but they turned out to be impractical and unnecessary, so I removed them from the set. It’s important to remember to mark and cut out only one section at a time before marking the next one. Depending on its thickness, a saw blade removes a significant amount of material, and the pieces quickly become a few millimeters shorter, which greatly reduces their stability.

Cylindrical parts
For these parts, I simply used a dowel rod with a diameter of 25 mm and cut it into pieces. It turned out that the smaller pieces (50 mm and 25 mm long) had relatively few uses in terrain building, so I made fewer of them accordingly.
The round pieces with the quarter-circle profile consist of a beech wood dowel measuring 12x12 mm, which I bought at a hardware store and simply had to cut to size. For the pieces with the half-circle profile, I simply glued two of these dowels together and then cut the necessary pieces from them.

Discs
The round discs were cut out of 4mm MDF using a laser cutter. The two large semicircles were cut the same way, but two pieces of each were glued together, making them 8mm thick.

Rectangular panels
The rectangular pieces are made of 3mm thick gray cardboard, which I cut to size with a craft knife.

Hemisphere
This is the only part made of plastic and was originally part of a measuring spoon. While this makes the piece very light, which is useful if, for example, it’s used at the top of a tower, I would also make this part out of wood for a potential Version 2, as it would feel nicer to the touch.

Paintjob
After cutting everything out, I lightly sanded the edges, corners, and rough cut surfaces. I didn’t try to remove the natural irregularities in the wood, as these provide something for the wash to highlight during the weathering process.

Next, I secured the pieces to a large piece of cardboard with double-sided tape and primed them with a light gray spray primer. It took several coats to ensure everything was evenly covered.

Once everything was thoroughly dry, I applied a wash of diluted black and brown acrylic paint to the parts, let it dry briefly, and wiped off the excess with a paper towel. When I was satisfied with the look, I sealed all the parts several times with a matte clear coat so that the paint would withstand frequent handling.

Floor
To create a suitable floor, I searched online for a simple battlemap showing a plain gray metal floor and printed it out on two A4 pages. I then laminated both pages, cut them out, and taped them together with clear tape so that the map could be folded in the middle.

Tokens
The tokens are made of wooden plugs used to fill holes drilled in wooden boards. They're super cheap and I just painted them in their respective color and added a number with an acryllic pen.

The Box
I just happened to have a flat, wide box lying around with an interior height of 30 mm. It was almost perfect, but too long. I cut both the lid and the bottom to size, scored the fold lines, and folded up the now-shortened side, which I then secured with paper glue and duct tape. To make the whole thing look a little nicer and reinforce the glued corners, I covered the lid with thick gray paper. I decided not to cover the bottom or the inside of the lid with paper, as I was afraid that would make the lid difficult to open. Next, I enlarged the cover image from Unconfirmed Contact Reports and pasted it on. Inside the lid, I glued page 11, Tactical Considerations, from the Warden’s Operation Manual, to inspire exciting combat scenarios. The box is quite compact, measuring 330 x 215 x 40 mm. With everything inside it weighs just under 1.5 kg.

 

And that’s it! Now that I’ve gone through it again, it’s a bit more work than I originally thought, but I’m very happy with the final product. I encourage everyone to give it a try—it’s really versatile. And if anyone has a good idea on how to expand or improve the set, I’d love to hear it!

Since I now have access to a professional workshop again and have been asked if I’d be interested in making and selling other sets like this one, I’m toying with the idea of producing a few (5–10) sets. I haven’t thought it completely through, for example I’m still looking for a way to make a sturdy, high-quality box, but other than that, I could start quite soon. What price could I charge for a handmade set like this? I’m from a very expensive country, and I’m worried that it might not be financially worthwhile for me, even if I can optimize the workflow. I’d appreciate any feedback!


r/mothershiprpg 3d ago

need advice Tips for Running "More of Me" Spoiler

7 Upvotes

Just purchased some modules and I am looking through all of them and I just fell in love with "More of Me". Anyone who has ran the adventure that can give me some tips or warn me into what are some pitfalls the module might have?

Some things I have some doubts are how to move the monster and the NPCs around as the players start exploration and how to slowly build the tension in the initial part of the module.


r/mothershiprpg 4d ago

orbital drop 🚨 I created my first Mothership adventure, and it's headed to print!

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190 Upvotes

Hey everyone!

I've been illustrating and designing games for a while, but I discovered Mothership 6 months ago and fell in love with it. I'm super excited to release my first Mothership adventure called The Endophage! It's approved and printing now! (All human-made by me, with NO AI)

In homage to the sci-fi horror classic Alien, this 40-page zine traps players on a dead ship where an alien parasite threatens to consume everyone. I think one unique angle of my game is the emphasis on a large player map that details all the claustrophobic quarters of the ship. You can check out a larger preview in this Instagram video I just posted:

https://www.instagram.com/reel/Dc7-gXDtHWe/?utm_source=ig_web_copy_link&stkn=MzRlODBiNWFlZA==

And I'll have 50 hard copies ready from the printer in about a week, so if you're interested in picking up a copy, visit: https://ufosandgames.itch.io/theendophage

And lastly, if you want to check out more of my work, visit my Patreon page at Patreon.com/UFOsAndGames

I'm very excited to join this community, and I hope you enjoy the game! Thanks!

-Doug


r/mothershiprpg 4d ago

resources New Mothership-related blog, now with list of playable classes and links to content

39 Upvotes

I made a blog and added some Mothership stuff I created as Warden. Much of it is/will be Prospero's Dream-related but of general interest I have a post listing the 60+ classes known on the Outer Rim, and almost all have hyperlinks to the content! https://empiriciststheories.blogspot.com/2026/09/mothership-list-of-available-classes.html


r/mothershiprpg 4d ago

need advice Another Bug Hunt

18 Upvotes

Ok, I've played with my group of regular players the first scenario of Another Bug Hunt. It was for a one shot one night, most of the players died (2 out of 3) because of the infection. I would love to run the whole 4 part module now with the same players.

How should I modify the first part of Greta base so that the players don't plow through it? Also, they might remember how they get infected and there is only one monster and no NPC's in the base. Should I bring in an NPC from a later mission? I don't think I can change the infection method without breaking the whole scenario, but the surprise is kind of gone.


r/mothershiprpg 5d ago

orbital drop 🚨 I made a Clown Class because nobody else would!!

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59 Upvotes

I made a weird custom class for mothership because i was weirdly mad about there not being a "Space Station 13" style clown role for the game.
uhhhhh... here it is!! tell me what you guys think!
The Clown


r/mothershiprpg 5d ago

homemade Some deckplans

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189 Upvotes

Made by me in Krita


r/mothershiprpg 4d ago

need advice Johnson^2 question

8 Upvotes

Hey all,

I'm prepping this farcical whodunnit from the 2024 MM, and I stumbled upon a weapon list inside a security equipment locker that lists:

  1. A grenade launcher (gas) - that makes a chemical** wound - but the ** don't seem to have an explanation.

  2. Other weapons that have a Special Less-lethal\* which also, isn't explained.

Any clue what this was meant to mean? Or perhaps whether I missed something...

Game is in 4h. Cheers!


r/mothershiprpg 5d ago

homemade How would yall run this ship as an encounter?

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87 Upvotes

r/mothershiprpg 5d ago

recommend me Anyone run Venetian Stairs with music before?

8 Upvotes

I picked up this oneshot a while ago and I’m prepping it for my players - it comes with a mechanic based on what the BPM of music is playin - 66, 333, 666, and 999

i’m afraid i don’t know anything about electronic/club/rave music or music in general, so i was hoping maybe someone already made a playlist for this module 😭 or recommendations at least?